Slides
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R TM Half - Year Financial Report January - June 2026 August 11 , 2026 © REMEDY ENTERTAINMENT 2026
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© REMEDY ENTERTAINMENT 2026 CONTROL Resonant Date Reveal · Marketing Ramp Up · Reception · Commercial Indicators · Launch Window Games in Market Alan Wake 2 · Control · FBC: Firebreak Games in Development Jean-Charles Gaudechon CEO Santtu Kallionpää CFO Financial Results Outlook Q2 Business Review Q&A AGENDA
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Q2 2026 Business Review Jean-Charles Gaudechon CEO
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© REMEDY ENTERTAINMENT 2026 Q2 2026 HIGHLIGHTS MARKETING RAMPED UP WHILE REVENUE DECREASED €10.2M Revenue -40.0% from the comparison period (€16.9M) -€2.4M EBITDA -€6.6M from the comparison period (€4.2M) -€3.9M EBIT -€3.5M from the comparison period (-€0.5M) -€0.7M Operating cash flow -€3.8M from the comparison period (€3.1M) FINANCIAL HIGHLIGHTS
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© REMEDY ENTERTAINMENT 2026 SEPTEMBER 24, 2026
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© REMEDY ENTERTAINMENT 2026 Date reveal JUNE 2 Second trailer JUNE 5 J U N E 2 & 5 , 2 0 2 6 Trailers revealed J U N E 5 , 2 0 2 6 Coverage embargo lifted Highly positive sentiment CONTROL RESONANT REVEAL , MEDIA EMBARGO AND MARKETING RAMP UP
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© REMEDY ENTERTAINMENT 2026 C A M P A I G N R E A C H 20bn+ WORLD TOUR IMPRESSIONS 1033 71 C A M P A I G N A C T I V I T Y June 9 to June 19, 2026 Hands-on world tour July 31 to August 2, 2026 ChinaJoy, Shanghai Coming in Q3 Gamescom, Cologne CONTROL RESONANT WE ARE CONDUCTING AN AMBITIOUS GLOBAL CAMPAIGN
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© REMEDY ENTERTAINMENT 2026 "How video games should be done." “A bolder sequel than we ever could’ve expected.” “An incredibly potent mix.” “The best game I played at SGF .” “Remedy cooked with this sequel.” “All the makings of a hit.” “a deliciously free-flowing character action RPG.” “Nothing quite like this in 2026.” “I’m there day one” Other selected quotes from the media CONTROL RESONANT SENTIMENT FROM THE PREVIEWS
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© REMEDY ENTERTAINMENT 2026 Commercial indicators put CONTROL Resonant alongside the industry’s major releases. Wishlists 1.5M+ WISHLISTS China 2nd LARGEST VOLUME IN PREORDERS * During the campaign window June 2 – June 16, based on Remedy’s analytics Pre-orders Top 3 MOST PRE -ORDERED GAME US, Germany, Brazil * Chinese-speaking markets CONTROL RESONANT COMMERCIAL INDICATORS
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© REMEDY ENTERTAINMENT 2026 01 Quality-led 02 All platforms 03 Localization 8 04 Pricing $59.99 Our priority in selecting the launch window has been to ship an outstanding game. Building on these four components, we remain confident in the positioning. CONTROL RESONANT LAUNCH WINDOW
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© REMEDY ENTERTAINMENT 2026 GAMES IN MARKET ALAN WAKE 2 3M+ lifetime copies sold 2023 launch year Alan Wake 2’s consumer sales passed over 3 million lifetime copies sold during the second quarter. Alan Wake 2 continued consumer sales at an expected pace. Royalties were fully generated from consumer sales during the second quarter. IP owned by Remedy Entertainment Published by Epic Games
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© REMEDY ENTERTAINMENT 2026 GAMES IN MARKET CONTROL 6M+ lifetime copies sold 2019 launch year 20M+ lifetime players Control continued its sales momentum and delivered YoY growth in Q2. Marketing around CONTROL Resonant continues to build interest in the franchise and the original game. Control remains an important entry point for new players to get into the world of CONTROL ahead of the sequel. IP owned by Remedy Entertainment Published by Remedy Entertainment
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© REMEDY ENTERTAINMENT 2026 GAMES IN MARKET FBC: FIREBREAK 2025 launch year Decline in game sales and royalties was mainly caused by FBC: Firebreak’s launch in the comparison period. Most of FBC: Firebreak’s sales were revenue accruals from subscription service agreements. Continues to be available in Xbox Game Pass and PlayStation Plus subscription services. IP owned by Remedy Entertainment Published by Remedy Entertainment Available In Xbox Game Pass & PlayStation Plus
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© REMEDY ENTERTAINMENT 2026 GAMES IN DEVELOPMENT New projectCONTROL Resonant WITH Max Payne 1&2 remake FULL PRODUCTION FULL PRODUCTION PRODUCTION READINESS NEW PROJECT Releasing Sep 24th, 2026
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Q2 2026 Financial Results Santtu Kallionpää CFO
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© REMEDY ENTERTAINMENT 2026 1 Before the game launch, revenue not visible in P&L. 2 Revenue recognition for all pre-orders will be made on launch date of the game. 3 After the game has launched, together with revenue, revenue related partner expenses will be accrued (platform fees and royalties). 4 Pre-orders are not visible in balance sheet before Remedy has received payments from the platforms. This happens with delay A F T E R L A U N C H P&L REVENUE 1 All pre-orders are recognized2 Sales are recognized on an ongoing basis P&L PARTNER EXPENSES* Expenses are accrued with revenue recognition3 BALANCE SHEET PRE -ORDERS Pre-orders enter the balance sheet if Remedy has received payment from the platform4 Sales will show in balance sheet either in receivables or cash, depending on payment4 P&L LOGIC WITH PRE -ORDERS AND AFTER LAUNCH CONTROL RESONANT REVENUE RECOGNITION & CASH FLOW
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© REMEDY ENTERTAINMENT 2026 A F T E R L A U N C H P&L REVENUE 1 All pre-orders are recognized2 Sales are recognized on an ongoing basis P&L PARTNER EXPENSES* Expenses are accrued with revenue recognition3 BALANCE SHEET PRE -ORDERS Pre-orders enter the balance sheet if Remedy has received payment from the platform4 Sales will show in balance sheet either in receivables or cash, depending on payment4 1 Before the game launch, revenue not visible in P&L. 2 Revenue recognition for all pre-orders will be made on launch date of the game. 3 After the game has launched, together with revenue, revenue related partner expenses will be accrued (platform fees and royalties). 4 Pre-orders are not visible in balance sheet before Remedy has received payments from the platforms. This happens with delay P&L LOGIC WITH PRE -ORDERS AND AFTER LAUNCH CONTROL RESONANT REVENUE RECOGNITION & CASH FLOW
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© REMEDY ENTERTAINMENT 2026 Q2 2026: REVENUE DECREASE IN REVENUE EXPLAINED MAINLY BY COMPARISON PERIOD SUPPORTED BY FBC: FIREBREAK RELEASE 9.4 7.4 6.4 0.9 9.5 3.8 Q2 2024 Q2 2025 Q2 2026 10.3 16.9 10.2 -40%* Game Sales and Royalties (EURm) Development Fees (EURm) Notes *FX neutral change for Q2 revenue calculated with 2025 average FX rates for USD, GBP and SEK is -40.1%.
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© REMEDY ENTERTAINMENT 2026 HISTORICAL BREAKDOWN OF REVENUE 9.4 10.2 10.7 7.4 6.1 8.7 8.2 6.4 0.9 1.5 2.6 9.5 6.0 8.4 5.0 3.8 Q2 2024 0.8 17.0* Q3 2024 Q4 2024 Q1 2025 Q2 2025 Q3 2025 Q4 2025 Q1 2026 Q2 2026 10.3 17.9 11.7 13.4 16.9 12.2 17.0 13.1 10.2 -40% Game Sales and Royalties (EURm) Development Fees (EURm) *Includes revenue related to the development work done for CONTROL Resonant before entering into the strategic partnership with Annapurna
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© REMEDY ENTERTAINMENT 2026 Q2 2026: PROFITABILITY PROFITABILITY AFFECTED BY REVENUE DECREASE -3.2 -0.5 -3.9 -50 -40 -30 -20 -10 0 10 20 30 40 50 -5 -4 -3 -2 -1 0 1 2 3 4 5 Q2 2024 Q2 2025 Q2 2026 EBIT (EURm) EBIT margin EBITDA (EURm) EBITDA margin -2.4 4.2 -2.4 -50 -40 -30 -20 -10 0 10 20 30 40 50 -5 -4 -3 -2 -1 0 1 2 3 4 5 Q2 2024 Q2 2025 Q2 2026 EBIT EBITDA EURm % EURm %
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© REMEDY ENTERTAINMENT 2026 Q2 2026: INTERNAL AND EXTERNAL EXPENSES PERSONNEL COSTS, EXTERNAL DEVELOPMENT COST AND CAPITALIZED DEVELOPMENT COST -5.0 -4.9 -4.5 -3.4 -4.3 -3.1 -3.5 -1.9 -2.6 -8.1 -6.5 -8.0 -8.1 -8.4 -7.2 -8.3 -8.4 -9.0 2.2 1.7 2.0 3.0 3.1 2.1 2.7 3.0 3.7 Q2 2024 Q3 2024 Q4 2024 Q1 2025 Q2 2025 Q3 2025 Q4 2025 Q1 2026 Q2 2026 Gross Ext Dev expenses (EURm) Gross Personnel expenses (EURm) Capitalized Dev Cost (EURm)
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© REMEDY ENTERTAINMENT 2026 Q2 2026 : DEPRECIATION DEPRECIATION AT LOWER LEVEL Q2 2024 Q3 2024 Q4 2024 Q1 2025 Q2 2025 Q3 2025 Q4 2025 Q1 2026 -0.8 -4.2 -0.8 -1.3 -4.7 -17.1 -3.1 -1.9 Q2 2026 -1.6 Other depreciation Depreciation related to game projects One-time depreciation and impairment
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© REMEDY ENTERTAINMENT 2026 Q2 2026: CASH POSITION AND CASH FLOW CASH FLOW FROM INVESTMENTS INCLUDING CAPITALIZED DEV COSTS HAD THE BIGGEST IMPACT ON CASH POSITION 17.5 17.7 19.8 10.0 18.8 9.6 Q2 2025 Q3 2025 Q4 2025 27.6 36.5 29.4 Cash and Cash Equivalents (EURm) Financial Instruments (EURm) 19.6 14.4 9.6 Q1 2026 -0.7 Cash Flow from Operations -3.8 Cash Flow from Investments -0.4 Cash Flow from Financing 20.0 Q2 2026 34.0 29.6 MOVEMENT OF CASH FLOWS
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© REMEDY ENTERTAINMENT 2026 HISTORICAL REVENUE AND PROFITABILITY PROFILE 11.9 13.7 17.2 20.1 31.6 41.1 44.7 43.6 33.9 50.7 59.5 23.3 -10 10 20 30 40 50 20 -50 30 70 40 -10 50 -50 60 10 70 60 M€ 2011 2013 2014 2015 2017 2018 2019 2020 2021 2022 2023 10.5 16.4 2016 2024 15.5 H1 2026 2012 3.8 2025 Revenue (M€) EBITDA % EBIT % FAS IFRS Revenue EBITDA % EBIT %
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Outlook Jean-Charles Gaudechon CEO
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© REMEDY ENTERTAINMENT 2026 OUTLOOK FOR 2026 (UNCHANGED) Remedy expects its full year revenue and EBITDA to increase from the previous year.
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Questions & Answers
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© REMEDY ENTERTAINMENT 2026 Q&A INSTRUCTIONS ‒ Speakers will now take questions from the investors, analysts and media representatives ‒ Web participants: type in your question(s)
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Contact: ir@remedygames.com investors.remedygames.com RemedyGames