Interim report
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DONTHOD AWES ■ ■ 2021 HALF - YEAR RESULTS Economic performance in line with the acceleration of the strategy focused on the development of new original self - published creations Operating revenues² up 19 % Robust growth in operating EBITDA³ ( up 92 % to € 3.3 million ) Strengthened cash and cash equivalents of € 62.9 million to support the ambitious development plan September 30 , 2021. DONTNOD Entertainment , an independent French studio that creates , develops and publishes video games , today presents its first half 2021 results as approved by the Board of Directors on September 28 , 2021. The Statutory Auditors have completed their limited review of the first half financial statements and their report will be issued in the next few days . The half - year financial report will be available during October . Upon publication of the first half 2021 results , Oskar Guilbert , Chairman and CEO of DONTNOD , stated : " H1 2021 performance reflects the strategic changes that have taken place within the Group . This transformation has accelerated with the strengthening of our financial resources , our collaboration with Tencent , a major player in the sector , and our co - production and publishing agreement with the third- party studio PortaPlay . This demonstrates our ability to position ourselves at the heart of the fast - moving video game ecosystem by forging strategic alliances while remaining true to our creative independence . We enter this second part of the year with increased financial capacity and strengthened creative and production resources that will enable us to generate significant growth in value today and increase it considerably over the medium to long term . " Consolidated figures - In € ' 000 ( French GAAP ) Revenues - incl . Royalties - incl . Publisher fees Capitalized production¹ Total operating revenues² Other operating revenues H1 2020 H1 2021 6,993 5,018 920 2,726 6,073 2,292 3,825 7,803 10,819 12,821 3 51 Total operating expenses ( excl . depreciation , amortization and provisions ) CIJV ( 11,373 ) ( 11,873 ) 2,290 2,348 Operating EBITDA³ ( including CIJV ) 1,739 3,347 Depreciation , amortization and provisions ( 909 ) ( 2,724 ) Operating EBIT4 ( including CIJV ) Financial income / ( expenses ) Non - recurring income / ( expenses ) Amortization of goodwill Consolidated net income / ( loss ) 830 623 ( 11 ) 49 4 ( 160 ) ( 157 ) ( 157 ) 667 355 1 Costs incurred on co - produced and self - published games until release 2 Revenues + capitalized production 3 Operating income + Depreciation and amortization charges & provisions net of reversals + Video game tax credits ( CIJV + CTMM ) 4 Operating income + Video game tax credit ( CIJV + CTMM ) 1