Slides
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Koei Tecmo Holdings Financial Results for The First Half Of the Fiscal Year ending March 2027
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Agenda 1. Financial Highlights and Forecasts 1. Financial Highlights and Forecasts 2. Business Highlights 3. Progress of the 4th Medium-Term Management Plan 4. Product Introduction Video 5. Q&A 2
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© KTHD © KTG Financial Highlights: Consolidated Results 3 ◆ Year-on-Year Change [Sales] Entertainment business sees increased revenue. [Expenses] Personnel costs and cost of sales sold increased. Outsourcing cost and advertising cost were about the same as the previous year. [Non-operating] Operate flexibly, resulting in growth. (Million Yen) Amount Profit Ratio Amount Percent Change Amount Percent Change Sales 37,327 - 6,059 19.4% 3,327 9.8% Operating Profit 11,743 31.5% 3,779 47.4% 4,743 67.8% Ordinary Profit 25,523 68.4% 7,728 43.4% 13,523 112.7% Net Profit 18,596 49.8% 5,131 38.1% 9,596 106.6% YoY:Year on Year Vs Initial ForecastFY26 Q2 YoY
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© KTHD © KTG Financial Highlights by Segment 4 ◆ Year-on-Year Change [Entertainment] Increased sales of console / PC sector, and online/mobile sector. [Amusement] SP business: Two contracted development titles launched, AM facilities business existing stores perform well. [Real Estate] Concert hall “KT Zepp Yokohama” contributed. (Million Yen) FY25 Q2 FY26 Q2 YoY Entertainment Sales 28,503 34,209 5,706 Operating Profit 7,747 11,467 3,720 Amusement Sales 2,294 2,446 152 Operating Profit 384 386 2 Real Estate Sales 635 691 56 Operating Profit 153 160 7 Others Sales 177 179 2 Operating Profit (320) (270) 50 Corporate & Elimination Sales (341) (199) 142 Operating Profit - - - Total Sales 31,268 37,327 6,059 Operating Profit 7,964 11,743 3,779
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© KTHD © KTG Earnings Forecast and Dividend Forecast 5 ◆ Assuming earnings forecasts ・Forecasts include new releases scheduled for release within the fiscal year. ・There is no major risk assumption such as large temporary expenses. ・The exchange rate assumption has been revised to 142 yen → 148 yen per US dollar. Operating Profit: Fluctuations of 100 million yen or more per 1 yen of exchange rate. Reflecting the first half results, the full-year earnings forecast and dividend forecast have been revised upward. (Million Yen) Amount Ratio Amount Ratio Amount Ratio Amount Ratio Sales 88,393 - 91,000 - 2,607 2.9% 1,000 1.1% Operating Profit 37,168 42.0% 34,000 37.4% (3,168) -8.5% 2,000 6.3% Ordinary Profit 57,000 64.5% 51,000 56.0% (6,000) -10.5% 9,000 21.4% Net Profit 42,830 48.5% 37,000 40.7% (5,830) -13.6% 6,000 19.4% Dividend per Share(Yen) 66 ー 56 ー (10) -15.2% 8 16.7% Payout Ratio 50.1% ー 50.6% ー +0.5pt ー +0.3pt ー VS initial ForecastFY25 Results FY26 Forecast VS Previous Year
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© KTHD © KTG Earnings Forecast: Segment Forecast 6 (Million Yen) FY25 Actual FY26 Forecast VS Previous Year VS initial Forecast Entertainment Sales 82,541 84,700 2,159 1,000 Operating Profit 36,642 33,600 (3,042) 2,000 Amusement Sales 4,782 4,900 118 0 Operating Profit 802 700 (102) 0 Real Estate Sales 1,299 1,400 101 0 Operating Profit 327 200 (127) 0 Others Sales 394 100 (294) 0 Operating Profit (604) (500) 104 0 Corporate & Elimination Sales (624) (100) 524 0 Operating Profit - - - - Total Sales 88,393 91,000 2,607 1,000 Operating Profit 37,168 34,000 (3,168) 2,000
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Agenda 2. Business Highlights 1. Financial Highlights and Forecasts 2. Business Highlights 3. Progress of the 4th Medium-Term Management Plan 4. Product Introduction Video 5. Q&A 7
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© KTHD © KTG Business Highlights: Entertainment Business Breakdown of Sales Back catalog performance in the first half of the year was strong. DLC for major titles also contributed to increased revenue. 8 ◆ Year-on-Year Change ・Titles Mainly existing titles, with three new titles released in the second quarter. ・[Console / PC] Back catalog sales are strong. ・[Online / Mobile] Existing titles contributed, and licensing royalties remain steady. *1 Includes in-house titles and collaboration/co-produced titles. Other publishing-related titles recorded as royalties are also aggregated by product category. *2 In addition to physical package sales, includes royalties related to distribution licenses, development consideration sales, contract fees, etc. Breakdowns and changes in amounts are not disclosed. *3 Includes royalty sales related to licensed IP titles currently in operation. The amount and ratio of IP license sales are not disclosed. (Million Yen) FY25 Q2 FY26 Q2 YoY Console/PC[1] Package etc [2] 5,109 6,821 1,712 DL 6,679 8,633 1,954 DLC 734 1,585 851 12,522 17,039 4,517 Online/Mobile Online 160 130 (30) Mobile[3] 15,620 16,740 1,120 15,780 16,870 1,090 Events & Goods 200 300 100 Sales for Entertainment Segment 28,503 34,209 5,706
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© KTHD © KTG Business Highlights: Entertainment Business – Console/PC Sectors, Sales Volume 9 7 new titles (Including one major title) Back catalog sales are performing well. Console & PC Sector Quarterly Sales (Thousand Units) 4 new titles 6 new titles (Including 2 major titles)
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© KTHD © KTG Business Highlights: Entertainment Business – Online/Mobile Sectors Sales Trends Existing titles, including those that began distribution in the third quarter of the previous year, contributed. 10 Online / Mobile Sectors Quarterly Sales (million yen) ・3 half-year anniversary titles ・Seasonal ・2 in-house titles launched ・1 anniversary title ・2 Anniversary titles Romance of the Three Kingdoms: Hadou NOBUNAGA'S AMBITION: Shutujin ・3 half-year anniversary titles
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Agenda 3. Progress of the 4th Medium-Term Management Plan 1. Financial Highlights and Forecasts 2. Business Highlights 3. Progress of the 4th Medium-Term Management Plan - Long-term vision - Overview of the 4th Medium-Term Management Plan - Growth in both quantity and quality of pipelines - Growth in sales capabilities - Enhance capabilities to sell, utilize - Growth in cost efficiency 4. Product Introduction Video 5. Q&A 11
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© KTHD © KTG Long-term Vision From the 4th to the 6th medium-term management plan, aiming to achieve the long-term vision of “Top 10 in the world“. 12 Long-term vision Top 10 in the world 4th Medium-Term Management Plan FY2025-27 Creating a foundation for growth 5th Medium-Term Management Plan FY2028-30 Leap to the Global 6th Medium-Term Management Plan FY2031-33 Focusing on Creation and development Further growth stage
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© KTHD © KTG Overview of the 4th Medium-Term Management Plan As a first step toward the long-term vision, the 4th MTMP is advancing ”Creating a foundation for growth”, aiming for a cumulative operating profit of over 100 billion yen over three years and operating profit of 40 billion yen in the final year. 13 Top 10 in the world 4th MTMP "Creating a Foundation for Growth" ◆Qualitative goals (1) Pipeline quantity growth (2) Pipeline quality growth (3) Sales power growth (4) Cost efficiency growth ◆ Three pillars ・ Strengthening the management foundation (human capital, governance system) ・ Business strategy (Entertainment business is a growth driver.) Strengthen the power to "Create", “Sell", “Utilize", and “Support" IP ・ Cash allocation (growth investment centered on human capital, return) ◆Quantitative Targets ・Cumulative operating income of 100 billion yen or more over three years ・Re-challenge to achieve operating profit of 40 billion yen in a single year ・Operating profit margin of 30% or more (cumulative for a single year and 3 years)
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© KTHD © KTG 4th Medium-Term Management Plan: Progress Pipeline Growth in Both Quantity and Quality [Trends in Number of Titles Released in 3rd ~ 4th MTMP Period] 14 The number of pipelines in the 4th medium-term plan period is expected to increase compared to the 3rd medium-term plan period. We will continue to expand our development system and aim to improve both quantity and quality. Number of new titles (unit: 1 title) Console / PC Online / Mobile Major Middle In-house 6 19 5 Console / PC Online / Mobile Major Middle In-house 6 20 2 (Disclosed) 3rd MTMP 4th MTMP (Disclosed)
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© KTHD © KTG 4th Medium-Term Management Plan Progress Pipeline Growth in Quantity and Quality [Console & PC Pipeline Disclosed] 15 Two major titles and several mid-class and smaller titles are planned for release. Title (Original title / English title) Region Developer Publisher Major 大型 進撃の巨人3 / Attack on Titan 3 Wo Long 2: Wings of Ember Other その他 DEAD OR ALIVE 6 Last Round ユミアのアトリエ ~追憶の錬金術士と幻創の地~ (Nintendo Switch™ 2 Edition)/ Atelier Yumia: The Alchemist of Memories & the Envisioned Land BLUE REFLECTION Quartet: 少女たちのキセキ / BLUE REFLECTION Quartet ぽこ あ ポケモン エキスパンションパス / Pokémon Pokopia Expansion Pass Wo Long: Fallen Dynasty Complete Edition (Nintendo Switch™ 2版) 三國志14 with パワーアップキット Complete Edition / ROMANCE OF THE THREE KINGDOMS 14 Complete Edition 真・三國無双2 with 猛将伝 Remastered / DYNASTY WARRIORS 3 Complete Edition Remastered カリアのアトリエ ~夜の王国と追憶の道標~ / Atelier Karia: The Night Kingdom & the Guide of Memories ゼルダ無双 厄災の黙示録 DX / Hyrule Warriors: Age of Calamity – Definitive Edition 信長の野望・飛翔 / NOBUNAGA'S AMBITION: Hishou 薬屋のひとりごと ~偽りの皇弟~ / The Apothecary Diaries: The False Imperial Brother *Note: Nintendo Switch is a trademark of Nintendo. Nintendo Switchは任天堂の商標です。 This Winter Japan, Asia KOEI TECMO GAMES KOEI TECMO GAMES Mar.2027 Global KOEI TECMO GAMES (planned and produced by TOHO Games) KOEI TECMO GAMES Feb.2027 Global KOEI TECMO GAMES KOEI TECMO GAMES Feb.2027 Global KOEI TECMO GAMES Japan:KOEI TECMO GAMES Overseas:Nintendo Sep.2026 Global KOEI TECMO GAMES KOEI TECMO GAMES Oct.2026 Global KOEI TECMO GAMES KOEI TECMO GAMES Part1 Aug.2026 Part2 2026 Winter Part3 2027 Global The Pokémon Company GAME FREAK KOEI TECMO GAMES (Co-Plan&Development) Japan:The Pokémon Company Overseas:Nintendo Sep.2026 Global KOEI TECMO GAMES KOEI TECMO GAMES Jun.2026 Global KOEI TECMO GAMES KOEI TECMO GAMES Jul.2026 Global KOEI TECMO GAMES KOEI TECMO GAMES Jun.2026 Global KOEI TECMO GAMES KOEI TECMO GAMES KOEI TECMO GAMES Mar.2027 Global KOEI TECMO GAMES KOEI TECMO GAMES Launch date Dec.2026 Global KOEI TECMO GAMES
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© KTHD © KTG 4th Medium-Term Management Plan: Progress Growth in Sales Capabilities - Enhance Capability to Sell 16 To strengthen sales and marketing, we are strengthening efforts such as building a system and exhibiting at overseas events. Sales and Marketing Challenges < Challenges> ・Enhancing the value and expanding recognition of corporate brands ・Expansion of fan communities Merchandise & Video Distribution Maintaining and revitalizing fan communities Expectations for the Next Installment Game Release Initiatives Tailored to Strategy (2025.4~2026.9) Strategy (1) Strengthening the global sales system ・Organizational changes in the marketing organization (April~) ・Opening of a new marketing base in North America Strategy (2) Improving user satisfaction and acquiring new fans through strategic deployment of owned media and events ・Expanding awareness through overseas event Participation and strengthening outreach with local media September 2026 KOEI TECMO AMERICA Corporation Opened an office in Los Angeles July 2026 Exhibited at Anime Expo 2026, one of North America’s largest events dedicated to Japanese IP, held in Los Angeles, USA
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© KTHD © KTG 4th Medium-Term Management Plan: Progress Growth in Sales Capabilities - Enhance Capability to Utilize 17 Creating revenue opportunities through IP utilization. Aiming to increase IP awareness and deepen the fan base. Challenges in IP Development < Challenges> ・Increased brand recognition and expansion of sales channels in Europe and the US ・Linking with IP value maximization and utilizing past assets ・Expansion of product offerings Initiatives (2025.4~2026.9) (1) Promoting bulk licensing and commercialization to overseas licensors ・Participation in licensing events - First exhibition at Licensing Expo 2026, one of the world's largest international licensing trade fairs (2) Promotion of both B to B and B to C initiatives through event participation ・Overseas pop-up shop exhibition - At the large shopping mall 'MARIO OUTLET' in Seoul, South Korea KOEI TECMO POP-UP-SHOP KOREA was exhibited (3) Expanding content and collaboration through IP licensing ・Distribution of goods utilizing diverse IP Revoltech Amazing Yamaguchi Ryu Hayabusa "NINJA GAIDEN"Ver. TENITOL BIG Nudool Stopper Figure Reisalin Stout Bo Jackson Battle Arena ×『TECMO BOWL』 (Trading card game) © 2026 Bo Jackson Battle Arena, Inc. All rights reserved.
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© KTHD © KTG 4th Medium-Term Management Plan: Progress, Growth in Cost Efficiency 18 Headcount increases, in-house development grows, aiming to improve productivity. <Steady Growth> ・Increase in personnel ⇒ Growth of in-house developed titles building ⇒ Balanced portfolio <Improvement of efficiency> ・Strengthening management of quality, delivery times, and budget ・Utilization of AI ⇒ Development Process Innovation Current Initiatives <Composition of Sales> ・IP licensed titles contributed ・Focus on developing major titles <Per person operating profit> 13.1 million yen *Average for the third medium-term plan period 3rd Medium-Term Planning Period
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© KTHD © KTG 4th Medium-Term Management Plan: Progress, Growth in Cost Efficiency 19 Promoting the use of generative AI in various fields to improve operational efficiency and game quality. Policy Improving productivity through AI utilization × Expansion of development personnel ↓ Contributing to growth in both the quantity and quality of the pipeline <AI Utilization Case Studies> Number of personnel Productivity Improvement Pipeline Growth domain Use Cases Customer Support Automated user interaction Automating the collection and analysis of user responses Quality Assurance Reducing debugging labor Localization Streamlining Multilingual Support in Translation Overseas Bases Improving operational efficiency through smoother communication in other languages Company-wide Over 2,700 in-house AIChat users Improved operational efficiency through through file translation, voice transcription, and more. Added features for in-house AIChat such as conference voice translation
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© KTHD © KTG Notice: "Integrated Report 2026" 20 Japanese and English versions released on September 30, 2026 https://www.koeitecmo.co.jp/ir/docs/ird1_20261005_original.pdf https://www.koeitecmo.co.jp/e/ir/docs/ird1_20261005_original_e.pdf ◆ Main content focused on ・Progress on the separation of supervision and execution ・Giving shape to the long-term vision ・Capital policy and financial strategy
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Agenda 21 4. Product Introduction Video 1. Financial Highlights and Forecasts 2. Business Highlights 3. Progress of the 4th Medium-Term Management Plan 4. Product Introduction Video 5. Q&A
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Agenda 5. Q&A 1. Financial Highlights and Forecasts 2. Business Highlights 3. Progress of the 4th Medium-Term Management Plan 4. Product Introduction Video 5. Q&A 22
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23 Supplementary Information
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© KTHD © KTG Brand FY2022 FY2023 FY2024 FY2025 FY2026 (including scheduled) KOU SHIBUSAWA NOBUNAGA'S AMBITION: Awakening NOBUNAGA'S AMBITION: Hadou NOBUNAGA'S AMBITION: Awakening with Power Up Kit Winning Post 10 2024 ROMANCE OF THE THREE KINGDOMS 8 REMAKE Winning Post 10 2025 Winning Post 10 2026 Kingdom Hadou Omega Force Fire Emblem Warriors: Three Hopes'*1 WILD HEARTS Fate/Samurai Remnant DYNASTY WARRIORS: ORIGINS WARRIORS: Abyss Pokémon Pokopia’*2 Attack on Titan 3 Team NINJA Wo Long: Fallen Dynasty Rise of the Ronin Wo Long: Fallen Dynasty Complete Edition NINJA GAIDEN 2 Black Nioh 3 NINJA GAIDEN 4 Wo Long 2: Wings of Ember Gust Atelier Ryza 3: Alchemist of the End & the Secret Key Atelier Resleriana: Forgotten Alchemy and the Polar Night Liberator Atelier Marie Remake: The Alchemist of Salburg Atelier Yumia: The Alchemist of Memories & the Envisioned Land Atelier Resleriana: The Red Alchemist & the White Guardian Atelier Karia: The Night Kingdom & the Guide of Memories The Apothecary Diaries: The False Imperial Brother Ruby Party Haruka: Beyond the Stream of Time Ryugu no Miko midas NOBUNAGA'S AMBITION: Shutujin AAA Games Studio Hyrule Warriors: Age of Imprisonment' *1 Hyrule Warriors: Age of Calamity – Definitive Edition'*1 List of Released Titles by Brand (Partial Excerpt) 24 Orange: Console/PC Light Blue: Online & Mobile *1 Overseas Publisher: Nintendo Co., Ltd. *2 Domestic Publisher: Pokémon Co., Ltd. Overseas Publisher: Nintendo Co., Ltd.
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© KTHD © KTG Beginning earnings forecast (expense outlook) 25 ・Development costs borne by partner partners: FY2026 to be at the same level as FY2025. Unit: Million yen< Past Fiscal Year Cost Trends> Subject FY26 Estimate YoY MTP4 3years Trend Employment Costs Increase An increase of about 10% per year Outsourcing Costs Increase Gradual increase on an annual basis Advertising Costs Increase Increase in line with sales growth. Mobile is concentrated around the launch period. Total Headcount *excludes temporary Maintain the Pace of Increase Continue proactive recruitment, focusing on new graduates in the domestic market.
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© KTHD © KTG Basic Philosophy 26 Purpose To practice the purpose of existence Creativity & Contribution KOEI TECMO Ethos Level up your happiness Corporate Slogan Contribute to society through the creation of new value instilled within our products and services. Creating innovative experiences to bring more joy to the world. With the new value we create, we enrich people's hearts and contributed to happiness Making the world happier with new excitement is our role in society To Become the World’s No. 1 Digital Entertainment Company Envisioned future The company's growth toward the fulfillment of its Purpose Our important values What forms our corporate culture Creativity & Business Those who are capable in both of these areas create new value Quality & Satisfaction Provide great satisfaction to customers through high-quality products Quality, delivery timeliness, and Budget The source of our ability to create new entertainment and sustain growth Roles and responsibilities of those in charge of management. Continuously repeating our four-step cycle will enable further sustainable growth. Provide the Best Entertainment Content Provide our customers with the most emotionally moving experiences through the creation of superior content. Challenge New Business Continue to take on the challenge of creating something new and beneficial to our society. Achieve Continuous Growth and Profitability Create a stable management base and aim for continuous growth and development. Improve Employee Welfare Become a vibrant and attractive company through the improvement of our business performance and employee welfare. Vision Values Basic Management Policies
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© KTHD © KTG 4th Medium-Term Management Plan Business Portfolio (Positioning and Growth Strategies in Each Game Sector) 27 *1: Figures and tables are for illustration purposes only and do not represent planned values. Policy Growth Drivers Stable revenue generation Sales Time Challenge ✓ Expansion of the number of titles ✓ Increased hit rate through improved quality ✓ Aiming for a pipeline that includes both major and low-risk titles Achieving stable revenue with low-risk titles and back catalogs Sales Time ✓ Boosting sales by adding new products ✓ Aiming for stability across online and mobile New Release 2 New Release 1 New Release 3 Consistently launching new products Continuation of existing titles (stable revenue base) Console / PC Sectors Online / Mobile Sectors Growth Image*1
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© KTHD © KTG 4th Medium-Term Management Plan: Cash Allocation (Growth Investment) Expansion of growth investments centered on human capital 28 ◆Growth Investment Actively invest funds for growth, focusing on human capital. ・Human capital (talent development, establishment of a comfortable work environment) ・Development infrastructure and facilities ・M&A Operating Profit Over 3 Years: More than 100 Billion Yen ・Growth in the number and quality of the pipelines ・Growth in cost efficiency About 72.5 Billion Yen Over 110 Billion Yen MTMP3 MTMP4 Further growth investment Profit Returns * The amount is the sum of human capital investments (personnel costs, various expenses related to development, office and dormitory maintenance costs, etc.), other capital investments, and investments in other companies. The planned value does not include undecided M&A or other undecided deals.
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© KTHD © KTG 4th Medium-Term Management Plan: Cash Allocation (Profit Returns) 29 Committed to returning high profits to shareholders through sustainable and stable dividends Consolidated annual total payout ratio of 50%, or annual dividend of 50 yen per share *Total payout ratio includes dividends and share buybacks. Dividend amount per share is a guideline - The most important management policy - Share the results that delight customers with internal and external stakeholders to enhance corporate value ・Based on profit return through dividends ・Aim for stable dividends. Aiming for growth in total dividends through Operating Profit growth Profit return Basic Policy Profit Return Positioning During the 4th MTMP
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For individual investors <Product Information & Disclosure Materials Link Collection>
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© KTHD © KTG Product Information Portal Site https://www.gamecity.ne.jp/ ROMANCE OF THE THREE KINGDOMS XIV: Diplomacy and Strategy Expansion Pack Digital Deluxe Edition Official Website https://www.gamecity.ne.jp/sangokushi14/wpk/ce/ PV https://www.youtube.com/watch?v=PgjWnP245xQ&t=27s DYNASTY WARRIORS 3: Complete Edition Remastered Official Website https://www.gamecity.ne.jp/smusou2-re/ Game Introduction Trailer https://www.youtube.com/watch?v=hQyYSkxudpY Launch Trailer https://www.youtube.com/watch?v=nNfwe314QJY Atelier Karia: The Night Kingdom & the Guide of Memories Official Website https://atelier.games/karia/ First Promotional Movie https://www.youtube.com/watch?v=yd5EcRC3mL0 Promotional Movie Part 2 https://www.youtube.com/watch?v=XJPz93DME0Y Wo Long 2: Wings of Ember Official Website https://teamninja-studio.com/wolong2/ Announcement trailer https://www.youtube.com/watch?v=I1miLyqPJDY Release Date Announcement Trailer https://www.youtube.com/watch?v=OrjE5cuacP8&t=1s NOBUNAGA'S AMBITION: Hishou Official Website https://www.gamecity.ne.jp/hishou/ Teaser footage https://www.youtube.com/watch?v=xjVvZQFsHhw Link Collection / Product Information (Partial Excerpt) 31
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© KTHD © KTG Corporate Site IR Library (Financial results summary, securities report, Financial results presentation materials, etc.) https://www.koeitecmo.co.jp/e/ir/library/ Integrated Report (2026 Edition) Full text https://www.koeitecmo.co.jp/e/ir/docs/ird1_20261005_original_e.pdf -Message from the President https://www.koeitecmo.co.jp/e/ir/docs/ird1_20260930_02_e.pdf -[Introduction] Basic Philosophy, At a Glance, Development System, Introducing Our Ips, KOEI TECMO’ s History, Long-Term Vision https://www.koeitecmo.co.jp/e/ir/docs/ird1_20261005_01_e.pdf - [Value Creation at KOEI TECMO] KOEI TECMO's Four Competitive Advantages https://www.koeitecmo.co.jp/e/ir/docs/ird1_20260930_04-2_e.pdf -[Medium to Long-Term Growth Story] Entertainment, Amusement, Real Estate Businesses https://www.koeitecmo.co.jp/e/ir/docs/ird1_20260930_07_e.pdf - Message from the Chairman of the Board of Directors https://www.koeitecmo.co.jp/e/ir/docs/ird1_20260930_13_e.pdf Financial Results Presentation Materials ◆ Fiscal Year Ending March 2026 Presentation materials (with notes) https://www.koeitecmo.co.jp/ir/docs/ir3_20260430.pdf Presentation Video https://www.koeitecmo.co.jp/news/2026/04/-20263.html Reference Information Frequently Asked Questions https://www.koeitecmo.co.jp/e/ir/faq/ Glossary https://www.koeitecmo.co.jp/e/ir/glossary/ Link Collection / Disclosure Materials 32