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CA CyberAgent . 3Q FY2026 PRESENTATION MATERIAL April to June 2026 ENGLISH August 7 , 2026
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1 [Forward-looking statement] The future information, such as earnings forecast, written in this document is based on our expectations and assumptions as of the date the forecast was made. Our actual results could differ materially from those described in this forecast because of various risks and uncertainties.
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2 0. Contents 1. Summary (April - June 2026) 2. Forecast 3. Media & IP Business 4. Internet Advertisement Business 5. Game Business 6. Medium to Long-Term Strategy
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3 Summary FY2026 Third Quarter Ended June 30, 2026
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Sales 230.6 billion yen up 9.4% YoY Media &IP 4 FY2026 Q3 OP 14.9 billion yen down 23.6% YoY Sales 59.1 billion yen up 5.2% YoY OP 2.7 billion yen up 22.1% YoY Sales marked a record high for Q3 FY2026 forecast is revised upward largely Multi-layered revenue streams grew continuously ABEMA cerebrated 10th anniversary Viewership of its original programs increased Game Sales 61.1 billion yen up 20.8% YoY OP 12.3 billion yen down 25.1% YoY Major and casual games performed well Nine-month OP significantly increased to 50.9 billion yen 1. Summary Ad Sales 121.3billion yen up 8.9% YoY OP 4.1 billion yen up 14.2% YoY Sales maintained high growth rate from the previous quarter and reached a record high for Q3 OP grew double digit YoY
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130.9 163.4 192.1 179.5 170.9 190.9 171.9 176.0 167.4 195.4 171.5 185.0 192.6 214.7 190.0 203.7 203.8 217.3 210.7 242.0 232.3 246.2 230.6 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q FY2021 FY2022 FY2023 FY2024 FY2025 FY2026 Billion Yen 5 New record high sales for Q3 Q3 230.6 billion yen (up 9.4% Y oY) [Consolidated Sales] YoY +9.4% 1. Summary
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7.0 25.8 26.7 19.6 25.3 9.8 12.7 -1.7 18.2 0.9 4.9 5.8 20.7 8.2 5.2 8.3 20.8 19.6 22.9 23.3 29.0 14.9 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q FY2021 FY2022 FY2023 FY2024 FY2025 FY2026 Q3 YTD FY2026 ¥67.4B Q3 YTD FY2025 ¥48.7B 6 [Consolidated OP] 44.4 Billion Yen Q3 14.9 billion yen (down 23.6% Y oY) Nine-month OP grew significantly 1. Summary
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10.1 9.5 10.0 11.5 13.4 13.8 14.7 15.1 15.8 16.0 13.6 15.4 17.1 16.3 13.8 18.0 17.3 15.2 15.2 20.2 20.1 17.2 16.8 7.3 9.4 8.6 10.7 9.0 11.5 10.5 11.5 10.5 12.5 11.1 13.1 11.0 13.0 11.6 13.6 11.8 13.8 12.2 15.5 12.3 14.8 13.4 2.2 2.2 2.2 2.2 2.2 2.3 2.4 2.4 2.4 2.5 2.5 2.5 2.5 2.5 2.6 2.6 2.7 2.7 2.7 2.8 2.8 2.8 2.9 1.4 1.3 1.5 1.6 1.6 1.7 1.8 2.0 2.2 2.2 2.6 2.8 1.7 1.2 1.2 1.4 1.1 0.8 0.9 1.0 1.3 1.7 1.8 7.7 8.0 8.4 9.4 8.1 7.7 8.5 9.3 9.6 10.2 10.2 10.7 11.2 11.2 11.1 11.6 12.5 12.2 12.6 14.5 14.9 14.1 15.2 1.4 2.5 3.6 28.9 30.6 30.8 37.1 34.6 37.3 38.1 40.7 40.7 43.5 40.1 44.8 43.7 44.4 40.4 50.0 45.6 44.9 43.8 57.8 51.5 50.850.1 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q FY2021 FY2022 FY2023 FY2024 FY2025 FY2026 7 [SG&A Expenses] 29.9 41.2 56.3 59.5 65.4 31.6 36.1 42.8 47.4 49.3 8.7 8.9 9.6 10.1 10.4 4.6 6.0 7.2 9.9 5.6 30.3 33.7 33.9 40.8 45.3 1.4 1.4 0.0 0.0 2.5 106.7 127.6 150.0 167.8 178.8 FY2020 FY2021 FY2022 FY2023 FY2024 Special incentives Other Research and development expenses Office costs Personnel Advertisement costs * Billion Yen Q3 50.1 billion yen (up 14.4% Y oY , down 1.3% QoQ) * Other: Outsourcing expenses, system-related expenses, payment fees, entertainment expenses, selling expenses, and others. 1. Summary
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1,409 1,409 1,490 1,553 1,572 1,593 1,748 1,703 1,660 1,631 1,718 1,811 1,774 1,752 1,903 1,897 1,952 1,957 2,072 2,055 2,034 2,130 2,355 1,481 1,462 1,604 1,623 1,655 1,690 1,903 1,962 2,055 2,133 2,377 2,381 2,348 2,353 2,513 2,498 2,487 2,511 2,680 2,636 2,596 2,573 2,720 1,924 1,942 2,105 2,150 2,183 2,221 2,389 2,429 2,466 2,525 2,717 2,738 2,759 2,818 2,969 2,955 2,972 2,964 3,036 3,045 3,082 3,014 3,239 370 374 384 395 393 394 352 365 368 380 416 432 445 457 482 489 499 514 541 537 541 539 554 12 12 12 12 12 13 14 13 14 13 13 12 10 10 11 11 12 12 11 11 11 11 10 5,196 5,199 5,595 5,733 5,815 5,911 6,406 6,472 6,563 6,682 7,241 7,374 7,336 7,390 7,878 7,850 7,922 7,958 8,340 8,284 8,264 8,267 8,878 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q FY2021 FY2022 FY2023 FY2024 FY2025 FY2026 8 [No. of Employees] headcount T otal headcount was 8,878 at the end of June (+538 Y oY) 402 new graduates joined in April 1,409 1,409 1,490 1,553 1,572 1,593 1,748 1,703 1,660 1,631 1,718 1,811 1,774 1,752 1,903 1,897 1,952 1,957 2,072 2,055 1,481 1,462 1,604 1,623 1,655 1,690 1,903 1,962 2,055 2,133 2,377 2,381 2,348 2,353 2,513 2,498 2,487 2,511 2,680 2,636 1,924 1,942 2,105 2,150 2,183 2,221 2,389 2,429 2,466 2,525 2,717 2,738 2,759 2,818 2,969 2,955 2,972 2,964 3,036 3,045 370 374 384 395 393 394 352 365 368 380 416 432 445 457 482 489 499 514 541 537 12 12 12 12 12 13 14 13 14 13 13 12 10 10 11 11 12 12 11 11 5,196 5,199 5,595 5,733 5,815 5,911 6,406 6,472 6,563 6,682 7,241 7,374 7,336 7,390 7,878 7,850 7,922 7,958 8,340 8,284 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q FY2021 FY2022 FY2023 FY2024 FY2025 Investment Development Headquarters Game Internet Ad Media & IP 1. Summary
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million yen FY2026 Q3 FY2025 Q3 YoY FY2026 Q2 QoQ Net Sales 230,688 210,778 9.4% 246,206 -6.3% Gross profit 65,183 63,499 2.7% 79,928 -18.4% SG&A expenses 50,193 43,869 14.4% 50,864 -1.3% Operating income 14,990 19,629 -23.6% 29,064 -48.4% Operating margin 6.5% 9.3% -2.8pt 11.8% -5.3pt Ordinary income 15,262 19,452 -21.5% 29,708 -48.6% Extraordinary income 0 41 -98.5% 92 -99.3% Extraordinary loss 655 2,442 -73.2% 1,527 -57.1% Income before income taxes and non-controlling interests 14,606 17,050 -14.3% 28,274 -48.3% Net income attributable to owners of the parent 8,698 8,239 5.6% 14,874 -41.5% 9 [PL] * Net income attributable to owners of the parent is affected by non-controlling equity interest (minority interest) of Cygames, Inc. * 1. Summary
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Unit: million yen End of Jun. 2026 End of Jun. 2025 YoY End of Mar. 2026 QoQ Current assets 374,093 367,676 1.7% 384,557 -2.7% (Cash deposits) 212,081 209,030 1.5% 211,281 0.4% Fixed assets 177,047 163,214 8.5% 171,918 3.0% Total assets 551,172 530,931 3.8% 556,509 -1.0% Current liabilities 147,059 153,511 -4.2% 166,062 -11.4% (Income tax payable) 7,737 10,020 -22.8% 16,173 -52.2% Fixed liabilities 106,215 103,765 2.4% 106,062 0.1% Shareholders' equity 194,902 158,398 23.0% 185,132 5.3% Net Assets 297,897 273,654 8.9% 284,384 4.8% (Reference) Net Cash 113,401 111,099 2.1% 113,416 0.0% 10 [BS] * Net Cash definition: (Cash and cash equivalents + Time deposits) – (Long-term bank loans + convertible bond + short-term bank loans) * 1. Summary
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FY2026 Forecast October 2025 - September 2026 11
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-20 180 380 580 780 980 1,180 1,380 1,580 -120 880 1,880 2,880 3,880 4,880 5,880 6,880 7,880 8,880 FY2000 FY2001 FY2002 FY2003 FY2004 FY2005 FY2006 FY2007 FY2008 FY2009 FY2010 FY2011 FY2012 FY2013 FY2014 FY2015 FY2016 FY2017 FY2018 FY2019 FY2020 FY2021 FY2022 FY2023 FY2024 FY2025E FY2026E 12 Sales 874.0 billion yen → 950.0 billion yen OP 71.7 billion yen → 77.0 billion yen FY2025 FY2026E Sales ¥950.0B ¥71.7B FY2026EFY2023 -20 180 380 580 780 980 1180 1380 -120 880 1,880 2,880 3,880 4,880 5,880 6,880 7,880 8,880 FY2013 FY2014 FY2015 FY2016 FY2017 FY2018 FY2019 FY2020 FY2021 FY2022 FY2023E FY2024E FY2025E FY2026E 売上高 営業利益 Sales OP FY2026 forecast revised upward Profit forecast turned from a decline to an increase, resulting from strong performance of three key businesses ¥77.0B OP ¥40.0B ¥22.3B 2. Forecast up 8.7% YoY up 7.4% YoY
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13 [Progress to Forecast] 2. Forecast 13 0% 50% 100% Net income Ordinary profit Operating profit Sales 950 billion yen 77 billion yen 78 billion yen 41 billion yen Progress rate to Revised Forecast 74.7% Progress rate to Revised Forecast 87.6% Progress rate to Revised Forecast 88.7% Progress rate to Revised Forecast 87.9% ¥709.2B Q3 FYTD ¥67.4B Q3 FYTD ¥69.1B Q3 FYTD ¥36.0B Q3 FYTD Revised Forecast
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Minimum Maximum Minimum Maximum Minimum Maximum Net Sales 950 874.0 8.7% Operating income 50 60 77 27 17 54.0% 28.3% 71.7 7.4% Ordinary income 50 60 78 28 18 56.0% 30.0% 71.7 8.7% Net income attributable to owners of the parent 25 30 41 16 11 64.0% 36.7% 31.6 29.5% Dividend 20 yen 17 yen 17.6% FY2025 YoY 70 Unit: billion yen FY2026 Revised Forecast (Released on Aug. 7, 2026) 19 yen 8.0% Difference (%)Difference (Amount) FY2026 Original Forecast (Released on Nov. 14, 2025) 880 1 yen 5.3% 14 2. Forecast [Upward Revision] Dividend forecast increased from 19 yen to 20 yen according to the management guidance of DOE 5% * Net income attributable to owners of the parent is affected by non-controlling equity interest (minority interest) of Cygames, Inc. *
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15 Media & IP
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25.3 25.1 24.3 28.3 31.0 33.6 35.4 36.2 39.1 41.6 39.7 47.9 50.3 49.9 47.7 52.1 55.6 57.0 56.1 62.6 62.6 62.1 59.1 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q FY2021 FY2022 FY2023 FY2024 FY2025 FY2026 16 Multi-layered revenue streams grew steadily Q3 59.1 billion yen (up 5.2% Y oY) 3. Media & IP Business Billion Yen [Quarterly Sales] YoY +5.2%
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-3.6 -3.1 -3.8 -3.5 -3.6 -1.9 -4.3 -3.2 -0.5 -1.7 -0.4 -0.7 0.5 0.2 -0.7 1.4 3.3 2.2 1.2 4.9 5.4 2.7 ABEMA cerebrated 10th Anniversary Investing actively in content and others Q3 2.7 billion yen (up 22.1% Y oY) * Quarterly OP: Special incentives in FY2021 and FY2024and FY2025 are excluded. 17 -9.7 [Quarterly OP] Billion Yen 3. Media & IP Business YoY +22.1%
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18 3. Media & IP Business ©AbemaTV, Inc. [ABEMA] Special programs and events are streamed in April to cerebrate the 10th anniversary
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19 3. Media & IP Business *1 New York Festivals: One of the world's largest competitions, judging and honoring video productions across all genres held in May 2026. *2 World Media Festival: One of Europe's largest competitions, recognizing outstanding productions across a range of genres held in May 2026. *3 Global OTT Awards 2026: One of Asia's largest competitions, covering television, OTT, and online content worldwide held in Ju ne 2026. ©AbemaTV, Inc. *1 *2 *3 *4 May 2026 May 2026 June 2026 July 2026 *4 The 42nd ATP Award is Television Grand Prix: The only award in Japan judged and selected by producers and directors from production companies themselves held in July 2026. [ABEMA] Our original programs are highly acclaimed, winning numerous international and domestic awards ABEMA Drama won Silver Tower & Bronze Tower
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20 3. Media & IP Business [ABEMA] WAU reached 31.37 million, driven by new episodes and programs* ©AbemaTV, Inc.* WAU: Week of July 27, 2026
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21 3. Media & IP Business [IP Business] Expanding our anime content lineup with three anime studios * Copyrights are stated on the last page. Coming Soon NEW NEW
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22 3. Media & IP Business [IP Business] Strengthening global marketing through major anime events in the US, including Anime Expo 2026, and Europe * Copyrights are stated on the last page.
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3. Media & IP Business [IP Business] 23Developing original IP aimed at global success We are building a system that can handle an entire process from original work to monetization ①Originals/Comic ②Movie Production ④Event ④Merchandise ⑤Global Entertainment Business Unit Anime Live-action ③Distribution/marketing IP Hotel Animation AI Lab 次世代クリエイターとともにオリジナルアニメ作品の創出を目指す
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24 Internet Advertisement
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73.5 77.7 78.9 79.2 84.6 93.7 96.4 92.1 95.4 99.9 105.2103.8104.9106.9 111.8110.8 117.7117.5 111.3 114.4 114.6 127.7 121.3 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q FY2021 FY2022 FY2023 FY2024 FY2025 FY2026 25 [Quarterly Sales] Billion Yen 4. Internet Advertisement Business Sales maintained high growth rate and reached a record high for Q3 Q3 121.3 billion yen (up 8.9% Y oY) * Sales in FY 2021 and 2022 exclude MicroAd, Inc. which became unconsolidated subsidiary. YoY +8.9%
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5.6 7.2 5.0 4.8 5.5 7.2 6.0 4.8 4.8 4.7 3.6 4.2 5.2 5.5 5.6 5.0 6.0 6.0 3.6 3.3 4.3 6.8 4.1 0 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q FY2021 FY2022 FY2023 FY2024 FY2025 FY2026 26 4. Internet Advertisement Business [Quarterly OP] Billion Yen * Quarterly OP : Year-end bonuses in FY2021, FY2024, and FY2025 are excluded. Delivered double-digit year- over-year growth in OP Q3 4.1 billion yen (up 14.2% Y oY) YoY +14.2%
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Core AI Infrastructure Creative Production & AI Performance Forecasting 27 ③配信・マーケティングCreative Review & Ad Submission Distribution & Campaign Optimization Performance Verification & Data Analysis AI Models CA-GAS Ad Operation AI NEW CA Assistant Rolled out to ChatGPT Ads NEW 4. Internet Advertisement Business [Technological Capability] Leveraging in-house AI across every stage of internet Advertising CyberAgentLM Large language model CyberAgentLM Large language model CyberAgentLM Large language model VLM Vision language model Ver.2 Ver.3 ① ② ③ ④
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R&D of AI Maximizing Advertising Effectiveness with AI FY2016 FY2025FY2020 FY2026 AIタレント GEO Lab. Price Agent AI Models CyberAgentLM Large language model VLM Vision language model 28 CA Assistant AI Creative Process Outsourcing AI Worker AI Shift, inc AI customer Success center Jun. 2026 4. Internet Advertisement Business [Change Capability] Launched new organization in June to capitalize on AI trends * Next Division: A new organization dedicated to focus area CyberAgentLM Large language model CyberAgentLM Large language model Ver.3Ver.2 Japan’s Best AI Video Center CyberGrip, Inc. CA-GAS GEO Consulting Package Ad Operation AI AI Shift, inc AI Worker SalesAgent AI Search Marketing Division Next Division Jun. 2026 * 》
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29 Game
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29.9 63.9 76.4 58.3 69.0 46.2 54.8 40.9 62.1 33.7 42.3 45.0 67.1 38.8 44.9 38.2 51.4 50.6 76.3 64.7 67.5 61.1 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q FY2021 FY2022 FY2023 FY2024 FY2025 FY2026 30 5. Game Business [Quarterly Sales] Q3 61.1 billion yen (up 20.8% Y oY) 92.3 Billion Yen *1 Released after FY2024: Jujutsu Kaisen Phantom Parade, Gakuen iDOLM@STER, Chiikawa Pocket, SAKAMOTO DAYS Dangerous Puzzle, SD Gundam G Generation ETERNAL, Shadowverse: Worlds Beyond, Hello Kitty Merch Match, FAIRY TAIL Wizard Chronicle *2 Hexa Away, CubeAway, and Bus Rush Fever! are added to “games released after FY2024”, and are retroactively reflected from Q3 FY2024. Casual games grew steady as well as major games ■Games released after FY2024 ■Games released before FY2024 and others YoY +20.8%
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1.1 23.2 28.1 17.1 21.3 9.8 12.1 5.2 15.2 -0.1 2.4 3.4 18.2 5.1 4.2 3.3 15.3 16.4 25.6 17.6 20.9 12.3 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q FY2021 FY2022 FY2023 FY2024 FY2025 FY2026 31 Q3 12.3 billion yen (down 25.1% Y oY) [Quarterly OP] 44.2 5. Game Business Billion Yen *Quarterly OP : Year-end bonuses in FY2021, FY2024 and FY2025 are excluded. Q3 YTD FY2026 ¥50.9B Q3 YTD FY2025 ¥35.1B Nine-month OP grew significantly to 50.9 billion yen
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32*1 hololive Dreams is released worldwide (except for certain regions) for mobile and Steam® *2 Stores at launch: App Store, Google Play, Steam® Simultaneous Global Release on July 23 *1 Surpassed 1M Downloads on Day 1 Ranked #1 Top Grossing Across All Stores *2 Strong Sales Performance in Japan, North America & Asia Outstanding User Reviews with a ★4.8 Rating *3 *3 User reviews: ratings on the App Store, as of July 2026 *4 hololive Dreams: © COVER / © QualiArts, Inc. 32
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33*1 Available on Nintendo Switch 2, PlayStation®5, PlayStation®4, and Steam®. Certain regions are excluded. *2 "Granblue Fantasy: Relink”, "Granblue Fantasy: Relink - Endless Ragnarok": © Cygames, Inc. Simultaneous Global Release on July 9 *1 Ranked High on Steam Alongside Previous Title "Granblue Fantasy: Relink" *2 High Ratings Both Domestically & Internationally *3 *3 Metascore of "PC 83/100" as calculated by Metacritic, as of July 2026 33
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* Copyrights are stated on the last page. Owned IP Third Party IP 34 FY2025 FY2026 onward 5. Game Business [Outlook] Maximizing game longevity through sustained buzz while targeting global hits 11. PC for Steam/Console July 2026 NEW 3. Mobile April 2025 2. Mobile March 2025 4. Mobile April 2025 confidential 12. Mobile/PC for Steam July 2026 NEW Movie Adaptation 13. Release date TBD 8. Mobile September 2025 9. Mobile December 2025 Jul. 2026 in theater 7.PC for Steam June 2025 6. Mobile/PC for Steam English ver. June 2025 10.PC for Steam*Overseas only March 2026 14. Release date TBD 15. Release date TBD 5. Mobile/PC for Steam, etc. June 2025 1. Mobile for Global November 2024
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35 Medium to Long-Term Strategy
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36 6. Medium to Long-Term Strategy We aim to develop original IPs by leveraging our unique strengths * The comparison is based on publicly available information from companies providing mobile games in Japan from January to March 2026. Ad ABEMA Game Marketing Traffic Driver Monetization IP Top–tier Digital Marketing Agency in Japan No.1 Mobile Game Company in Japan* Approx. 30M Weekly Active Users
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Aiming to be a company with medium to long-term supporters 37
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38 Integrated Report CyberAgent Way 2025 This year‘s report features interviews with two of our Outside Directors on the leadership transition from founder Susumu Fujita to the second-generation President, Takahiro Yamauchi, and the outlook for further corporate value enhancement. The report also introduces the growth strategies and competitive advantages of our three main businesses: the Media & IP business, centered on ABEMA; the Internet Advertising business, leveraging advanced AI capabilities; and the Game business, which continually creates hit titles. Integrated Report CyberAgent Way 2025 FY2026 Q4 earnings release is scheduled to be released at 3:30 pm or later on Wednesday, November 11, 2026. https://report.cyberagent.co.jp/en/
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39 Copyrights of Media & IP Business on Page 21 1 Kagurabachi: ©Takeru Hokazono / Shueisha・Kagurabachi Project 2 CHIIKAWA THE MOVIE: THE SECRET OF THE MERMAID ISLAND: ©Nagano / 2026 "CHIIKAWA THE MOVIE" Production Committee 3 The World Is Dancing: ©Kazuto Mihara, Kodansha/ “The World Is Dancing” Production Committee 4 The Summer Hikaru Died: ©Mokumokuren/KADOKAWA・The Summer Hikaru Died Production Committee 5 APOCALYPSE HOTEL: ©APOCALYPSE HOTEL production committee 6 Umamusume Cinderella Gray: ©Taiyou Kuzumi, Masafumi Sugiura & Pita, Junnosuke Itoh/SHUEISHA, UCG Partners © Cygames, Inc. 7 Umamusume: Pretty Derby - Beginning of a New Era:©2024 Umamusume: Pretty Derby Movie Animation Project 8 THE iDOLMASTER CINDERELLA GIRLS U149: ©Bandai Namco Entertainment Inc. / PROJECT U149 9 Princess Connect! Re: Dive Season 2: ©Anime "Princess Connect! Re:Dive" Production Committee 10 The Bugle Call: ©Mozuku Sora, Higoro Toumori/Shueisha,The Bugle Call Partners Copyrights of Media & IP Business on Page 22 1 Kagurabachi: ©Takeru Hokazono / Shueisha・Kagurabachi Project 2 The Bugle Call: ©Mozuku Sora, Higoro Toumori/Shueisha,The Bugle Call Partners 3 Jaadugar: A Witch in Mongolia: ©Tomato Soup(AKITASHOTEN)/Jaadugar Committee 4 The World Is Dancing:©Kazuto Mihara, Kodansha/ “The World Is Dancing” Production Committee 5 BEAT&MOTION: ©Naoki Fujita / Shueisha, BEAT&MOTION Production Committee Copyrights of Game Business on Page 34 1 Jujutsu Kaisen Phantom Parade: © Gege Akutami/Shueisha, JUJUTSU KAISEN Project ©Sumzap, Inc./TOHO CO., LTD. All Rights Reserved. Published by BILIBILI HK LIMITED 2 Chiikawa Pocket: ©nagano / chiikawa committee Developed by Applibot, Inc. 3 SAKAMOTO DAYS Dangerous Puzzle: ©Yuto Suzuki / Shueisha・SAKAMOTO DAYS Production Committee © GOODROID,Inc. All Rights Reserved. CyberAgent Group. 4 SD Gundam G Generation ETERNAL: ©SOTSU・SUNRISE ©SOTSU・SUNRISE・MBS Publisher: Bandai Namco Entertainment Inc. Co-developed by Bandai Namco Entertainment Inc. and Applibot, Inc. 5 Shadowverse: Worlds Beyond: © Cygames, Inc. 6 Umamusume: Pretty Derby: © Cygames, Inc. 7 Umamusume: Pretty Derby: © Cygames, Inc. 8 Hello Kitty Merch Match: © ‘26 SANRIO CO., LTD. APPR. NO. G670095 9 FAIRY TAIL Wizard Chronicle: ©Hiro Mashima, KODANSHA/FAIRY TAIL Committee, TV TOKYO ©GOODROID, Inc. All Rights Reserved. CyberAgent Group. 10 Granblue Fantasy: © Cygames, Inc. 11 Granblue Fantasy: Relink – Endless Ragnarok: © Cygames, Inc. 12 hololive Dreams: © COVER / © QualiArts, Inc. 13 LOST ORDER: © Cygames, Inc. 14 Project Awakening: © Cygames, Inc. 15 GARNET ARENA: Mages of Magicary: © Cygames, Inc. 16 CHIIKAWA THE MOVIE: THE SECRET OF THE MERMAID ISLAND: ©Nagano / 2026 "CHIIKAWA THE MOVIE" Production Committee