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1© 2026 NEXON Co., Ltd. All Rights Reserved. INVESTOR PRESENTATION Q4 2025 Junghun Lee President and CEO | Shiro Uemura CFO
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2© 2026 NEXON Co., Ltd. All Rights Reserved. Table of Contents • Management Summary • Franchise Summary • Q4 2025 Results • FY 2025 Results • Q1 2026 Outlook • Shareholder Return • Pipeline • Appendix
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3© 2026 NEXON Co., Ltd. All Rights Reserved. 109.2 139.4 140.2 130.8 FY22 FY23 FY24 FY25 353.7 423.4 446.2 475.1 FY22 FY23 FY24 FY25 Vertical (Three Franchises Total) Horizontal 1 The game is offered through upfront payment, providing multiplayer experience with online servers and no single player mode. To better reflect these characteristics, and in consultation with our auditors, we deferred a portion of the revenue from a certain sales channel. More than half of the ¥27.7 billion deferred out of Q4 will be recognized in Q1 of 2026. 2 Operating Income excluding Other Expense such as impairment losses Revenue Management Summary Record-High Q4 and Full-year Revenue, Demonstrating the Power and Success of IP Growth Initiative Entering 2026 With Solid Momentum • Start with a major update for China Dungeon&Fighter • Continued sales contribution from ARC Raiders, MapleStory: Idle RPG, and MABINOGI MOBILE • Entering 2026 as a more diversified, durable and globally competitive company Growing Global Portfolio • Significant progress in expanding global portfolio across multiple platforms • Expanding presence in the West with ARC Raiders • Record-high quarterly revenue achieved with MapleStory in the West in its 20th year of service • MapleStory: Idle RPG reached #1 in multiple markets in Asia; charting well in North America • Creating and sustaining new revenue streams is central to our global growth strategy Adjusted Operating Income2 IP Growth Initiative Driving Solid Growth • ARC Raiders* validates our ability to create and sustain a global blockbuster new IP • Sold 14 million units to date • Maintaining strong retention and momentum, powered by a steady cadence of content updates * Recognized ¥27.7 billion of deferred revenue1 in Q4. • MapleStory: Idle RPG demonstrates our ability to expand established franchises • Expands fanbase and re-engages existing fans through its reimagined core MapleStory experience in a more accessible gameplay format (Unit: ¥ billions) (Unit: ¥ billions)
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4© 2026 NEXON Co., Ltd. All Rights Reserved. Trailing 12-Month Franchise Revenue History REVENUE TIME Vertical – MapleStory Franchise Achieved 43% Y/Y Growth in 2025 Horizontal – Significant Growth Driven by ARC Raiders and MABINOGI MOBILE Horizontal Growth Vertical Growth 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 Dungeon&Fighter Franchise MapleStory Franchise FC Franchise Others 2026 ¥331.5 Flat Y/Y ¥143.6 +25% Y/Y (Unit: ¥ billions)
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5© 2026 NEXON Co., Ltd. All Rights Reserved. 2023 2024 2025 2026 Dungeon&FighterFranchise Dungeon&Fighter Franchise Revenue Q1 Q2 Q1 Q4 Q3 Dungeon&Fighter (PC) • China • Q4 and full-year revenue both grew double-digit Y/Y, delivering solid recovery and maintaining player engagement throughout the year • Korea • Q4 revenue grew 56% Y/Y through new raid content • Annual revenue increased by 108% Y/Y and achieved record-high revenue in its 20th year of service • In Q1, anticipate Y/Y growth driven by the New Year update which includes sales of packaged items Dungeon&Fighter Mobile • Q4 and full-year revenue down Y/Y • Expect Q1 revenue to be roughly flat Q/Q while decreasing Y/Y • Plan to provide more hyperlocalized content for players in China through our partnership with Tencent PC Delivered Solid Recovery and Double-digit Y/Y Growth While Franchise Revenue was Down 21% Due to Mobile Decline in 2025; Expect Franchise Revenue to Decline Y/Y in Q1
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6© 2026 NEXON Co., Ltd. All Rights Reserved. 2023 2024 2025 2026 MapleStory Franchise Revenue Q1 Q2 Q1 Q4 Q3 MapleStoryFranchise 1 MapleStory Worlds is a content creation platform in which users can use MapleStory assets to create their own game and share it with other players Achieved 43% Growth Y/Y and Highest Full-year Revenue in 2025 Expect Approx. 30% Y/Y Growth in Q1 Global MapleStory • Q4 revenue grew 24% Y/Y • Achieved record-high quarterly revenue in the West driven by a major winter update • Solid results in 2025 rival the record-breaking performance of 2024 • Expect Q1 revenue to be flat Y/Y MapleStory Worlds1 • Revenue roughly doubled Y/Y in Q4 • Full year revenue more than tripled Y/Y driven by regional expansion • Expect continued Y/Y growth in Q1 MapleStory: Idle RPG • Delivered an exceptional launch and was well received in global markets • Achieved #1 spot in app stores in multiple markets • Expect solid contribution to continue in Q1 • Q4 revenue grew 14% Y/Y with the winter update; achieved a record-breaking 45% share in PC Cafes • Full-year revenue grew 78% Y/Y • In Q1, expect player engagement to remain solid supported by the winter update continued from Q4 Korea MapleStory
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7© 2026 NEXON Co., Ltd. All Rights Reserved. 2023 2024 2025 2026 FC Franchise Revenue FC Franchise Q1 Q2 Q1 Q4 Q3 • Q4 revenue grew Y/Y due to holiday updates and sales promotions • Annual franchise revenue was nearly flat Y/Y despite lack of major soccer events in 2025 • Expect Q1 revenues to be roughly flat Y/Y • Our priority is to build enthusiasm ahead of the World Cup beginning in June Full-year Revenue Was Nearly Flat Y/Y In Q1, Expect Franchise Revenue to Be Roughly Flat Y/Y
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8© 2026 NEXON Co., Ltd. All Rights Reserved. • Since its October 30 launch, the game sustained top-ranking spots on Steam’s Top Sellers list as well as PlayStation and Xbox • Showed exceptional retention and strong player metrics, including a peak of 960,000 concurrent users in January and approximately six million weekly active users sustained to date • Expect to sustain strong player engagement and sales momentum with monthly content drops and live events ARC Raiders • Revenue grew Y/Y driven by the Season 9 update introduced in December • Launched an Open Beta in China on November 18 which is now in service • Expect another Y/Y revenue growth in Q1 THE FINALS Shooters ARC Raiders Achieved Sensational Launch with 14 Million Units Sold to Date
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9© 2026 NEXON Co., Ltd. All Rights Reserved. Q4 2025 Results
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10© 2026 NEXON Co., Ltd. All Rights Reserved. As- Constant Q4 2024 Q4 2025 Reported Currency3 Revenues ¥79,726 ¥115,800 ~ ¥129,336 ¥123,599 55% 51% PC/Console 49,553 83,232 ~ 92,067 91,588 85% 77% Mobile 30,173 32,568 ~ 37,269 32,011 6% 7% Operating income(loss) (1,729) 21,744 ~ 31,874 7,175 na na Net income2 32,029 22,231 ~ 30,606 10,857 (66%) (72%) Earnings per share 38.71 27.97 ~ 38.51 13.67 Exchange rates 100 KRW/JPY 10.93 10.66 10.66 10.65 (3%) CNY/JPY 21.24 21.40 21.40 21.78 3% USD/JPY 152.44 151.30 151.30 154.15 1% YoY % Change Q4 2025 Outlook 1 The game is offered through upfront payment, providing multiplayer experience with online servers and no single player mode. To better reflect these characteristics, and in consultation with our auditors, we deferred a portion of the revenue from a certain sales channel. More than half of the ¥27.7 billion deferred out of Q4 will be recognized in Q1 of 2026. 79.7 123.6 7.2 32.0 10.9 Q4 2024 Q4 2025 Q4 2024 Q4 2025 Q4 2024 Q4 2025 3 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter. Q4 2025 Financial Highlights Successful Launches of ARC Raiders and MapleStory: Idle RPG Drove Significant Y/Y Revenue Growth Revenues Operating Income Net Income2 (Unit: ¥ millions, except per share data) (Unit: ¥ billions) Revenues • In-line with expectations. ARC Raiders, MapleStory: Idle RPG, and Global MapleStory outperformed • Y/Y growth driven by MapleStory franchise, Dungeon&Fighter (PC), and new launches • Included the deferral1 of ¥27.7 billion of ARC Raiders’ revenue and estimated impact of refunds for MapleStory: Idle RPG, which reduced revenue by ¥9 billion Operating Income • Below outlook due to higher-than-planned costs • Strong sales including ARC Raiders resulted in a level of performance-based bonuses not in our guidance • Platform fees exceeded plan due to strong performances of new titles • ¥3.0 billion impairment loss related to service termination of a published game • Included estimated impact of ¥4 billion from MapleStory: Idle RPG refunds Net Income2 • Below outlook due to operating income underperformance • Down Y/Y. We recorded a ¥9.7 billion FX gain in Q4 2025 while recognizing a ¥31.7 billion FX gain in Q4 2024 2 Net income refers to net income attributable to the owners of the parent. (1.7)
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11© 2026 NEXON Co., Ltd. All Rights Reserved. As- Constant As- Constant Reported Currency3 Reported Currency3 Revenue by Region1 Korea ¥41,504 ¥55,643 ¥57,005 34% 37% China 21,438 16,685 16,346 (22%) (24%) Japan 3,594 3,636 3,526 1% (2%) North America and Europe 8,371 38,817 34,843 364% 316% Rest of World2 4,819 8,818 8,564 83% 78% Nexon Total 79,726 123,599 120,284 55% 51% Revenue by Platform PC/Console 49,553 91,588 87,852 85% 77% Mobile 30,173 32,011 32,432 6% 7% Nexon Total 79,726 123,599 120,284 55% 51% FX Rate 100 KRW/JPY 10.93 10.65 10.93 (3%) CNY/JPY 21.24 21.78 21.24 3% USD/JPY 152.44 154.15 152.44 1% Q4 2025 YoY % Change Q4 2024 74% 26% 45% 14% 3% 31% 7% Region1 Platform 3 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter. Q4 2025 Revenue Breakdown 1 Based on regions where the revenue originates; not a representation of revenues according to Nexon entities. 2 “Rest of World” includes other Asian countries as well as Central and South American countries. (Unit: ¥ millions) Region1 Platform Korea 45% China 14% Japan 3% North America & Europe 31% Rest of World2 7% PC/Console 74% Mobile 26%
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12© 2026 NEXON Co., Ltd. All Rights Reserved. 8,988 11,730 17,958 14,554 15,880 32,516 42,522 53,048 54,518 39,763 41,504 54,252 71,006 69,072 55,643 Q4 2024 Q1 2025 Q2 2025 Q3 2025 Q4 2025 1 Official title is EA SPORTS FC ONLINE (PC) and EA SPORTS FC ONLINE M (mobile). 2 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter. Q4 2025 Korea – Highlights (Unit: ¥ millions) PC/Console Mobile Y/Y% change: As Reported: +34% Constant Currency2: +37% 3 Based on regions where the revenue originates; not a representation of revenues according to Nexon entities. 4 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders. Y/Y Growth Driven by New Launches and Three Major Franchises.Slightly Below Outlook Due to FC Franchise and Dungeon&Fighter • MapleStory: • PC revenue grew Y/Y 14% driven by the successful winter update • MapleStory: Idle RPG: maintained #1 position in app stores for over 10 weeks • FC: FC ONLINE1 grew Y/Y driven by holiday updates and sales promotions • Dungeon&Fighter: PC version achieved 56% Y/Y revenue growth driven by new raid content • Mabinogi: MABINOGI MOBILE made a good contribution from the Sanrio collaboration released in late December • PC/Console revenues up 22% Y/Y • Mobile revenues up 77% Y/Y and 9% Q/Q Revenue Ranking by Region3 Sudden Attack EA SPORTS FCTM ONLINE M EA SPORTS FCTM MOBILE No.1 Mobile No.3 No.4 Blue Archive No.5 No.3 MapleStory : Idle RPG EA SPORTS FCTM ONLINE No.4 No.5 Dungeon&Fighter PC/Console No.1 No.2 MABINOGI MOBILE MapleStory No.2 MABINOGI MOBILE No.3
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13© 2026 NEXON Co., Ltd. All Rights Reserved. 15,749 18,066 10,039 12,084 10,020 5,689 19,514 16,832 16,293 6,665 21,438 37,580 26,871 28,377 16,685 Q4 2024 Q1 2025 Q2 2025 Q3 2025 Q4 2025 Q4 2025 China – Highlights PC/Console Mobile (Unit: ¥ millions) Y/Y% change: As Reported: -22% Constant Currency1: -24% Slightly Below Outlook. Dungeon&Fighter (PC) Grew Y/Y While Dungeon&Fighter Mobile Declined Y/Y • Dungeon&Fighter (PC): ‐ Up double digit Y/Y, maintaining player engagement throughout Q4 ‐ Y/Y paying users and ARPPU increased while MAU decreased ‐ Q/Q MAUs, paying users, and ARPPU decreased due to seasonality • Dungeon&Fighter Mobile: ‐ Down Q/Q due to lower seasonality 3 Official title of MapleStory M in China. 1 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter. 2 Based on regions where the revenue originates; not a representation of revenues according to Nexon entities. 4 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders. Revenue Ranking by Region2 THE FINALS No.2 No.3 Dungeon&Fighter Dungeon&Fighter Mobile MapleStory: The Legends of Maple3 No.1 Mobile PC/Console No.1 No.2 No.3 Blue Archive MapleStory
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14© 2026 NEXON Co., Ltd. All Rights Reserved. 1,595 1,940 1,380 1,507 906 1,999 2,029 1,603 1,919 2,730 3,594 3,969 2,983 3,426 3,636 Q4 2024 Q1 2025 Q2 2025 Q3 2025 Q4 2025 1 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter. Q4 2025 Japan– Highlights Mobile (Unit: ¥ millions) Y/Y% change: As Reported: +1% Constant Currency1: -2% 2 Based on regions where the revenue originates; not a representation of revenues according to Nexon entities. 4 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders. Exceeded Outlook Driven by ARC Raiders • Flat Y/Y; A contribution from ARC Raiders was offset by a revenue decline in mobile business • MapleStory: Up Y/Y; the winter update was well-received by players • ARC Raiders: Significantly exceeded expectations 3 Official title for HIT2 serviced in Japan. PC/Console Revenue Ranking by Region2 No.2 No.3 No.2 No.3 Blue Archive MapleStory M ARC Raiders HIT : The World3 Mabinogi No.1 Mobile PC/Console No.1 MapleStory
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15© 2026 NEXON Co., Ltd. All Rights Reserved. 1,793 2,022 1,227 1,716 2,253 6,578 8,834 8,230 7,736 36,564 8,371 10,856 9,457 9,452 38,817 Q4 2024 Q1 2025 Q2 2025 Q3 2025 Q4 2025 Q4 2025 North America and Europe – Highlights Mobile (Unit: ¥ millions) Y/Y% change: As Reported: +364% Constant Currency1: +316% 1 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter. 2 Based on regions where the revenue originates; not a representation of revenues according to Nexon entities. 3 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders. Exceeded Outlook Driven by ARC Raiders, MapleStory and MapleStoy: Idle RPG. Success in ARC Raiders and MapleStory: Idle RPG Strengthened Global Portfolio • Revenue increased Y/Y driven by contributions from ARC Raiders and MapleStory: Idle RPG as well as Y/Y growth in MapleStory • MapleStory franchise: • MapleStory (PC) achieved record-high quarterly revenue driven by successful winter update • MapleStory: Idle RPG trended well in North America and exceeded expectations • ARC Raiders: Significantly exceeded expectations and maintained user retention and metrics including WAU and PCCU throughout the quarter • THE FINALS: Revenue grew Y/Y driven by Season 9 update introduced in December PC/Console Revenue Ranking by Region2 MapleStory: Idle RPG No.2 No.3 ARC Raiders MapleStory M No.1 Mobile PC/Console No.1 No.2 No.3 The First Descendant Blue Archive MapleStory
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16© 2026 NEXON Co., Ltd. All Rights Reserved. 2,048 2,580 3,764 3,667 2,952 2,771 4,697 4,769 4,725 5,866 4,819 7,277 8,533 8,392 8,818 Q4 2024 Q1 2025 Q2 2025 Q3 2025 Q4 2025 1 “Rest of World” includes other Asian countries as well as Central and South American countries. 2 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter. Q4 2025 Rest of World 1 – Highlights PC/Console Mobile (Unit: ¥ millions) Y/Y% change: As Reported: +83% Constant Currency2: +78% 3 Based on regions where the revenue originates; not a representation of revenues according to Nexon entities. 4 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders. Exceeded Outlook Driven by ARC Raiders and MapleStory Franchise • Up Y/Y. ARC Raiders and MapleStory: Idle RPG contributed to Y/Y revenue growth • MapleStory franchise: • MapleStory (PC) grew Y/Y and exceeded outlook driven by successful winter update • MapleStory: Idle RPG: Achieved #1 spot in Taiwan and Singapore app stores • MapleStory Worlds: Contributed to franchise revenue • ARC Raiders: Significantly exceeded expectations Revenue Ranking by Region3 ARC Raiders MapleStory Worlds No.2 No.3 MapleStory: Idle RPG No.1 Mobile PC/Console No.1 No.2 No.3 MapleStory M Blue Archive MapleStory
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17© 2026 NEXON Co., Ltd. All Rights Reserved. 35,185 31,996 40,212 41,552 36,437 35,139 34,702 35,779 48,879 8,768 11,862 10,304 10,617 7,989 10,850 15,650 13,892 14,558 9,084 9,476 7,762 9,799 6,108 7,925 10,243 9,234 18,790 11,380 5,430 4,816 7,722 10,745 5,174 5,596 8,709 16,702 1,696 1,012 1,338 1,094 1,094 1,059 1,148 1,135 1,175 11,734 13,504 12,177 11,724 12,244 12,262 15,059 15,097 16,259 77,847 73,280 76,609 82,508 74,617 72,409 82,398 83,846 116,363 Q4 2023 Q1 2024 Q2 2024 Q3 2024 Q4 2024 Q1 2025 Q2 2025 Q3 2025 Q4 2025 Total Other D&A Marketing PG fee Royalty HR Costs Cost Breakdown 1 HR costs includes HR cost (COGS), HR cost (SG&A) and R&D (SG&A). 3 In MapleStory Worlds, if a player spends in the content, Nexon receives the payment and pays a specific ratio of that payment to the content provider as a creator fee. 4 MapleStory Worlds is a content creation platform in which users can use MapleStory assets to create their own game and share it with other players (Unit: ¥ millions) Q4 Results Y/Y and Q/Q Analysis • HR Costs1: Increased primarily due to performance-based bonuses related to strong sales from game titles including ARC Raiders as well as a headcount increase • Royalty: Increased due to higher sales from publishing titles including MapleStory: Idle RPG and MABINOGI MOBILE • PG Fee: Increased due to ARC Raiders and MapleStory: Idle RPG • Marketing Costs: Increased primarily due to MapleStory: Idle RPG, ARC Raiders, and MABINOGI MOBILE • Other2: Increased due to outsourcing expenses and fees to creators3 in relation to MapleStory Worlds4 1 2 2 Aggregation of Others (COGS) and Others (SG&A) which includes cloud service costs, outsourcing expenses, and fees to creators in MapleStory Worlds
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18© 2026 NEXON Co., Ltd. All Rights Reserved. FY 2025 Results
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19© 2026 NEXON Co., Ltd. All Rights Reserved. 446.2 475.1 2024 2025 124.2 124.0 2024 2025 134.8 92.1 2024 2025 Record Revenues Driven by Strong New Launches and Solid Recovery in Flagship Titles FY 2025 Financial Results 3 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter. Operating Income • Flat Y/Y. Revenue increase was offset by cost increases • Variable costs (Royalty and PG Fees) and marketing costs increased Y/Y primarily due to new launches – ARC Raiders, MABINOGI MOBILE and MapleStory: Idle RPG • HR costs1 increased Y/Y due to investments in new talent for both new and live games • Recognized an impairment loss of ¥4.6 billion in 2025 while it was ¥13.4 billion in 2024 Net Income2 • Decreased Y/Y primarily due to ‐ Recognition of FX loss of ¥2.7 billion in 2025 while recording a gain of ¥30.9 billion in 2024 ‐ Recognition of an impairment loss of ¥8.6 billion on investments accounted for using equity method in 2025 Revenues • Dungeon&Fighter franchise fell 21% Y/Y ‐ A recovery in Dungeon&Fighter (PC) was offset by a revenue decline in Dungeon&Fighter Mobile in China • MapleStory franchise grew 43% Y/Y ‐ Growth in Korea MapleStory and MapleStory Worlds plus a contribution from MapleStory: Idle RPG • FC franchise revenues were nearly flat Y/Y • Horizontal revenues grew 25% Y/Y driven by new launches – MABINOGI MOBILE and ARC Raiders (Unit: ¥ billions) 2 Net income refers to net income attributable to owners of the parent. As reported: +6% Constant currency3: +10% As reported: -0% Constant currency3: +2% As reported: -32% Constant currency3: -31% 1 HR costs includes HR cost (COGS), HR cost (SG&A) and R&D (SG&A).
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20© 2026 NEXON Co., Ltd. All Rights Reserved. Constant Constant Currency4 Currency4 Revenue by Region1 Korea ¥195,022 ¥249,973 ¥264,111 28% 35% China 164,116 109,513 111,757 (33%) (32%) Japan 17,768 14,014 14,308 (21%) (19%) North America and Europe 42,522 68,582 65,789 61% 55% Rest of World2 26,783 33,020 34,101 23% 27% Nexon Total 446,211 475,102 490,066 6% 10% Revenue by Platform PC/Console 256,524 338,857 348,591 32% 36% Mobile 189,687 136,245 141,475 (28%) (25%) Nexon Total 446,211 475,102 490,066 6% 10% Operating income 124,176 124,012 126,973 (0%) 2% Net income3 134,848 92,052 93,035 (32%) (31%) Earnings per share 161.79 114.48 2025 YoY % Change 2024 As-Reported As-Reported 53% 23% 3% 14% 7% 71% 29% FY2025 Revenue Breakdown Region1 Platform 4 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter. FY 2025 Financial Results 1 Based on regions where the revenue originates; not a representation of revenues according to Nexon entities. 2 “Rest of World” includes other Asian countries as well as Central and South American countries. (Unit: ¥ mllions) Korea 53% China 23% Japan 3% North America & Europe 14% Rest of World2 7% Region1 Platform PC / Console 71% Mobile 29% 3 Net income refers to net income attributable to owners of the parent.
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21© 2026 NEXON Co., Ltd. All Rights Reserved. Q1 2026 Outlook
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22© 2026 NEXON Co., Ltd. All Rights Reserved. Q1 2025 Revenues ¥113,934 ¥150,492 ~ ¥164,015 32% ~ 44% 23% ~ 34% PC/Console 77,596 117,765 ~ 125,622 52% ~ 62% 39% ~ 49% Mobile 36,338 32,727 ~ 38,393 (10%) ~ 6% (13%) ~ 2% Operating income 41,611 51,182 ~ 61,122 23% ~ 47% 7% ~ 30% Net income1 26,272 40,912 ~ 48,442 56% ~ 84% 31% ~ 58% Earnings per share 32.12 51.72 ~ 61.25 FX Rate Assumptions 100 KRW/JPY 10.53 10.77 10.77 2% CNY/JPY 21.08 22.45 22.45 6% USD/JPY 152.60 156.78 156.78 3% YoY % Change As-Reported Constant Currency2Q1 2026 Outlook 113.9 164.0 41.6 61.1 26.3 48.4 2025 2026 2025 2026 2025 2026 2 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter. Revenues Operating Income Net Income1 Q1 2026 (High-end) (Unit: ¥ billions) Forex sensitivity3 : Every one Japanese yen move against the U.S. dollar would have the following impact on our financials for Q1 2026 Revenues 1.00 billion yen Operating Income 0.36 billion yen Expect Record-Breaking Revenue With Strong Momentum Across Our Portfolio Revenues • Expect Y/Y growth in Dungeon&Fighter (PC) and MapleStory franchise, along with solid contributions from ARC Raiders and MABINOGI MOBILE • Expect a Y/Y decline in Dungeon&Fighter Mobile • Includes estimated impact of ¥5 billion from MapleStory: Idle RPG refunds Operating Income • Expect a Y/Y increase driven by revenue increase • Expect increased PG fees, royalty expenses, HR costs and marketing expenses • Includes estimated impact of ¥3 billion from MapleStory: Idle RPG refunds Net Income1 • Expect a Y/Y increase driven by operating income increase • We recognized a ¥4.2 billion FX loss and an impairment loss of ¥1.6 billion on the investment accounted for using the equity method in Q1 2025 (Unit: ¥ millions, except per share data) 3 In most situations, the exchange rates of both the South Korean Won and the Chinese Yuan are linked to the U.S. Dollar. For simplicity, forex sensitivity is calculated based on the assumption that Korean Won and Chinese Yuan move similarly against Japanese Yen when there is an exchange rate movement in U.S. Dollar and Japanese Yen. Q1 2026 Financial Outlook 1 Net income refers to net income attributable to owners of the parent.
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23© 2026 NEXON Co., Ltd. All Rights Reserved. Q1 2025 54,252 58,663 ~ 63,627 8% ~ 17% 6% ~ 15% Q1 2026 Outlook YoY % Change Constant Currency1Actual Low-end High-end As-Reported Q1 2025 37,580 33,438 ~ 38,801 (11%) ~ 3% (17%) ~ (4%) Actual Q1 2026 Outlook YoY % Change Constant Currency1As-ReportedLow-end High-end 1 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter. 37,580 38,801 2025 2026 54,252 63,627 2025 2026 (High-end) China Expect Revenues to Decrease Y/Y Due to Dungeon&Fighter Mobile • Dungeon&Fighter (PC) ‐ Expect Y/Y growth driven by the New Year update, which includes packaged -item sales • Dungeon&Fighter Mobile ‐ Expect revenue to be roughly flat Q/Q while decreasing Y/Y ‐ The next release of co-developed content with Tencent is scheduled for this year Q1 2026 Korea / China Outlook (High-end) (Unit: ¥ millions) Korea Expect Revenues to Increase Y/Y Driven by MapleStory: Idle RPG, MABINOGI MOBILE and Dungeon&Fighter • PC/Console: Expect to increase Y/Y ‐ Expect FC franchise to remain flat Y/Y while focusing on enhancing long-term engagement leading up to the World Cup in June ‐ Expect MapleStory to decline Y/Y ‐ Expect a contribution on PC platform from MABINOGI MOBILE • Mobile: Expect to increase Y/Y ‐ Expect continued contributions from MapleStory: Idle RPG and MABINOGI MOBILE Q1 Q1
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24© 2026 NEXON Co., Ltd. All Rights Reserved. Q1 2025 7,277 13,520 ~ 14,328 86% ~ 97% 72% ~ 83% Q1 2026 Outlook YoY % Change Actual Low-end High-end As-Reported Currency4 Constant Q1 2025 10,856 41,243 ~ 43,212 280% ~ 298% 226% ~ 242% Q1 2026 Outlook YoY % Change Actual Low-end High-end As-Reported Currency4 Constant 7,277 14,328 2025 2026 10,856 43,212 2025 2026 Q1 2025 3,969 3,628 ~ 4,047 (9%) ~ 2% (14%) ~ (3%) Q1 2026 Outlook YoY % Change Currency4Actual Low-end High-end As-Reported Constant 3,969 4,047 2025 2026 1 Rest of World includes other Asian countries as well as Central and South American countries. (Unit: ¥ millions) Q1 2026 Japan / North America and Europe / Rest of World 1 Outlook Japan Expect Revenues to Decrease Slightly Y/Y • Expect a contribution from ARC Raiders • Expect Y/Y increases in Dungeon&Fighter and MapleStory M • Expect Y/Y decreases in HIT : The World2 and FC MOBILE3 North America and Europe Expect Revenues to Significantly Increase Y/Y • Expect continued contributions from ARC Raiders and MapleStory: Idle RPG • Expect Y/Y increases in THE FINALS and Blue Archive • Expect Y/Y decreases in The First Berserker: Khazan, The First Descendant, and MapleStory Rest of World1 Expect Revenues to Increase Y/Y • Expect continued contributions from ARC Raiders, MapleStory: Idle RPG, and MapleStory Worlds • Expect Y/Y decreases in The First Berserker: Khazan and The First Descendant 4 Constant currency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange rates. Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter. (High-end) (High-end) (High-end) 2 Official title for HIT2 serviced in Japan. Q1 Q1 Q1 3 Official title is EA SPORTS FCTM MOBILE.
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25© 2026 NEXON Co., Ltd. All Rights Reserved. 41.6 67.2 61.1 61.1 50.1 10.5 9.1 4.9 6.1 Operating Income 2025 Q1 Revenue increase Variable Costs HR Costs Marketing Costs Other Operating Income 2026 Q1 (High-end) Q1 2026 Operating Income & Cost Outlook 1 HR costs includes HR cost (COGS), HR cost (SG&A) and R&D (SG&A). 2 In MapleStory Worlds, if a player spends in the content, Nexon receives the payment and pays a specific ratio of that payment to the content provider as a creator fee.). 3 MapleStory Worlds is a content creation platform in which users can use MapleStory assets to create their own game and share it with other players (Unit: ¥ billions) Y/Y Analysis Q1 Outlook • Variable costs includes: o Royalty Fees: Expect to increase due to MapleStory: Idle RPG and MABINOGI MOBILE o PG Fees: Expect to increase due to ARC Raiders, MapleStory: Idle RPG, and MABINOGI MOBILE • HR Costs1: Expect to increase due to performance-based bonuses linked to ARC Raiders and increased headcount • Marketing Costs: Expect to increase due to promotions for MapleStory: Idle RPG, ARC Raiders, and MABINOGI MOBILE • Other includes: o Increased cloud service fees o Increased fees to creators2 in MapleStory Worlds3 1 Y/Y Operating Income Comparison (High-end)
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26© 2026 NEXON Co., Ltd. All Rights Reserved. 2.8 16.0 98.8 77.4 51.4 96.9 2020 2021 2022 2023 2024 2025 Shareholder Return Strong Balance Sheet Allowed Nexon to Double Dividend Payout While Materially Buying Back Shares in 2025 Buy-Back ▪ Completed ¥25 billion share repurchase by January 28 under the one-year, ¥100 billion share buyback policy outlined in February 2025 ▪ On February 12, the Board of Directors resolved to cancel all shares previously purchased under the share buyback program ▪ Committed to proactive shareholder returns as outlined by our policy of returning more than 33% of the previous year’s operating income to shareholders Dividend ▪ Doubled per-share dividend payout from ¥22.5 in 2024 to ¥45 in 2025 ▪ Our per-share annual dividend forecast is ¥60 in 2026 Buy-Back History (Unit: ¥ billions)
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27© 2026 NEXON Co., Ltd. All Rights Reserved. Pipeline
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28© 2026 NEXON Co., Ltd. All Rights Reserved. 1 Tentative title. Azur Promilia TBA Korea New Fantasy World RPG MobilePC Publisher · Region · IP · Genre · Business Model 2 Includes all the regions other than Korea, China and Japan PC Console Project DX1 · Region · IP TBA Korea, Japan, Global2 Durango · Genre · Business Model MMORPG Developer/Publisher Project RX1 · Launch Schedule · Region · IP TBA TBA New · Genre · Business Model Anime-style Game Developer/Publisher TBA 3 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders 4 Chart is illustrative excerpt of pipeline. · Launch Schedule · Launch Schedule
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29© 2026 NEXON Co., Ltd. All Rights Reserved. 1 Includes all the regions other than Korea, China and Japan Vindictus: Defying Fate · Launch Schedule · Region · IP Korea, Global1 Vindictus (Mabinogi: Heroes) · Genre · Business Model Action RPG Developer/Publisher PC Console NAKWON: LAST PARADISE TBA Korea, Global1 New Extraction Survival Developer/Publisher PC · Launch Schedule · Region · IP · Genre · Business Model Woochi the Wayfarer · Launch Schedule · Region · IP TBA Korea, Japan, Global1 New · Genre · Business Model Action Adventure Developer/Publisher PC Console 2 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders 3 Chart is illustrative excerpt of pipeline. TBA
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30© 2026 NEXON Co., Ltd. All Rights Reserved. 1 Includes all the regions other than Korea, China and Japan 2 Tentative title. 3 The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally protected materials owned by respective right holders 4 Chart is illustrative excerpt of pipeline. Dungeon&Fighter: ARAD · Launch Schedule · Region · IP Korea, Global1 Dungeon&Fighter · Genre · Business Model Open-world, action RPG Developer/Publisher Mobile ConsolePC Project OVERKILL2 · Launch Schedule · Region · IP TBA TBA Dungeon&Fighter · Genre · Business Model 3D Action RPG Developer/Publisher PC TBA
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31© 2026 NEXON Co., Ltd. All Rights Reserved. Appendix
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32© 2026 NEXON Co., Ltd. All Rights Reserved. Q1 2024 Q2 2024 Q3 2024 Q4 2024 Q1 2025 Q2 2025 Q3 2025 Q4 2025 YoY% (By Region) Korea ¥57,340 ¥48,870 ¥47,308 ¥41,504 ¥54,252 ¥71,006 ¥69,072 ¥55,643 34% China 29,182 56,340 57,156 21,438 37,580 26,871 28,377 16,685 (22%) Japan 3,630 4,556 5,988 3,594 3,969 2,983 3,426 3,636 1% North America and Europe 9,919 7,044 17,188 8,371 10,856 9,457 9,452 38,817 364% Rest of World 1 8,347 5,664 7,953 4,819 7,277 8,533 8,392 8,818 83% (By Platform) PC/Console 79,297 56,881 70,793 49,553 77,596 84,482 85,191 91,588 85% Mobile 29,121 65,593 64,800 30,173 36,338 34,368 33,528 32,011 6% Revenue 108,418 122,474 135,593 79,726 113,934 118,850 118,719 123,599 55% Operating income (loss) 29,146 45,224 51,535 (1,729) 41,611 37,698 37,528 7,175 na Net income 2 35,918 39,878 27,023 32,029 26,272 16,758 38,165 10,857 (66%) Earnings per share 42.77 47.66 32.55 38.71 32.12 20.82 47.78 13.67 FX rate 100 KRW/JPY 11.19 11.38 11.03 10.93 10.53 10.34 10.65 10.65 (3%) CNY/JPY 20.79 21.78 20.89 21.24 21.08 20.04 20.63 21.78 3% USD/JPY 148.61 155.88 149.38 152.44 152.60 144.59 147.48 154.15 1% PC and Console KPI 3 MAU (millions) 18.3 14.1 17.6 13.3 12.9 13.4 13.3 11.1 (17%) PU (millions) 3.1 2.6 2.9 1.9 2.4 2.6 2.6 1.9 3% Pay Rate 17.0% 18.5% 16.2% 14.2% 18.6% 19.7% 19.9% 17.5% ARPPU (as-reported) 12,545 9,279 11,939 9,942 16,137 12,472 13,705 10,732 8% Summary of Results and Key Operational Metrics (Unit: ¥ millions, except per share data) 1 “Rest of World” includes other Asian countries as well as Central and South American countries. 2 Net income refers to net income attributable to owners of the parent. 3 KPI for only free-to-play titles.
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33© 2026 NEXON Co., Ltd. All Rights Reserved. FY2024 FY2025 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Total Cost of Revenue 1 ¥40,557 ¥44,187 ¥46,124 ¥33,970 ¥39,244 ¥47,225 ¥45,822 ¥60,797 Royalty 2 11,862 10,304 10,617 7,989 10,850 15,650 13,892 14,558 HR cost (COGS) 3 19,131 25,739 27,592 17,370 20,072 20,872 21,041 34,119 Other (COGS) 4 9,564 8,144 7,915 8,611 8,322 10,703 10,889 12,120 Total SG&A 1 32,723 32,422 36,384 40,647 33,165 35,173 38,024 55,566 HR cost 7,454 8,234 7,559 12,174 8,360 7,373 7,771 8,462 PG fee 5 9,476 7,762 9,799 6,108 7,925 10,243 9,234 18,790 R&D 5,411 6,239 6,401 6,893 6,707 6,457 6,967 6,298 Marketing/advertising expenses 5,430 4,816 7,722 10,745 5,174 5,596 8,709 16,702 Depreciation and amortization 1,012 1,338 1,094 1,094 1,059 1,148 1,135 1,175 Other 3,940 4,033 3,809 3,633 3,940 4,356 4,208 4,139 Other Income 6 199 295 148 397 250 1,452 4,107 4,864 Other Expense 7 6,191 936 1,698 7,235 164 206 1,452 4,925 Includes: impairment loss 6,161 214 68 6,989 41 198 1,299 3,021 COGS and SG&A1 (Unit: ¥ millions) 1 Breakdown of COGS and SG&A are unaudited. 2 Royalty includes royalties paid to third-party developers in order for us to obtain the right to publish their games. 4 Other (COGS) primarily consists of depreciation and amortization of assets related to existing games, connection fees (mainly comprised of co-location and datacenter fees, internet bandwidth and access fees), and the costs of purchasing and maintaining our servers and computer equipment.3 HR cost (COGS) includes salaries, bonuses and benefits for our live game developers, who support post launch servicing, updating and support for our games. 5 PG fee in SG&A includes commissions made to external payment gateway companies when users purchase in- game items in PC Online games that we service. It also includes mobile carrier-related commissions we pay regarding our Japanese mobile browser games, commissions we pay to Apple/Google regarding our mobile native games globally, commissions we pay to Steam regarding our PC online games globally and platform commission fees related to mobile browser games. 6 Other Income includes other non-operating income, reversal of deferred revenue and gain on sale of properties. 7 Other Expense includes other non-operating expenses, loss on sale/disposal of properties, loss on impairment of tangible fixed assets, and loss on impairment of intangible assets and loss on other non-current assets. It also includes impairment loss of game IPs and goodwill.
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34© 2026 NEXON Co., Ltd. All Rights Reserved. FY2024 FY2025 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Operating Income (Loss) ¥29,146 ¥45,224 ¥51,535 (¥1,729) ¥41,611 ¥37,698 ¥37,528 ¥7,175 Finance Income 1 25,680 19,325 8,753 45,581 6,876 9,110 25,688 16,578 Finance Costs 2 518 608 20,323 1,592 6,642 18,257 2,718 3,898 Reversal of loss on revaluation 3 692 - - - - - - - Equity profit / (loss) of affiliates, equity method companies (761) (2,507) (1,058) (853) (1,500) 1,128 42 (1,367) Impairment loss of investments accounted for using equity method - - - - (1,644) (835) (6,122) - Income / before Income Tax 54,239 61,434 38,907 41,407 38,701 28,844 54,418 18,488 Tax expense 18,288 22,046 10,211 9,226 12,378 12,961 16,696 8,717 Non-controlling interests 33 (490) 1,673 152 51 (875) (443) (1,086) Net income 4 35,918 39,878 27,023 32,029 26,272 16,758 38,165 10,857 1 Finance Income includes interest income primarily on cash deposits. 2024 Q1, Q2, Q4, and 2025 Q3, Q4 Finance Income includes FX conversion gains related to foreign currency deposits and accounts receivable. 2 2024 Q3 and 2025 Q1, Q2 Finance Costs are primarily caused by FX conversion loss related to foreign currency deposits and accounts receivable. 4 Net income refers to net income attributable to the owners of the parent. (Unit: ¥ millions) P&L Below Operating Income 3 Reversal of loss on revaluation refers to the reversal of loss on revaluation of cryptocurrency.
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35© 2026 NEXON Co., Ltd. All Rights Reserved. 12 months ended 12 months ended December 31, 2024 December 31, 2025 Cash flows from operating activities ¥100,968 ¥171,872 Cash flows from investing activities 7,445 102,247 Cash flows from financing activities (64,777) (118,688) Net increase / (decrease) in cash and cash equivalents 43,636 155,431 Cash and cash equivalents at beginning of fiscal year 280,515 331,931 Effect of exchange rate change on cash and cash equivalents 7,780 11,506 Cash and cash equivalents at end of fiscal year 331,931 498,868 Cash Flow Statement (Unit: ¥ millions)
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36© 2026 NEXON Co., Ltd. All Rights Reserved. December 31, December 31, 2024 2025 Liability Current liabilities Current tax liabilities 19,103 46,192 Current borrowings - - Others 88,559 177,103 Total current liabilities 107,662 223,295 Noncurrent liabilities Non-current borrowings - - Others 118,584 120,975 Total noncurrent liabilities 118,584 120,975 Total liabilities 226,246 344,270 Shareholders' equity Capital stock 50,797 58,191 Capital surplus 30,079 36,645 Treasury shares (49,158) (93,820) Other equity interest 207,098 191,317 Retained earnings 780,197 865,211 Non-controlling interests 11,512 8,374 Total equity 1,030,525 1,065,918 Total liabilities and total equity 1,256,771 1,410,188 December 31, December 31, 2024 2025 Asset Current Assets Cash and cash equivalents ¥331,931 ¥498,868 Other deposits 268,934 342,239 Other current assets 151,408 150,739 Total current assets 752,273 991,846 Noncurrent assets Tangible assets 28,365 32,928 Goodwill 44,567 49,945 Intangible assets 34,815 36,705 Investments accounted for using equity method 63,669 63,740 Other non-current financial assets 268,310 145,883 Others 64,772 89,141 Total noncurrent assets 504,498 418,342 Total assets 1,256,771 1,410,188 Balance Sheet (Unit: ¥ millions)
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37© 2026 NEXON Co., Ltd. All Rights Reserved. March 31 June 30 September 30 December 31 March 31 June 30 September 30 December 31 2024 2024 2024 2024 2025 2025 2025 2025 Japan 258 251 243 238 239 237 233 233 Korea1 7,526 7,524 7,762 7,962 8,083 8,111 8,338 8,342 China 190 192 192 186 189 187 184 184 North America 311 236 196 186 180 179 184 187 Others 683 679 737 757 810 842 847 888 Total1 8,968 8,882 9,130 9,329 9,501 9,556 9,786 9,834 254 241 137 94 292 309 174 289 Full-time Employees Temporary Workers1 Number of Employees by Reporting Segment 1 We have corrected errors in our previously disclosed figures for Employees in Korea, Total Employees, and Temporary Workers as of March 31, June 30, September 30, and December 31, 2024.
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38© 2026 NEXON Co., Ltd. All Rights Reserved. 28.7 43.0 65.4 77.0 74.2 80.5 73.8 89.8 165.0 154.7 212.9 255.3 195.0 250.0 48.4 63.9 67.0 75.4 74.2 115.4 133.0 112.2 81.2 73.6 86.4 100.5 164.1 109.5 19.2 36.4 29.9 21.0 16.9 17.1 14.1 13.9 10.4 10.5 10.5 11.9 17.8 14.0 7.8 8.0 7.9 12.5 11.4 12.1 21.5 19.5 19.9 18.7 20.1 27.7 42.5 68.6 4.4 4.1 2.7 4.4 6.4 9.8 11.4 13.2 16.5 17.0 23.8 27.9 26.8 33.0 108.4 155.3 172.9 190.3 183.1 234.9 253.7 248.5 293.0 274.5 353.7 423.4 446.2 475.1 FY12 FY13 FY14 FY15 FY16 FY17 FY18 FY19 FY20 FY21 FY22 FY23 FY24 FY25 100.2 127.0 138.7 148.3 139.8 183.5 198.9 188.0 195.9 196.4 243.9 304.2 256.5 338.9 8.2 28.4 34.2 42.0 43.3 51.4 54.9 60.6 97.1 78.1 109.8 119.2 189.7 136.2 108.4 155.3 172.9 190.3 183.1 234.9 253.7 248.5 293.0 274.5 353.7 423.4 446.2 475.1 FY12 FY13 FY14 FY15 FY16 FY17 FY18 FY19 FY20 FY21 FY22 FY23 FY24 FY25 PC/ Console 71% Mobile 29% Korea 53% China 23% Japan 3% Rest of World2 7% Mobile (Unit: ¥ billions) Revenue by Region1 Korea China Japan North America and Europe Rest of World2 Revenue by Platform PC/Console 1 Based on regions where the revenue originates; not a representation of revenues according to Nexon entities. 2 “Rest of World" includes other Asian countries as well as Central and South American countries. 3 FY16 and FY19 grew Y/Y on a constant currency basis. FY2025 Revenue by Region1 FY2025 Revenue by Platform 3 3 3 3 North America and Europe 14% Historical Financials
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39© 2026 NEXON Co., Ltd. All Rights Reserved. This presentation is prepared to offer reference information about NEXON group to the investors and is intended to generally provide investors and analysts with financial and operational information about Nexon, but not to solicit or recommend any sale or purchase of stock or other securities of Nexon. NEXON Co ., Ltd. (“Nexon”) has not verified and would assume no responsibility for the accuracy, appropriation, or completeness thereof. This presentation does not contain all relevant information relating to Nexon or the sale of its shares, including, without limitation, the information that would be stated under the captions “Risk Factors”, “Management’s Discussion and Analysis of Financial Condition and Results of Operations” and “Business” in an annual report. Any investment decision with respect to any shares of Nexon should be made solely upon the basis of the information contained in the disclosure documents and is qualified in its entirety by reference to the detailed information appearing in the disclosure documents. This presentation includes non-GAAP and non-IFRS financial measures, including but not limited to key performance indicators, as well as ratios calculated on the basis thereof. These non-GAAP and non-IFRS financial measures should not be considered in isolation or as a substitute for the most directly comparable financial measures included in our consolidated financial statements and presented in accordance with IFRS. This presentation includes forward-looking statements. In some cases, you can identify forward-looking statements by terms such as “anticipate”, “assume”, “believe”, “estimate”, “expect”, “forecast”, “may”, “plan”, “potential”, “predict”, “seek”, “should”, or “will”, or by other similar terminology. These statements discuss expectations, identify strategies, contain projections of Nexon’s financial condition or results of operations or state other forward-looking information. The forward-looking statements in this presentation are subject to various risks, uncertainties and assumptions about Nexon’s business and results of operations. The expectations expressed in these forward-looking statements may not be achieved, and actual results could differ materially from and be worse than expectations. Potential risks and uncertainties that could cause actual results to differ materially from expectations include, without limitation: • Continued growth and popularity of Nexon’s key titles; • Nexon’s ability to maintain favorable relationships with key licensing partners; • Nexon’s continued ability to offer games in China, through local partners or otherwise; • Nexon’s ability to compete effectively in the online games industry; • Nexon’s ability to address hacking, viruses, security breaches and other technical challenges; • Fluctuations in currency exchange rates; • Nexon’s ability to maintain and further develop its brand name; • Effective acquisition of new companies, businesses, technologies and games from third parties and the possibility of recognizing impairment losses; • Continued growth of the online games market, including the underlying infrastructure, and free-to-play/item-based revenue generation model; • Nexon’s ability to adapt to new technologies; • Nexon’s ability to enter into licensing arrangements for third-party titles on terms favorable to it; • Effective defense of Nexon’s intellectual property; and • Legislative, regulatory, accounting and taxation changes in the countries in which Nexon operates. Nexon does not intend, and disclaims any duty, to update or revise any forward-looking statements contained in this presentation to reflect new information, future events or otherwise. We caution you not to place undue reliance on the forward-looking statements contained in this presentation. Disclaimer
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40© 2026 NEXON Co., Ltd. All Rights Reserved. Q1 2026 financial results are scheduled for release on Thursday, May 14th, 2026. Nexon management is scheduled to host an online earnings presentation for investors, analysts and the media on the same day. Details of the online earnings presentation will be available on our IR website about a month prior to the release. Q1 2026 Earnings Release Schedule