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© REMEDY ENTERTAINMENT 2026 Business Review July–September 2026 November 3, 2026
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© REMEDY ENTERTAINMENT 2026 AGENDA CONTROL Resonant Launch · Reception · Marketing Campaign · Geography Overview · Road Ahead Games in Market Alan Wake 2 · Control · FBC: Firebreak Games in Development Jean-Charles Gaudechon CEO Santtu Kallionpää CFO Financial Results Outlook Q3 Business Review Q&A
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Q3 2026 Business REVIEW Jean-Charles Gaudechon CEO
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© REMEDY ENTERTAINMENT 2026 Q3 2026 HIGHLIGHTS CONTROL RESONANT LAUNCHED €39.6M Revenue +€27.5M from the comparison period (€12.2M) €6.8M EBITDA +€6.1M from the comparison period (€0.7M) €0.6M EBIT +€17.0M from the comparison period (-€16.4M) -€0.1M Operating cash flow -€11.4M from the comparison period (€11.3M) FINANCIAL HIGHLIGHTS
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© REMEDY ENTERTAINMENT 2026
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© REMEDY ENTERTAINMENT 2026 CONTROL RESONANT LAUNCH AND MILESTONES F I R S T S E L F- P U B L I S H E D G A M E O F T H I S S C A L E PlayStation 5 · Xbox Series X|S · PC CONTROL Resonant passed one million copies sold worldwide on the day of the physical release. S E P T E M B E R 2 4 , 2 0 2 6 Digital launch across all platforms Launched in great quality to an enthusiastic player reception. O C T O B E R 1 5 , 2 0 2 6 Physical edition released & one million sold M I L E S T O N E Fastest-selling game in Remedy’s history With the sequel, CONTROL is now established as a true franchise.
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© REMEDY ENTERTAINMENT 2026 CONTROL RESONANT CRITICAL RECEPTION 10/10 “One of the most imaginative action RPGs I've played in years and Remedy Entertainment's best work yet.” VICE “Remedy is operating at a level of triple-A boldness that few others in the industry are.” V I D E O G A M E C H R O N I C L E5/5 “Remedy's signature weirdness elevates the best gameplay experience it's ever made.” G A M E S P O T 9/10 “CONTROL Resonant feels like a confident step in a new direction from Remedy” G I A N T B O M B 4.5/5 “CONTROL Resonant is another all-time banger for Remedy” G A M I N G B I B LE 9/10
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© REMEDY ENTERTAINMENT 2026 CONTROL RESONANT PLAYER & CRITIC RECEPTION Players have responded very positively S T E A M U S E R S 91% positive M E T A C R I T I C U S E R S C O R E 8.8 M E T A C R I T I C R A T I N G 83 P L A Y S T A T I O N 5 U S E R S 4.7/5 E P I C G A M E S S T O R E 4.8/5 Critics highlighted the gameplay, strong level design, artistic ambition and Remedy’s willingness to take creative risks.
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© REMEDY ENTERTAINMENT 2026CONTROL RESONANT LARGEST MARKETING CAMPAIGN IN REMEDY’S HISTORY C A M P A I G N P E A K E D I N Q 3 , A S P L A N N E D Global attention at launch Each key beat of the campaign was supported by significant marketing actions. Organic media and content creator coverage further extended the campaign’s reach. C A M P A I G N A C T I V I T Y ■ Launch window Global digital and out-of-home Major US cities, London and Berlin ■ Partners PlayStation, NVIDIA and leading content creators ■ Growth markets Asia and Latin America Early access for local press and creators, regional events
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© REMEDY ENTERTAINMENT 2026 CONTROL RESONANT CAMPAIGN HIGHLIGHTS N E W Y O R K Projection onto the Thomas Street building L O N D O N Murals N E W Y O R K Times Square
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© REMEDY ENTERTAINMENT 2026 CONTROL RESONANT GEOGRAPHY & PLATFORMS The United States accounted for close to half of sales. Largest market >45% O F A L L S A L E S F R O M T H E U S Largest market on both PC and consoles. PC 1 United States 2 Chinese-speaking regions 3 United Kingdom Platform split 55/45 P C / C O N S O L E S , D I G I T A L U N I T S A L E S PC ~55% CONSOLES ~45% Steam led on PC. PlayStation led on consoles. 1 United States 2 United Kingdom 3 Canada Consoles By console units, Brazil also reached the top three.
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© REMEDY ENTERTAINMENT 2026 CONTROL RESONANT ROAD AHEAD A growing audience for the franchise. New players ~50% OF P LA YERS NEW TO C ONTROL* Close to half of the game’s players were new to CONTROL, showing that the game is broadening the franchise’s audience. Wishlists 2.4M OUTS TA NDI NG W I S HLI S TS Current wishlist stands at 2.4, providing a substantial potential audience for the future. Road ahead Targeted actions to convert wishlists into sales Continued focus on reaching new players Several options on the table to convert players * Based on analytic data
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© REMEDY ENTERTAINMENT 2026 GAMES IN MARKET ALAN WAKE 2 3M+ lifetime copies sold 2023 launch year The Alan Wake franchise had a quieter quarter. Alan Wake 2 continued to accrue royalties from consumer sales. Alan Wake 2 capitalized development costs fully depreciated during Q3. IP owned by Remedy Entertainment Published by Epic Games
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© REMEDY ENTERTAINMENT 2026 GAMES IN MARKET CONTROL 2019 launch year 20M+ lifetime players Control sales in Q3 exceeded both the comparison period and Q1 and Q2 sales of 2026. Interest in the franchise has been strong and consistent. The build-up to the launch of CONTROL Resonant, supported by promotions for the original game, gave Control a further lift. IP owned by Remedy Entertainment Published by Remedy Entertainment
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© REMEDY ENTERTAINMENT 2026 GAMES IN MARKET FBC: FIREBREAK 2025 launch year Revenue mainly originated from subscription service agreements. In its second year on the market, the total revenue level is lower than earlier in the game’s life cycle. IP owned by Remedy Entertainment Published by Remedy Entertainment Available In Xbox Game Pass & PlayStation Plus
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© REMEDY ENTERTAINMENT 2026 GAMES IN DEVELOPMENT New projectCONTROL Resonant WITH Max Payne 1&2 remake POST-LAUNCH DEVELOPMENT FULL PRODUCTION PRODUCTION READINESS NEW PROJECT Released Sep 24th, 2026
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Q3 2026 Financial Results Santtu Kallionpää CFO
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© REMEDY ENTERTAINMENT 2026 FROM DIGITAL SALES REMEDY PRESENTS THE FULL PRICE AFTER TAX AS R EVENUE. DIGITAL Revenue = 100% of the after-tax price CONSUMER BUYS A DIGITAL COPY OF CONTROL RESONANT – TAXES REMEDY’S REVENUE – PLATFORM FEES NET SALES – PARTNER SHARE REMEDY SHARE – DEPRECIATION EBIT CONTRIBUTION Starting price Remedy's topline (reported revenue) EBIT effectDeducted in that step Bar widths are illustrative, not to scale I L L U S T R ATI V E C A S E E X A M P L E REVENUE RECOGNITION OF CONTROL RESONANT
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© REMEDY ENTERTAINMENT 2026 I L L U S T R ATI V E C A S E E X A M P L E FROM DIGITAL SALES REMEDY PRESENTS THE FULL PRICE AFTER TAX AS R EVENUE. FROM PHYSICAL COPIES REMEDY RECEIVES A ROYALTY AFTER THE DISTRIB UTOR’S NET MARGIN DIGITAL Revenue = 100% of the after-tax price CONSUMER BUYS A DIGITAL COPY OF CONTROL RESONANT – TAXES REMEDY’S REVENUE – PLATFORM FEES NET SALES – PARTNER SHARE REMEDY SHARE – DEPRECIATION EBIT CONTRIBUTION PHYSICAL Revenue = Remedy's royalty on the publisher's net margin A COPY OF CONTROL RESONANT AT RETAILER – TAXES – RETAILER MARGIN – DISTRIBUTION COST – MANUFACTURING – OTHER COGS DISTRIBUTOR NET REVENUE – DISTRIBUTOR MARGIN REMEDY’S REVENUE – PARTNER SHARE REMEDY SHARE – DEPRECIATION EBIT CONTRIBUTION Starting price Remedy's topline (reported revenue) EBIT effectDeducted in that step Bar widths are illustrative, not to scale REVENUE RECOGNITION OF CONTROL RESONANT
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© REMEDY ENTERTAINMENT 2026 I L L U S T R ATI V E C A S E E X A M P L E FROM DIGITAL SALES REMEDY PRESENTS THE FULL PRICE AFTER TAX AS R EVENUE. FROM PHYSICAL COPIES REMEDY RECEIVES A ROYALTY AFTER THE DISTRIB UTOR’S NET MARGIN DIGITAL Revenue = 100% of the after-tax price CONSUMER BUYS A DIGITAL COPY OF CONTROL RESONANT – TAXES REMEDY’S REVENUE – PLATFORM FEES NET SALES – PARTNER SHARE REMEDY SHARE – DEPRECIATION EBIT CONTRIBUTION PHYSICAL Revenue = Remedy's royalty on the publisher's net margin A COPY OF CONTROL RESONANT AT RETAILER – TAXES – RETAILER MARGIN – DISTRIBUTION COST – MANUFACTURING – OTHER COGS DISTRIBUTOR NET REVENUE – DISTRIBUTOR MARGIN REMEDY’S REVENUE – PARTNER SHARE REMEDY SHARE – DEPRECIATION EBIT CONTRIBUTION Starting price Remedy's topline (reported revenue) EBIT effectDeducted in that step Bar widths are illustrative, not to scale REVENUE RECOGNITION OF CONTROL RESONANT
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© REMEDY ENTERTAINMENT 2026 Q3 2026: REVENUE REVENUE INCREASED DRIVEN BY THE LAUNCH OF CONTROL RESONANT AT THE END OF THE REVIEW PERIOD 6.1 4.3 6.0 35.3 0.8 17.0** Q3 2024 Q3 2025 Q3 2026 17.9 12.2 39.6 +226%* Game Sales and Royalties (EURm) Development Fees (EURm) Notes *FX neutral change for Q3 revenue calculated with 2025 average FX rates for USD, GBP and SEK is 221%. **Includes revenue related to the development work done for CONTROL Resonant before entering into the strategic partnership with Annapurna
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© REMEDY ENTERTAINMENT 2026 HISTORICAL BREAKDOWN OF REVENUE 10.2 10.7 7.4 6.1 8.7 8.2 6.4 4.3 2.6 9.5 6.0 8.4 5.0 3.8 35.3 0.8 17.0* Q3 2024 1.5 Q4 2024 Q1 2025 Q2 2025 Q3 2025 Q4 2025 Q1 2026 Q2 2026 Q3 2026 17.9 11.7 13.4 16.9 12.2 17.0 13.1 10.2 39.6 +226% Game Sales and Royalties (EURm) Development Fees (EURm) *Includes revenue related to the development work done for CONTROL Resonant before entering into the strategic partnership with Annapurna
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© REMEDY ENTERTAINMENT 2026 Q3 2026: PROFITABILITY PROFITABILITY IMPROVED FROM THE COMPARISON PERIOD 2.4 0.6 -20 3 -10 2 0 -140 -170 10 4 20 -130 30 -160 -17 -16 -120 -15 -14 -13 -4 -3 -2 -1 0 1 40 -110 -150 -16.4 Q3 2025 Q3 2026Q3 2024 EBIT (EURm) EBIT margin EBITDA (EURm) EBITDA margin 6.6 6.8 -30 -20 -10 0 10 20 30 40 50 60 70 80 90 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 Q3 2024 0.7 Q3 2025 Q3 2026 EBIT EBITDA EURm % EURm %
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© REMEDY ENTERTAINMENT 2026 Q3 2026: PROFITABILITY PROFITABILITY IMPROVED FROM THE COMPARISON PERIOD 2.4 0.6 -20 3 -10 2 0 -140 -170 10 4 20 -130 30 -160 -17 -16 -120 -15 -14 -13 -4 -3 -2 -1 0 1 40 -110 -150 -16.4 Q3 2025 Q3 2026Q3 2024 EBIT (EURm) EBIT margin EBITDA (EURm) EBITDA margin 6.6 6.8 -30 -20 -10 0 10 20 30 40 50 60 70 80 90 -3 -2 -1 0 1 2 3 4 5 6 7 8 9 Q3 2024 0.7 Q3 2025 Q3 2026 EBIT EBITDA EURm % EURm %
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© REMEDY ENTERTAINMENT 2026 Q3 2026: INTERNAL AND EXTERNAL EXPENSES PERSONNEL COSTS, EXTERNAL DEVELOPMENT COST AND CAPITALIZED DEVELOPMENT COST -4.9 -4.5 -3.4 -4.3 -3.1 -3.5 -1.9 -2.6 -3.6 -6.5 -8.0 -8.1 -8.4 -7.2 -8.3 -8.4 -9.0 -7.2 1.7 2.0 3.0 3.1 2.1 2.7 3.0 3.7 4.8 Q3 2024 Q4 2024 Q1 2025 Q2 2025 Q3 2025 Q4 2025 Q1 2026 Q2 2026 Q3 2026 Gross Ext Dev expenses (EURm) Gross Personnel expenses (EURm) Capitalized Dev Cost (EURm)
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© REMEDY ENTERTAINMENT 2026 Q3 2026: DEPRECIATION START OF CONTROL RESONANT DEPRECIATION Q3 2024 Q4 2024 Q1 2025 Q2 2025 Q3 2025 Q4 2025 Q1 2026 Q2 2026 Q3 2026 -4.2 -0.8 -1.3 -4.7 -17.1 -3.1 -1.9 -1.6 -6.2 Other depreciation Depreciation related to game projects One-time depreciation and impairment
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© REMEDY ENTERTAINMENT 2026 Q3 2026: CASH POSITION AND CASH FLOW CONTROL RESONANT GAME SALES NOT YET RECEIVED IN CASH 17.7 19.8 19.6 18.8 9.6 14.4 Q3 2025 Q4 2025 Q1 2026 36.5 29.4 34.0 Cash and Cash Equivalents (EURm) Financial Instruments (EURm) 20.0 14.8 9.6 9.3 Q2 2026 -0.1 Cash Flow from Operations 0.2 Cash Flow from Investments -0.4 Cash Flow from Financing Q3 2026 29.6 24.1 CHANGE IN CASH
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© REMEDY ENTERTAINMENT 2026 HISTORICAL REVENUE AND PROFITABILITY PROFILE 11.9 13.7 17.2 20.1 31.6 33.9 -10 0 10 20 30 60 70 -50 50 -10 0 10 20 30 50 60 70 -50 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 M€ 2022 2023 2024 2025 Q1-Q3 2026 3.8 15.5 10.5 16.4 41.1 44.7 43.6 50.7 59.5 62.9 2021 Revenue (M€) EBITDA % EBIT % FAS IFRS Revenue EBITDA % EBIT %
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Outlook Jean-Charles Gaudechon CEO
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© REMEDY ENTERTAINMENT 2026 OUTLOOK FOR 2026 (UNCHANGED) Remedy expects its full year revenue and EBITDA to increase from the previous year.
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Questions & Answers
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© REMEDY ENTERTAINMENT 2026 Q&A INSTRUCTIONS • Speakers will now take questions from the investors, analysts and media representatives • Web participants: type in your question(s)
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Contact: ir@remedygames.com investors.remedygames.com RemedyGames