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Financial Results Explanatory Material 2nd Quarter of Fiscal Year Ending March 2026 Nintendo Co., Ltd. November 4, 2025 1 Nintendo Co., Ltd. 1
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1. Consolidated Financial Results and Outlook 2 Nintendo Co., Ltd. 2
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Consolidated Financial Highlights ComparisonFY26/Q1-Q2FY25/Q1-Q2 %+110.1bn yen1,099.5bn yen523.2Net sales %+19.5bn yen145.1bn yen121.5Operating profit pt.-10.0%13.2%23.2Operating profit ratio %+60.5bn yen236.0bn yen147.1Ordinary profit %+83.1bn yen198.9bn yen108.6Net profit pt.-2.7%18.1%20.8Net profit ratio • Net profit: Profit attributable to owners of parent • FY = Fiscal Year FY26/Q1-Q2 indicates the period between April 1, 2025 and September 30, 2025. 3 • For the first half of the fiscal year, net sales increased by 110.1% year-on-year to 1,099.5 billion yen, operating profit increased by 19.5% to 145.1 billion yen, ordinary profit increased by 60.5% to 236.0 billion yen, and profit attributable to owners of parent increased by 83.1% to 198.9 billion yen. Nintendo Co., Ltd. 3
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Consolidated Sales ComparisonFY26/Q1-Q2FY25/Q1-Q2 %+110.1bn yen1,099.5bn yen523.2Net sales %+119.7bn yen1,066.1bn yen485.2Dedicated video game platform*1 %-12.4bn yen33.3bn yen38.0IP related income, etc.*2 *1 Includes hardware (including accessories and amiibo), and software (including downloadable versions of packaged software, download-only software, add-on content, and Nintendo Switch Online). *2 Includes income from visual content, smart-device content, royalties and merchandise sales at official stores. Effect of changes in foreign exchange rates on net sales: -24.1 billion yen 20.5% 40.8% 23.9% 14.8% FY26/Q1-Q2 Regional Sales Ratio Japan The Americas Europe Other Proportion of sales outside Japan: 79.5% 4 • Hardware sales increased significantly in this half-year period due to the launch of Nintendo Switch 2. The fact that Nintendo Switch 2 has a higher individual unit price than Nintendo Switch also contributed to the increase in net sales, and our dedicated video game platform business sales increased by 119.7% year-on-year to 1,066.1 billion yen. • In our IP related business, sales declined by 12.4% year-on-year to 33.3 billion yen, mainly due to the decrease in revenue related to The Super Mario Bros. Movie. Nintendo Co., Ltd. 4
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Gross Profit Main Variable Factors ComparisonFY26/Q1-Q2FY25/Q1-Q2 pt.+31.8%73.2%41.4 Proportion of hardware sales*1 pt.-2.3%67.2%69.5 Proportion of first-party software sales*2 pt.-1.8%54.5%56.3 Proportion of digital sales*2 yen yen -6.51 +2.37 yen yen 145.98 168.17 yen Yen 152.49 165.80 1 USD 1 Euro Average exchange rate *1 Proportion of sales to total dedicated video game platform sales *2 Proportion of sales to total dedicated video game platform software sales ComparisonFY26/Q1-Q2FY25/Q1-Q2 %+25.3bn yen398.4bn yen317.9Gross profit pt.-24.6%36.2%60.8Gross profit ratio 5 • Gross profit increased alongside the increase in net sales, rising 25.3% year-on- year to 398.4 billion yen. • The gross profit margin declined by 24.6 points to 36.2%, reflecting the fact that proportion of hardware sales became higher with the launch of Nintendo Switch 2, and Nintendo Switch 2, which has a lower profit margin than Nintendo Switch, accounted for a higher proportion of those hardware sales. Nintendo Co., Ltd. 5
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ComparisonFY26/Q1-Q2FY25/Q1-Q2 %+29.0bn yen253.2bn yen196.4SG&A expenses pt.-14.5%23.0%37.5SG&A expenses-to-sales ratio %+19.5bn yen145.1bn yen121.5Operating profit pt.-10.0%13.2%23.2Operating profit ratio • SG&A expenses: Selling, general and administrative expenses Effect of changes in foreign exchange rates on operating profit: approx. -5.5 billion yen ComparisonFY26/Q1-Q2FY25/Q1-Q2 %+20.0bn yen82.4bn yen68.6 Research and development expenses %+79.9bn yen64.6bn yen35.9Advertising expenses Selling, General and Administrative Expenses / Operating Profit 6 • Selling, general and administrative expenses (SG&A expenses) increased by 29.0% year-on-year to 253.2 billion yen, due to a rise in advertising expenses associated with the launch of Nintendo Switch 2 as well as an increase in research and development expenses. However, with the large growth in net sales, the ratio of SG&A expenses to sales declined by 14.5 points to 23.0%. • As a result, operating profit increased 19.5% year-on-year to 145.1 billion yen. The operating profit ratio decreased 10.0 points to 13.2% due to the decrease in gross profit margin. Nintendo Co., Ltd. 6
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Ordinary Profit and Net Profit ComparisonFY26/Q1-Q2FY25/Q1-Q2 %+89.0bn yen91.3bn yen48.3Non-operating income %-bn yen18.4bn yen-included foreign exchange gains %-97.6bn yen0.5bn yen22.7Non-operating expenses %-bn yen-bn yen22.4included foreign exchange losses %+60.5bn yen236.0bn yen147.1Ordinary profit %+83.1bn yen198.9bn yen108.6Net profit pt.-2.7%18.1%20.8Net profit ratio 7 Comparison FY26/Q2 (9/30/2025) FY25 (3/31/2025)Exchange rate yen yen -1.39 +12.05 yen yen 148.09 173.81 yen yen 149.48 161.76 1 USD 1 Euro ComparisonFY26FY25Dividend yen+7Yen42yen35Interim • Ordinary profit increased 60.5% year-on-year to 236.0 billion yen, due to the fact that there were foreign exchange gains this year in contrast to foreign exchange losses last year, as well as an increase in share of profit of entities accounted for using equity method. • Profit attributable to owners of parent increased by 83.1% year-on-year to 198.9 billion yen, due to factors such as a 32.3 billion yen gain on sale of investment securities. Nintendo Co., Ltd. 7
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8 ComparisonModified ForecastPrevious Forecast %+18.4bn yen2,250.0bn yen1,900.0Net sales %+15.6bn yen370.0bn yen320.0Operating profit %+21.1bn yen460.0bn yen380.0Ordinary profit %+16.7bn yen350.0bn yen300.0Net profit ・Assumed exchange rate for FY26: 1USD = 140yen (unchanged), 1 Euro = 160yen (previously 155 yen) ComparisonModified ForecastPrevious ForecastDividend yen+52yen181yen129Annual Consolidated Financial Forecast In regard to the potential impact of U.S. tariffs, the modified consolidated earnings forecast, and projected sales volumes take into account tax rates as of the end of September 30. • Next, we would like to talk about changes to our consolidated financial forecast for the fiscal year ending March 2026. • Based on the sales performance in the first half of the fiscal year and the outlook going forward, we have made modifications to our financial forecast, including a revision in our full-year sales unit forecast. Net sales has been modified to 2,250.0 billion yen, operating profit to 370.0 billion yen, ordinary profit to 460.0 billion yen, and profit attributable to owners of parent to 350.0 billion yen. • For the assumed exchange rates for the end of the fiscal year, the rate for the USD remains unchanged at 140 yen, while the rate for the euro has been changed to 1 Euro = 160 yen. • Taking into account the change in our dividend policy and the modification of the consolidated financial forecast, the forecast for the annual dividend per share has been increased by 52 yen to 181 yen. • Please note that this revised forecast factors in US tariff measures, using the tariff rates in effect as of the end of September 2025 for both the consolidated financial forecast and the projected sales volumes. • For more details regarding the change in dividend policy, please refer to the reference materials portion of this presentation as well as the “Notice of Dividend (end of 2 nd quarter), Change in Dividend Policy, and Dividend (year-end) Forecast Modifications” announced today. Nintendo Co., Ltd. 8
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9 ComparisonModified ForecastPrevious ForecastSales units forecast Nintendo Switch 2 %+26.7mil units19.00mil units15.00Hardware %+6.7mil units*248.00mil units45.00Software Nintendo Switch %-11.1mil units4.00mil units4.50Hardware %+19.0mil units*2125.00mil units*1105.00Software • The modified FY26 software sales unit forecast includes software bundled with other products during the six months ended September 30, 2025 (approx. 8.10 million units of Nintendo Switch 2 software and 0.25 million units of Nintendo Switch software) but does not include software to be bundled with other products October 1, 2025 onwards. Consolidated Financial Forecast • The full-year sales unit forecast for Nintendo Switch 2 hardware has been increased by 4.00 million units to 19.00 million units, and software by 3.00 million units to 48.00 million units. • Additionally, the forecast for Nintendo Switch hardware has been decreased by 0.50 million units to 4.00 million units, and software has been increased by 20.00 million units to 125.00 million units. Note: Appropriate Use of Earnings Forecasts: Forecasts referred to above were prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties such as fluctuation in foreign exchange rates and other changes in the market environment. Please note such risks and uncertainties may cause the actual results (earnings, dividend, and other results) to be materially different from the forecasts. Nintendo Co., Ltd. 9
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2. Business Highlights 10 • We would now like to turn to our business highlights. Nintendo Co., Ltd. 10
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1.16 million units 3.49 million units 1.37 million units 9.57 million units 11 ComparisonFY26/Q1-Q2FY25/Q1-Q2 Hardware - mil units10.36-Nintendo Switch 2 %-60.0 mil units1.89 mil units4.72Nintendo Switch Software - mil units20.62-Nintendo Switch 2 %-12.4 mil units61.56 mil units70.28Nintendo Switch Sales Status of Hardware and Software (Sell-In) 39.64 53.70 31.43 24.40 37.17 8.67 11.95 0 20 40 60 FY25/Q2 FY25/Q3 FY25/Q4 FY26/Q1 FY26/Q2 Software Quarterly Unit Sales Trends Nintendo Switch Nintendo Switch 2 2.63 4.82 1.26 0.98 0.91 5.82 4.54 0.00 2.00 4.00 6.00 FY25/Q2 FY25/Q3 FY25/Q4 FY26/Q1 FY26/Q2 Hardware Quarterly Unit Sales Trends Nintendo Switch Nintendo Switch 2 (mil units) (mil units) • I'd like to talk about sales for hardware and software over the first half of the fiscal year. • Although hardware sales has decreased compared to the high demand seen immediately following the launch of Nintendo Switch 2 during the first quarter, performance remained strong with sales of 4.54 million units during the second quarter. Nintendo Switch 2, which launched on June 5, 2025, has surpassed 10 million cumulative units sold in the approximately four months through the end of September. Additionally, sales of Nintendo Switch hardware totaled 1.89 million units. • For Nintendo Switch 2 software, Mario Kart World, released at the same time as the hardware, and Donkey Kong Bananza, released in July, showed strong sales. Combined with titles released by other software publishers, unit sales for Nintendo Switch 2 software for the first half of the fiscal year were 20.62 million. Please note that this sales result includes the approximately 8.10 million units of Nintendo Switch 2 software that were bundled with the hardware. • Nintendo Switch software sales decreased 12.4% year-on-year to 61.56 million units. Since many Nintendo Switch titles are also being played on Nintendo Switch 2, titles released for Nintendo Switch in previous years also saw stable sales. Note: Sell-in refers to sales by the Nintendo group to outside entities. In addition to units sold to corporate business partners, this number also includes units sold to individual consumers through Nintendo's direct- sales websites or as downloadable software. Note: Sell-through refers to sales to individual consumers. In addition to units sold by retailers, this number also includes units sold to individual consumers through Nintendo's direct-sales websites and as downloadable software. Nintendo Co., Ltd. 11
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Digital Sales ComparisonFY26/Q1-Q2FY25/Q1-Q2 %-2.8bn yen155.5bn yen159.9Digital sales*1 pt.-1.8%54.5%56.3Proportion of digital sales*2 *1 Sales of downloadable versions of packaged software, download-only software, add-on content and Nintendo Switch Online, etc. *2 Proportion to total dedicated video game platform software sales 12 34.5 48.1 35.9 29.5 42.4 44.6 37.7 44.2 40.3 43.2 53.9% 43.4% 62.9% 59.3% 51.2% 0% 10% 20% 30% 40% 50% 60% 70% 0 20 40 60 80 100 FY25/Q2 FY25/Q3 FY25/Q4 FY26/Q1 FY26/Q2 Quarterly Digital Sales Trends(bn yen) Download-only software, add-on content, and Nintendo Switch Online, etc. Downloadable versions of packaged software Proportion of digital sales 85.6 bn69.8 bn80.1 bn85.9 bn79.2 bn • Digital sales for the first half of the fiscal year decreased by 2.8% year-on-year to 155.5 billion yen, and the proportion of digital sales decrease by 1.8 points to 54.5% • Digital sales decreased mainly due to the impact of exchange rates and a decrease in sales of download-only software. Note: Net sales from software bundled with hardware is entirely classified as hardware sales. As a result, although bundled software such asMario Kart Worldis included in the number of software units sold, the corresponding revenue is not recognized as software sales or digital sales. Note: When calculating digital sales, sales of Nintendo software are recognized as gross sales, while sales of software released by other software publishers are recognized as net sales. For software released by other publishers, the sales commissions that Nintendo receives based on contracts with the software publishers or other parties are recognized as revenue. Nintendo Co., Ltd. 12
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3. Reference Materials 13 [Disclaimers] The contents of these materials are based upon the information available and the judgments which can be made at the time of the announcement. Nintendo is not responsible for updating or changing these materials if the information presented changes due to future circumstances or for other reasons. Also, forecasts referred to in these materials involve known and unknown risks and uncertainties. Please note that such risks and uncertainties may cause actual results to be materially different from the forecasts. Nintendo Co., Ltd. 13
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14 Nintendo Co., Ltd. 14
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Sales Breakdown (by Region) million yen FY26/Q1-Q2 Dedicated video game platform IP related income, etc. FY25/Q1-Q2 Dedicated video game platform IP related income, etc. Dedicated video game platform : Includes hardware (including accessories and amiibo) and , software (including downloadable versions of packaged software, download-only software, add-on content and Nintendo Switch Online) IP related income, etc. : Includes income from movies and videos, smart-device content, royalties, and merchandise sales at official stores. Supplementary Information million yen Depreciation of property, plant and equipment Research and development expenses Advertising expenses Average exchange rate 1 USD = 1 Euro = Consolidated net sales in U.S. dollars Consolidated net sales in Euros Non-consolidated purchases in U.S. dollars Balance of Major Assets and Liablities in Foreign Currencies held by Nintendo Co., Ltd. (Japan) million U.S. dollars/Euros USD Cash and deposits Accounts receivable-trade Accounts payable-trade Euro Cash and deposits Accounts receivable-trade 206,162 436,935 260,989 162,112 1,066,199 Japan The Americas Europe Other Total Total 225,224 448,554 262,850 162,936 19,062 11,619 1,860 823 33,365 1,099,565 Japan The Americas Europe Other Total 523,299 115,735 214,769 114,512 40,199 485,217 16,480 18,574 2,536 490 38,081 Total 132,215 233,344 117,048 40,690 FY25/Q1-Q2 FY26/Q1-Q2 FY26 (forecast) 4,235 6,255 12,000 68,659 82,420 175,000 35,940 64,655 140,000 152.49 yen 145.98 yen 142.97 yen 165.80 yen 168.17 yen 164.08 yen 1.4 billion 2.9 billion - 0.6 billion 1.5 billion - 1.8 billion 4.4 billion - March 31, 2025 September 30, 2025 March 31, 2026 (Forecast) 1,576 1 USD= 149.48 yen 1,651 1 USD= 148.09 yen 1 USD= 140.00 円 yen Balance Exchange Rate Balance Exchange Rate Assumed Exchange Rate 1 Euro= 173.81 yen 1 Euro= 160.00 yen632 989 679 1,216 1,105 1,502 244 1 Euro= 161.76 yen 591 Nintendo Co., Ltd. 15
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Digital Sales billion yen [Notes] ・Digital Sales: Includes (a) downloadable version of packaged software (the downloadable version of software that is offered both physically and digitally), (b) download-only software, (c) add-on content and (d) Nintendo Switch Online, etc. ・Proportion of Digital Sales: Proportion of digital sales to total dedicated video game platform software sales ・Proportion of Downloadable Versions of Packaged Software Sales: Proportion of downloadable versions of packaged software sales to total digital sales [= a/(a+b+c+d)] Key Indicators [Notes] ・Proportion of Sales Outside of Japan: Proportion of sales outside of Japan to total sales ・Proportion of Hardware Sales: Proportion of hardware (including accessories) sales to total dedicated video game platform sales ・Proportion of First-Party Software Sales: Proportion of first-party software sales to total dedicated video game platform software sales Proportion of Downloadable Digital Sales Proportion of Digital Sales Versions of Packaged Q3 Q4 Q1 Q2 Q3 Q4 Software Sales FY26 FY26 FY26 Q1 Q2 Q3 Q4 Q1 Q2 42.3% 49.5%69.8 85.6 59.3% 51.2% FY25 FY25 FY25 155.5 54.5% 46.3% Q3 Q4 Q1 Q2 Q3 Q4Q1 Q2 Q3 Q4 Q1 Q2 43.4% 62.9% 42.2% 43.6% 56.1% 44.9%80.7 79.2 85.9 80.1 58.9% 53.9% 326.0 53.5% 46.9% Proportion of Sales Proportion of Hardware Sales Proportion of First-Party Outside of Japan Software Sales 159.9 56.3% 42.9% 245.8 51.0% 47.5% FY26 FY26 FY26 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 79.5% 79.5% 78.8% FY25 FY25 FY25 79.5% 73.2% 67.2% 67.2% 64.8% 68.7% Q3 Q4 Q1 Q2 Q3 Q4Q1 Q2 Q3 Q4 Q1 Q2 51.7% 32.2% 73.2% 66.3% 78.0% 71.5%74.2% 75.2% 78.6% 75.9% 40.2% 42.6% 76.4% 43.7% 73.0% 74.7% 41.4% 69.5% 76.5% 46.1% 73.4% Nintendo Co., Ltd. 16
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Sales Units and Sales Units Forecast units in ten thousands Nintendo Switch 2 Hardware Japan The Americas Europe Other Total Software Japan The Americas Europe Other Total Nintendo Swich Hardware (Total) Japan The Americas Europe Other Total of which Nintendo Switch Japan The Americas Europe Other Total of which Nintendo Switch Japan – OLED Model The Americas Europe Other Total of which Nintendo Switch Lite Japan The Americas Europe Other Total Software Japan The Americas Europe Other Total [Notes] ・Software sales units include both packaged and downloadable versions of software, and do not include download-only software or add-on content. ・Actual software sales units include the quantity bundled with hardware or other products. ・Forecasted software sales units do not include the quantitiy to be bundled with hardware or other products. ・Packaged versions of Nintendo Switch 2 Edition software are included in Nintendo Switch 2 software sales units, and downloadable versions are included in Nintendo Switch software sales units. Sales of upgrade packs are not included in software sales units. - 368 368 - 240 240 FY25/Q1-Q2 FY26/Q1-Q2 Life-to-date Forecast FY26 - 235 235 - 387 387 - 810 810 - 193 193 - 1,036 1,036 1,900 - 2,062 2,062 4,800 162 57 3,777 - 570 570 - 295 295 49 28 1,770 472 189 15,401 400 159 67 5,898 103 36 3,956 41 14 2,667 5 1 1,120 26 10 2,099 54 30 3,813 72 22 930 38 14 717 126 55 9,699 102 29 974 34 19 705 33 15 1,154 39 26 488 250 91 3,110 97 43 2,592 1,552 1,229 28,542 24 8 571 6 2 162 504 458 11,293 7,028 6,156 145,279 12,500 2,927 2,559 63,063 2,045 1,909 42,382 Nintendo Co., Ltd. 17
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Million-Seller Nintendo First-Party Titles units in ten thousands Mario Kart World Donkey Kong Bananza Mario Kart 8 Deluxe Super Mario Party Jamboree [Notes] ・Software sales units include those bundled with hardware or other products and downloadable versions of packaged software. Launch Dates of Primary Nintendo Products (April through September 2025) Nintendo Switch 2 (Hardware) Nintendo Switch 2 (Software) Mario Kart World Nintendo Switch 2 Welcome Tour (*1) The Legend of Zelda: Breath of the Wild – Nintendo Switch 2 Edition (*2/*3) The Legend of Zelda: Tears of the Kingdom – Nintendo Switch 2 Edition (*2/*3) Donkey Kong Bananza . Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV (*2) Drag x Drive (*1) Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World (*2) Nintendo Switch (Software) Pokémon Friends (*1) Hello, Mario! (*1) [Notes] ・Release dates may differ by region. Please refer to the offical site of each region for further details. *1 This title is available in downloadable format only. ("Hello, Mario!" is available for free download.) *2 Owners of the packaged or downloadable versions of the game for Nintendo Switch will be able to purchase the upgrade pack to upgrade to the Nintendo Switch 2 Edition. *3 Nintendo Switch Online + Expansion Pack members can access the upgrade packs for these games 24 92 864 349 53 296 349 Release Date 6/5/2025 6/5/2025 6/5/2025 6/5/2025 957 207 750 957 Nintendo Switch 2 FY26/Q1-Q2 Life-to-date Global Japan Outside of Japan Global 6/5/2025 7/17/2025 7/24/2025 8/14/2025 8/28/2025 7/22/2025 Nintendo Switch FY26/Q1-Q2 Life-to-date Global Japan Outside of Japan Global Release Date 8/26/2025 137 23 114 6,956 116 Nintendo Co., Ltd. 18
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Launch Schedule of Primary Nintendo Products (extracts: October 2025 onwards) Nintendo Switch 2 (Software) Pokémon Legends: Z-A – Nintendo Switch 2 Edition (*1) Hyrule Warriors: Age of Imprisonment (*2) Kirby Air Riders Metroid Prime 4: Beyond – Nintendo Switch 2 Edition (*1) Animal Crossing: New Horizons – Nintendo Switch 2 Edition (*1) Mario Tennis Fever Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park (*1) Yoshi and the Mysterious Book Pokémon Pokopia (*3) Fire Emblem: Fortune's Weave Splatoon Raiders (Software) Super Mario Galaxy (*4) Super Mario Galaxy 2 (*4) Super Mario Galaxy + Super Mario Galaxy 2 Pokémon Legends: Z-A Metroid Prime 4: Beyond Tomodachi Life: Living the Dream Rhythm Heaven Groove Pokémon Champions (*4) [Notes] ・Launch dates and titles etc. are subject to change. ・Release dates may differ by region. Please refer to the offical site of each region for further details. *1 Owners of the packaged or downloadable versions of the game for Nintendo Switch will be able to purchase the upgrade pack to upgrade to the Nintendo Switch 2 Edition. *2 This title is licensed to be released and sold as a Nintendo product outside of Japan. *3 This title is published by The Pokémon Company in Japan. *4 This title is available in downloadable format only. 1/15/2026 Release Date Nintendo Switch 12/4/2025 10/16/2025 11/6/2025 Spring 2026 11/20/2025 12/4/2025 10/2/2025 2026 2/12/2026 Spring 2026 Spring 2026 TBD 10/16/2025 10/2/2025 2026 Release Date 2026 10/2/2025 2026 Nintendo Co., Ltd. 19
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Supplementary Information on Our Website Earnings Releases, etc. ・Earning Releases ・Timely Disclosure of Information, etc. Financial Results Announcement/IR Events ・Corporate Management Policy Briefing Presentation Materials ・Financial Results Explanatory Materials, etc. Financial Highlights ・Consolidated Statements of Income (Annual/ Quarterly) ・Consolidated Balance Sheet (Annual/ Quarterly) ・Consolidated Cash Flows (Annual) ・Key Figures per Share (Annual) ・Geographical Sales Breakdown (Annual/ Quarterly) ・Sales Breakdown by Category (Annual/ Quarterly) Dedicated Video Game Sales Units ・Total Unit Sales (Life-to-date) ・Unit Sales (Annual/ Quarterly) Top Selling Title Sales Units ・Top selling Nintendo software sales units on an accumulated basis Historical Data (Updated at fiscal year-end) ・Consolidated Statements of Income Transition ・Consolidated Sales Transition by Region Upcoming Software Title Lineup ( Japan / United States / Europe ) ・Upcoming Software Publishers' Title Lineup [Notes] ・Corresponding pages on our website can be accessed by clicking on the titles above. ・Financial Highlights will be updated within 2 business days of our financial announcement. Nintendo Co., Ltd. 20