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Q1 for the Fiscal Year Ending March 2027 Results Presentation August . 7 , 2026 SEGASammy Disclaimer The market forecasts , performance outlooks , plans , strategies , and other forward - looking statements contained in this document are based on information available to the Company and the judgment of its management at the time this material was created . They do not constitute a guarantee of future performance . The information provided herein involve uncertainties that may be affected by various factors , including economic conditions , industry trends , competitive environment , exchange rates , interest rates , raw material prices , changes , amendments or abolishment of laws and regulations , large - scale natural disasters , outbreaks of infectious diseases , conflicts , and risks related to cybersecurity . Such uncertainties could cause actual results or events to differ materially and adversely from those presently anticipated . The Company does not undertake to update or revise this document . In addition , information contained in this document that relates to parties other than the Company has been quoted from publicly available sources and other references . However , the accuracy or completeness of such information is not warranted or guaranteed . This document is for informational purposes only , and is not intended to solicit or recommend any investments . Any investment decisions should be made solely at your own discretion and responsibility . The Company and the information providers shall bear no responsibility whatsoever for any damages incurred by users as a result of utilizing the information contained in this document . Unauthorized reproduction , redistribution , or alteration of this document or its contents for any purpose is strictly prohibited . If you quote all or part of this document , please clearly indicate the source of the citation or link to this page . This is an English translation from the original Japanese - language version . The translation is provided for your reference and convenience only and without any warranty as to its accuracy or otherwise . The Company assumes no responsibility for this translation and for direct , indirect or any other forms of damages arising from the translation . Should there be any inconsistency between this translation and the original Japanese - language version , the Japanese - language version shall prevail . © SEGA SAMMY HOLDINGS INC . All Rights Reserved .
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-2- 01 Q1 FY2027/3 Results / Forecast
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Q1 FY2027/3 Results Off to a start that exceeds expectation across all segments • Entertainment*1 started above expectations • Pachislot & Pachinko*2 off to a strong start • Existing businesses in Gaming performed steadily Results Highlights (Consolidated) -3- Promote the launch of key titles in each business • Launch key titles for Full Game from Q3 onward (Entertainment) • Launch multiple key titles from Q2 onward (Pachislot & Pachinko) • Rebuild the foundation for future growth and lead to profit improvement from FY2028/3 onward (Gaming) Forecast *1 Entertainment = Entertainment Contents Business *2 Pachislot & Pachinko = Pachislot & Pachinko Machines Business (Billion yen) Q1 Full Year Results Q1 Full Year Forecast Sales 81.0 487.5 95.0 510.0 Operating Income -0.5 47.1 2.3 44.5 Ordinary Income -2.1 54.2 3.6 47.5 Extraordinary income 0.0 0.8 0.1 0.0 Extraordinary losses 0.4 58.8 0.3 1.0 Profit attributable to owners of parent -3.3 -5.7 2.1 32.5 Indicators in the Medium-Term Plan Adjusted EBITDA 1.4 16.6 7.8 64.0 ROE - -1.6% - 8.9% FY2026/3 FY2027/3 *Adjusted EBITDA: Ordinary income + Interest expenses + Depreciation and amortization ±Adjustment items Adjustment items: Extraordinary income of business, Extraordinary losses of business (impairment, title write-down, etc.), Profit attributable to non-controlling interests, Goodwill, trademark right amortization, etc. associated with M&A
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-4- (Reference) Per Segments Results *See P.11 for details about each business (Billion yen) Q1 Full Year Results Q1 Full Year Forecast Sales 81.0 487.5 95.0 510.0 Entertainment Contents 67.7 326.6 68.4 357.0 Pachislot & Pachinko Machines 11.0 132.0 17.5 115.5 Gaming 1.3 25.3 8.0 34.5 Other / Elimination 1.0 3.6 1.1 3.0 Operating Income -0.5 47.1 2.3 44.5 Entertainment Contents 7.1 32.4 4.9 42.5 Pachislot & Pachinko Machines -3.8 32.1 2.5 24.0 Gaming -0.8 -7.2 -2.1 -10.0 Other / Elimination -3.0 -10.2 -3.0 -12.0 Adjusted EBITDA 1.4 16.6 7.8 64.0 Entertainment Contents 7.9 13.3 8.0 52.5 Pachislot & Pachinko Machines -2.8 33.7 3.6 27.5 Gaming 0.1 -18.4 -0.9 -4.0 Other / Elimination -3.8 -12.0 -2.9 -12.0 FY2026/3 FY2027/3
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(Reference) EBITDA Adjustment Items (Q1 FY2027/3 Results) -5- (Billion yen) -0.0 3.6 +0.7 +2.3 -0.3 7.8 Q1 FY2027/3 Ordinary income Q1 FY2027/3 Adjusted EBITDA Interest expenses Depreciation and amortization Extraordinary losses of business Profit attributable to non- controlling interests +1.3 Goodwill, trademark right amortization, etc. associated with M&A Adjustment items +0.1 Extraordinary income of business 6.6 Q1 FY2027/3 EBITDA
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Various Expenses, etc. -6- Q1 FY2027/3 Results (Compared to Q1 FY2026/3) Forecast *1 CS=Consumer Area *The expenses for “other/elimination” are included in “Data Appendix (FY2027/3)” *Recognition criteria of R&D and Content Production Expenses by business segments • Entertainment Contents Business (Full Game (CS)): Expenses are capitalized as inventory assets or intangible assets during development and booked as expenses after launch. 25% will be amortized in first month and the rest will be amortized over a period of 23 months using the straight-line method (Total amortization period is 24 months) • Entertainment Contents Business (F2P (CS)): Expenses are capitalized as intangible assets during development and booked as expenses after launch. Expenses are amortized over a period of 24 or 36 months using the straight-line method • Entertainment Contents Business (AM): Expenses are capitalized as inventory assets during development and booked as expenses after launch. 30% will be amortized in first 2 months with 15% per month, and the rest will be amortized 7% per 10 months using the straight-line method (Total amortization period is 12 months) • Pachislot & Pachinko Machines Business: Expenses aren’t capitalized but are recognized as they arise (outsourced process expenses are recognized when work is inspected) Cap-ex: • A reactionary decline due to the launch of new F2P titles in FY2026/3 (CS*1) Impact of the consolidation of GAN (Gaming) • R&D / Content production and advertising expenses increased Forecast (Compared to FY2026/3) R&D / Content production expenses: • Increase due to the higher number of key titles (CS), while overall expenses decrease due to the decline of one-time expenses Depreciation: • Increase due to a change in the accounting treatment for leased machines (Gaming) Impact of the consolidation of GAN (Gaming) • Advertising expenses and depreciation increase Q1 Full Year Results Q1 Full Year Forecast R&D / Content production 15.3 78.4 16.2 75.3 Advertising 5.1 30.8 5.4 32.2 Depreciation 1.1 4.5 1.1 4.4 Cap-ex 2.3 7.6 1.6 5.8 R&D / Content production 3.2 15.3 3.2 14.7 Advertising 0.4 3.4 0.6 4.2 Depreciation 0.6 2.8 0.8 2.7 Cap-ex 1.3 5.4 0.9 5.0 R&D / Content production 0.2 5.1 1.7 5.8 Advertising 0.0 2.9 1.0 4.5 Depreciation 0.0 0.7 0.1 2.4 Cap-ex 0.1 1.9 0.5 3.0 R&D / Content production 18.8 98.8 21.1 95.9 Advertising 5.8 38.2 7.3 42.4 Depreciation 2.0 9.1 2.3 10.6 Cap-ex 4.1 16.5 3.5 15.0 FY2027/3 Consolidated total Entertainment Contents Pachislot & Pachinko Gaming (Billion yen) FY2026/3
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Account As of the end of Mar. 2026 As of the end of Jun. 2026 Increase /Decrease Account As of the end of Mar. 2026 As of the end of Jun. 2026 Increase /Decrease Cash and Deposits 153.3 141.2 -12.1 Accounts Payable 17.4 19.7 +2.3 Notes and Accounts Receivable 67.5 49.0 -18.5 Short Term Borrowings 7.5 7.5 - Securities 0.5 0.4 -0.1 Other 84.2 64.1 -20.1 Inventories 110.9 125.0 +14.1 Total Current Liabilities 109.1 91.3 -17.8 Other 42.5 38.3 -4.2 Corporate Bonds 10.0 10.0 - Total Current Assets 374.7 353.9 -20.8 Long Term Borrowings 124.5 124.5 - Tangible Fixed Assets 51.0 51.1 +0.1 Other 28.7 29.1 +0.4 Intangible Fixed Assets 80.1 79.5 -0.6 Total Noncurrent Liabilities 163.2 163.6 +0.4 Goodwill (included in Intangible Fixed Assets) 14.5 14.3 -0.2 Total Liabilities 272.4 255.0 -17.4 Trademark right (same as above) 45.3 45.3 +0.0 Shareholders' Equity 311.0 308.1 -2.9 Investment Securities 53.3 53.8 +0.5 Total accumulated other comprehensive income 43.5 47.1 +3.6 Other 68.2 71.9 +3.7 Non-controlling interests 0.0 0.0 +0.0 Total Noncurrent Assets 252.6 256.3 +3.7 Total Net Assets 354.9 355.3 +0.4 Total Assets 627.3 610.3 -17.0 Total Liabilities and Net Assets 627.3 610.3 -17.0 【Liabilities and Net Assets】(Billion yen) 【Assets】 Consolidated Balance Sheet Summary -7- Main Reason for increase/decrease (Assets) • Cash and deposits decreased due to payment of cash dividends, payment of bonus, income taxes paid, etc. • Collection of notes and accounts receivable progressed • Inventories, etc. in connection with game development in the Entertainment Contents Business increased (Liabilities) • Income taxes payable and provision for bonuses, etc. decreased (Net assets) • Shareholders’ equity decreased due to payment of dividends • Foreign currency translation adjustment increased As of the end of Mar. 2026 As of the end of Jun. 2026 Increase /Decrease Cash, deposits and cash equivalents 153.7 141.7 -12.0 Interest bearing debt 142.0 142.0 - Net cash 11.7 -0.3 -12.0 Equity ratio 56.5% 58.2% +1.7p
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(Reference) Consolidated B/S (Balance of Goodwill and Other Intangible Assets) -8- Balance of goodwill and other intangible assets End of FY2026/3 End of Q1 FY2027/3 Remaining amortization period Rovio Other intangible assets (trademark rights) 44.3 billion yen (241 million euro) 44.3 billion yen (238 million euro) 20 years, 2 months Other intangible assets (tech-related) 4.3 billion yen (23 million euro) 4.3 billion yen (23 million euro) 7 years, 2 months GAN Goodwill/Other intangible assets (trademark rights and customer- related) 16.4 billion yen (104 million US dollars) 16.2 billion yen (102 million US dollars) 9 years, 0 months Other intangible assets (tech-related) 2.6 billion yen (16 million US dollars) 2.5 billion yen (15 million US dollars) 4 years, 0 months
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(Reference) Trend of Balance of Content Production Expenses in B/S (Consumer area) -9- *Amortization in progress: Unamortized portion of title assets that have been released and begun to be amortized (Billion yen)
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02 Per Segments Results / Forecast -10-
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(Billion yen) Q1 Full Year Results Q1 Full Year Forecast Sales 67.7 326.6 68.4 357.0 Consumer 44.6 219.9 43.3 246.0 Animation 7.0 28.4 5.5 29.0 AM & TOY 16.0 78.1 19.5 82.0 Operating Income 7.1 32.4 4.9 42.5 Consumer 5.2 19.2 1.3 30.0 Animation 1.4 7.6 0.9 5.5 AM & TOY 0.4 5.6 2.5 7.0 Ordinary Income 5.0 34.4 5.8 43.5 Indicators in the Medium-Term Plan Adjusted EBITDA 7.9 13.3 8.0 52.5 Full Game Sales 11.5 67.2 9.8 95.3 New titles 2.6 29.8 0.1 55.6 Catalogue sales 8.8 37.4 9.7 39.7 F2P Sales 11.5 53.7 12.9 58.4 Full Game Unit Sales (Thousand) 4,210 22,950 5,070 25,060 New titles 610 5,660 20 6,450 Catalogue sales 3,600 17,280 5,040 18,610 FY2026/3 FY2027/3 Proceed the launch of new titles • Launch new key titles for Full Game (CS) STRANGER THAN HEAVEN (Jan. 15, 2027) Persona 4 Revival (Feb. 18, 2027), etc. Q1 FY2027/3 Results Started above expectations • Catalogue sales*1 in Full Game generally performed in line with expectations (CS*2) • Licensing revenue and Rovio performed in line with expectations (CS) • Absence of anticipated costs (CS) • Performed above expectations due to a strong performance of amusement machine sales (AM*3&TOY) Began marketing activities for launch of this fiscal year’s key titles (CS) Entertainment Contents Business -11- Forecast *1 Catalogue sales includes the titles released in the previous fiscal year or earlier *2 CS = Consumer Area *3 AM = Amusement Machine *( ) indicates release schedule
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(Reference) Entertainment Contents Business by Sub-segment Q1 FY2027/3 Results Forecast • Movie, Detective Conan: Fallen Angel of the Highway surpassed 13.6 billion yen*¹ at the box-office revenue, ranking 4th in the series history • Continued to record allocated revenue of the first and second Sonic movies • Record allocated revenue of Detective Conan: Fallen Angel of the Highway • Start broadcast of SAKAMOTO DAYS Season 2, MAGIC KNIGHT RAYEARTH, etc. Consumer Animation AM&TOY Full Game F2P AM TOY • Catalogue sales off to a start generally in line with expectations • Started the promotions for key titles in the second half • Launch new key titles from Q4 onward, including STRANGER THAN HEAVEN and Persona 4 Revival • Continue to focus on title promotions • Results fell slightly short of expectations • Strengthen operations of existing titles • Amusement machine sales exceeded expectations due to strong sales of UFO CATCHER 10 • Plan to sell centered on prize category • Launch multiple titles for children, medal games, etc. • Sell new products centered on “ANPANMAN” Talking Picture Book 3000 • Performed in line with expectations, mainly through sales of regular products, etc. Other • Recorded licensing revenue • Rovio performed in line with expectations • Expect the licensing revenue to increase driven by key IPs’ anniversaries and video adaptations, etc. • Launch new titles of Rovio -12- *1 According to Kogyo Tsushinsha (as of July 26, 2026)
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(Reference) Consumer Area / Full Game: Sales Trend (Billion yen) -13- 8.5 8.6 8.6 7.3 11.2 10.9 11.8 8.9 8.8 9.2 11.4 8.0 9.7 2.5 3.7 21.3 27.5 3.9 1.7 19.7 8.2 2.6 6.1 14.4 6.7 0.1 11.0 12.4 29.8 34.9 15.2 12.5 31.5 17.2 11.5 15.3 25.7 14.7 9.8 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 FY2024/3 FY2025/3 FY2026/3 FY2027/3 New Titles Catalogue Sales
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FY2027/3 Upcoming Plans Full Game Main New Titles_Sales/Launch Schedule (Consumer) *1 Only digital version is available, package version to be released on Sep. 17, 2026 *1 Sonic Frontiers is also available on other platforms (available on PlayStation®5 / PlayStation®4 / Nintendo Switch / XBOX Series X|S / XBOX One / Steam / Epic Games Store) *2 Available on platforms other than Nintendo Switch 2TM (XBOX Series X|S / Windows / PlayStation®5 /PlayStation®4 / Steam) *Only announced titles are listed in "Upcoming Plans" Crazy Taxi: World Tour (2027) Total War: MEDIEVAL III (Release Date TBD) Persona 6 (Release Date TBD) VIRTUA FIGHTER CROSSROADS (2027) Golden Axe (Title / Release Date TBD) Streets of Rage (Title / Release Date TBD) Jet Set Radio (Title / Release Date TBD) Alien: Isolation 2 (Release Date TBD)Total War: WARHAMMER 40,000 (Release Date TBD) -14- STRANGER THAN HEAVEN (Jan. 15, 2027) Persona 4 Revival (Feb. 18, 2027) Sonic Frontiers - Definitive Edition*1 (Jun. 24, 2026) Metaphor: ReFantazio*2 (Nov. 12, 2026)
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(Reference) Consumer Area: Major Titles from FY2027/3 onward (1) -15- Persona 4 Revival (Feb. 18, 2027) STRANGER THAN HEAVEN (Jan. 15, 2027) (Title and release timing: TBD) Jan. 2027 Feb. 2027 TBD ©SEGA ©ATLUS. ©SEGA. © Sports Interactive Limited 2026. All rights reserved.
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Persona 6VIRTUA FIGHTER CROSSROADS (2027) Total War: WARHAMMER 40,000 Total War: MEDIEVAL III Alien: Isolation 2 Crazy Taxi: World Tour (2027) ©SEGA ©ATLUS. ©SEGA. © Games Workshop Limited 2026. Published by SEGA. © Creative Assembly 2026. © SEGA. TM & © 2026 20th Century Studios. All rights reserved. Alien: Isolation 2 game software, excluding Twentieth Century Studios elements © SEGA. Developed by The Creative Assembly Limited. SEGA is registered in the U.S. Patent and Trademark Office. Creative Assembly and the Creative Assembly logo are registered trademarks or trademarks of The Creative Assembly Limited. SEGA and the SEGA logo are registered trademarks or trademarks of SEGA CORPORATION. All other trademarks, logos and copyrights are property of their respective owners. -16- (Reference) Consumer Area: Major Titles from FY2027/3 onward (2)
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(Billion yen) Q1 Full Year Results Q1 Full Year Forecast Sales 11.0 132.0 17.5 115.5 Pachislot 0.0 75.3 11.4 67.2 Pachinko 7.7 44.3 3.6 36.0 Other / Elimination 3.3 12.5 2.5 12.3 Operating Income -3.8 32.1 2.5 24.0 Ordinary Income -3.6 33.3 2.8 25.0 Indicators in the Medium-Term Plan Adjusted EBITDA -2.8 33.7 3.6 27.5 Pachislot Number of Titles - 5 titles 2 titles 10 titles Unit Sales (units) 52 135,702 22,631 139,000 Cabinet + Reel Unit - 132,617 18,148 106,000 Reel Unit - 3,085 4,483 33,000 Pachinko Number of Titles 1 title 5 titles 1 title 5 titles Unit Sales (units) 18,596 97,728 8,466 84,000 Board + Frame 6,407 73,764 4,226 69,000 Board 12,189 23,964 4,240 15,000 FY2026/3 FY2027/3 Q1 FY2027/3 Results Pachislot & Pachinko Machines Business *1New series are counted as a single title (Titles which installation started from previous FY, specification changed titles, etc. are not included) *Title sold in FY2026/3 -17- Forecast Off to a strong start compared to expectations • In addition to new titles, additional sales of pachislot title released in FY2026/3 also contributed • Main titles sold: Smart Pachislot BIG DREAM THE GOLDEN PUSHER Smart Pachislot Kabaneri of the Iron Fortress: The Battle of Unato*1 (additional sales), etc. Launch multiple new titles using popular IP and in-house IP • Pachislot: Smart Pachislot Lycoris Recoil (Sep.) Smart Pachislot Beast King (Oct.) Smart Pachislot Kabaneri of the Iron Fortress: The Battle of Unato (additional sales), etc. • Pachinko: e The Seven deadly Sins 3 (Aug.) e Beast King Shishi no Ichigeki (Nov.), etc.
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Main New Titles_Sales Schedule Pachinko Q2 FY2027/3 Q3 FY2027/3 onwardQ1 FY2027/3 Pachislot *Among the announced titles, only those with confirmed title names are listed -18- e The Seven deadly Sins 3 (Aug. 2026) e Record of Ragnarok (Apr. 2026) e Bakemonogatari Oni99ver. (Jun. 2026) *Specification change e Tokyo Revengers Christmas Showdown Arc (Jul. 2026) *Specification change e Kabaneri of the Iron Fortress 2 Rinne no Kahou 119ver. (Sep. 2026) *Specification change Smart Pachislot Lycoris Recoil (Sep. 2026) Smart Pachislot Bakemonogatari (Additional sales) A-SLOT+ Isekai Quartet BT (Apr. 2026) Smart Pachislot BIG DREAM THE GOLDEN PUSHER (May 2026) Smart Pachislot Kabaneri of the Iron Fortress: The Battle of Unato (Additional sales) Smart Pachislot Kabaneri of the Iron Fortress: The Battle of Unato (Additional sales) Smart Pachislot Beast King (Oct. 2026) e Beast King Shishi no Ichigeki (Nov. 2026)
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-19-©Spider Lily/Aniplex, ABC ANIMATION, BS11 ©Sammy ©Sammy Featured Titles from Q2 Onward Sales of each title are progressing strongly Smart Pachislot Lycoris Recoil Smart Pachislot Beast King
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(Billion yen) Q1 Full Year Results Q1 Full Year Forecast Sales 1.3 25.3 8.0 34.5 Gaming machine sales 1.3 8.3 2.1 9.1 GAN*1 - 14.5 5.1 22.8 B2B - 2.1 0.5 3.2 B2C - 12.4 4.4 19.6 Stakelogic*1 - 2.2 0.7 2.6 Operating Income -0.8 -7.2 -2.1 -10.0 Gaming machine sales 0.2 1.6 0.5 0.4 GAN*1 - -2.7 -1.2 -3.2 Stakelogic*1 - -1.5 -0.6 -1.6 Goodwill amortization, etc. - -3.3 -0.5 -2.3 Other common expenses*2/ Elimination -1.0 -1.4 -0.3 -3.3 Equity method earnings amount (PARADISE SEGASAMMY*3) 1.1 4.5 0.1 2.0 Ordinary Income 0.1 -0.8 -1.7 -8.0 Indicators in the Medium-Term Plan Adjusted EBITDA 0.1 -18.4 -0.9 -4.0 FY2026/3 FY2027/3 Gaming Business -20- *¹GAN and Stakelogic are recorded with a three-month delay due to the December fiscal year-end Consolidation of both companies' results began from Q2 FY2026/3 *²Other common expenses include fixed expenses such as common personnel expenses and project-related expenses *³PARADISE SEGASAMMY is an equity-method affiliate of the Group, PARADISE SEGASAMMY is recorded with a three-month delay due to the December fiscal year-end, Local accounting standards *⁴For business revitalization programs of GAN and Stakelogic, please refer to the Management Meeting 2026 materials https://www.segasammy.co.jp/en/ir/library/presentation/ Q1 FY2027/3 Results Forecast Rebuild a foundation for future growth and lead to profit improvement from FY2028/3 onward • Implement upfront investments in development and marketing, etc. • Promote fixed cost reductions through structural reforms and business efficiency improvements Establish a structure to realize the Omnichannel strategy • Advance the migration to the new platform, V2 • Promote the online port of IPs with a track record in gaming machine sales Existing businesses performed steadily • Gaming machine sales: Steady sales of video slot machines in the key series • PARADISE SEGASAMMY: Although equity method earnings amount decreased, the contribution to profit was in line with expectations Promoted business revitalization programs*⁴ for the two acquired companies
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(Reference) Key Products in Gaming Machines -21- Game Titles Cabinet GENESIS NOVA Railroad RICHES Link GENESIS ATMOS BONANZA BROS. GOLDEN HEIST (Scheduled for introduction) © SEGA SAMMY CREATION INC. © SEGA
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-22- *PARADISE SEGASAMMY is an equity-method affiliate of the Group *PARADISE SEGASAMMY is recorded with a three-month delay due to the December fiscal year-end *Local accounting standards Q1 FY2027/3 Results Casino sales performed steadily • Casino sales performed steadily, driven by Japanese VIP and mass market customers • Although equity method earnings amount decreased due to one-time initial expenses for the newly opened hotel and a decline in tax refunds etc., the profit contribution was in line with expectations (Reference) PARADISE SEGASAMMY Forecast Expect contribution to profit through equity- method • Casino drop in May reached a record high since its opening (Q2) • Hotel reservations for the summer peak season are also strong (KRW Billion) FY2027/3 Q1 Full year Results Q1 Sales 139.1 597.4 145.9 Casino 110.0 479.6 112.7 Hotel 23.6 96.6 28.2 Other 5.4 21.2 5.0 Cost of sales 94.4 429.0 111.6 Casino 57.7 260.9 58.9 Hotel 29.8 130.9 41.7 Other 6.9 37.2 11.0 Gross profit 44.7 168.4 34.3 SG&A 11.2 66.0 18.9 Operating profit 33.5 102.5 15.4 EBITDA 42.4 138.3 26.3 Net profit 27.1 104.2 5.6 Number of casino visitors (Thousands) 98 434 117 Source: Paradise IR SEGASAMMY Equity method earnings amount (Billion yen) 1.1 4.5 0.1 FY2026/3
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0503 Appendix -23-
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Q1 Consumer Sales 0.99 Operating Income 0.19 Animation Sales 0.02 Operating Income 0.02 AM&TOY Sales - Operating Income -0.26 -24- Impact of Exchange Rate Fluctuations Positive impact of approximately 1.0 billion yen for sales in the Entertainment Contents Business Recorded foreign exchange gains of 0.42 billion yen in non-operating income due to revaluation and settlement of receivables and payables denominated in foreign currencies (Billion yen) [Impact of foreign exchange in Q1 Results] [Currency Rates] • 1 USD: Rate in Initial forecast 151.0 yen → AR 160.32 yen • 1 GBP: Rate in Initial forecast 219.0 yen → AR 214.22 yen • 1 EUR: Rate in Initial forecast 177.0 yen → AR 185.43 yen
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Roll-out Schedule (CS area) -25- *Only announced titles are listed Title Launch Region Platform Full Game FY2027/3 Sonic Frontiers - Definitive Edition Jun. 24, 2026 Global Nintendo SwitchTM 2 Sonic Frontiers is also available on other platforms Metaphor: ReFantazio Nov. 12, 2026 Global Nintendo SwitchTM 2 Also available on other platforms STRANGER THAN HEAVEN Jan. 15, 2027 Global Multi-platform Persona 4 Revival Feb. 18, 2027 Global Multi-platform TBD Crazy Taxi: World Tour 2027 Global Multi-platform VIRTUA FIGHTER CROSSROADS 2027 TBD TBD Persona 6 TBD Global Multi-platform Total War: WARHAMMER 40,000 TBD Global Multi-platform Total War: MEDIEVAL III TBD TBD TBD Alien: Isolation 2 TBD Global Multi-platform Delivery format: TBD Golden Axe (Title TBD) TBD TBD TBD Jet Set Radio (Title TBD) TBD TBD TBD Streets of Rage (Title TBD) TBD TBD TBD FY2027/3 onward
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-26- *¹UNLIMITED PRODUCE Project: an initiative to produce animation works in collaboration with other studios, with the aim of strengthening the animation production business *Only main announced titles are listed Roll-out Schedule (Animation area) Title Launch Region Platform Always a Catch! Apr. 1, 2026 - - A work of UNLIMITED PRODUCE Project*1 Dr.STONE SCIENCE FUTURE (Final Season) Apr. 2, 2026 - - Detective Conan: Fallen Angel of the Highway Apr. 10, 2026 - - BAKI-DOU Part2 Jun. 18, 2026 Global NETFLIX Exclusively streaming worldwide on Netflix Anpanman: Pantan and the Promised Star Jun. 26, 2026 - - BANANYA 10th Anniversary Jul. 10, 2026 - d Anime Store and other platforms Blue Box Season 2 Oct. 4, 2026 - - A work of UNLIMITED PRODUCE Project*1 MAGIC KNIGHT RAYEARTH Oct. 7, 2026 - - A work of UNLIMITED PRODUCE Project*1 SAKAMOTO DAYS Season 2 Jan. 2027 - - The Angry Birds Movie 3 Dec. 23, 2026 - - Date in "Launch" is the scheduled release date in U.S. Release date in other regions TBD Sonic the Hedgehog 4 Mar. 19, 2027 - - Date in "Launch" is the scheduled release date in U.S. Release date in other regions TBD TBD Golden Axe (Title TBD) TBD TBD TBD Licensing out SHINOBI (Title TBD) TBD TBD TBD Licensing out Streets of Rage(Title TBD) TBD TBD TBD Licensing out Eternal Champions(Title TBD) TBD TBD TBD Licensing out THE HOUSE OF THE DEAD (Title TBD) TBD TBD TBD Licensing out OutRun (Title TBD) TBD TBD TBD Licensing out License-out/ Investment Project etc. FY2027/3 TMS ENTERTAINMENT FY2027/3
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-27- Roll-out Schedule (AM&TOY area) *Only main announced titles are listed Title Launch Region Platform AM FY2027/3 PAW Patrol Fun with Marshall Jul. 2, 2026 - - Curious George Ukitto-Carnival Jul. 2, 2026 - - Curious George Ukitto-Drive Jul. 2, 2026 - - cherrit Jul. 7, 2026 - - MOGURI A TALE Jul. 8, 2026 - - TOY FY2027/3 “ANPANMAN” Talking Picture Book 3000 Aug. 6, 2026 - -
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-28- [Main titles sold in Q1 / titles planned to be sold from Q2 onward] Sales Schedule *1 Specification Range (Pachislot): Classified by gambling aspect level (High/Medium/Low). Calculated based on in-house definition *2 Specification Range (Pachinko): Classified by symbol matching probability (High/High Middle/Middle/Light Middle/Light/Minimum/Other) Based on the jackpot probability classification of Daikoku Denki Co., Ltd. High=1/320 or less, High Middle=1/280~1/319, Middle=1/200~1/279, Light Middle=1/120~1/199, Light=1/40~1/119, Minimum=1/39 or more *Unit sales only in FY2027/3 are listed *Among the announced titles, only those with confirmed title names are listed *Sales unit figures are rounded down to the nearest hundred units [Cumulative unit sales] Smart Pachislot Kabaneri of the Iron Fortress: The Battle of Unato: 40,900 units, Smart Pachislot Bakemonogatari: 16,300 units Title Initial Installation Unit Sales Specification Range*1 Sort Pachislot A-SLOT+ Isekai Quartet BT Apr. 2026 3,400 units Low New Series Smart Pachislot BIG DREAM THE GOLDEN PUSHER May. 2026 10,400 units High New Series 【Additional sales】Smart Pachislot Kabaneri of the Iron Fortress: The Battle of Unato Mar. 2026 6,000 units Medium - others - 2,600 units - - Q2 Smart Pachislot Lycoris Recoil Sep. 2026 - Medium New Series onward Smart Pachislot Beast King Oct. 2026 - High New Series 【Additional sales】Smart Pachislot Kabaneri of the Iron Fortress: The Battle of Unato Mar. 2026 - Medium - Q1 Title Initial Installation Unit Sales Specification Range*2 Sort Pachinko Q1 e Record of Ragnarok Apr. 2026 3,900 units Middle New Series e Bakemonogatari Oni99ver. Jun. 2026 3,000 units Light Specification Change others - 1,300 units - - Q2 e Tokyo Revengers Christmas Showdown Arc Jul. 2026 - Light Middle Specification Change onward e The Seven deadly Sins 3 Aug. 2026 - High Middle New Series e Kabaneri of the Iron Fortress 2 Rinne no Kahou 119ver. Sep. 2026 - Light Specification Change e Beast King Shishi no Ichigeki Nov. 2026 - High Middle New Series
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https://www.segasammy.co.jp/en/ir/ Cautionary Statement for Investors and Shareholders with Respect to Gaming Statutes and Regulations SEGA SAMMY HOLDINGS INC. (the "Company") is registered with the Nevada Commission as a publicly traded corporation and has been found suitable to directly or indirectly own the stock of its subsidiary, SEGA SAMMY CREATION INC., and Sega Sammy Creation USA Inc., GAN (UK) Limited, GAN Nevada, Inc., wholly owned subsidiaries of SEGA SAMMY CREATION INC. (collectively, the "Operating Subsidiaries"), that have been licensed as manufacturers and distributors of gaming devices and an operator of an information service in Nevada. Pursuant to Nevada law, the Company's shareholders are subject to the rules and regulations of the Nevada Gaming Authorities. A detailed explanation of Gaming Statutes and Regulations can be found on the Company's corporate website: https://www.segasammy.co.jp/en/ir/stock/regulation/ The Operating Subsidiaries have also been licensed as suppliers, vendors, data providers, manufacturers and distributors of gaming devices in multiple countries, states, and regions other than the State of Nevada (collectively, the "Other Regions"). In addition to the foregoing, the Company's shareholders may be subject to the same or similar restrictions as in the State of Nevada under the statutes of the Other Regions or the regulations of the gaming authorities of such Other Regions. Please visit below website for more information of products and services of SEGA SAMMY. https://www.segasammy.co.jp/en/corp/group/ (SEGA SAMMY Group Website List) *Company / product names, etc. in this document are trademarks or registered trademarks of the respective companies