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First Half Report Fiscal year ending March 31, 2026 Capcom Co., Ltd. (TSE Prime, 9697)
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1. Major Takeaways P2 2. Consolidated/Business Segments Earnings P3 3. Digital Contents P4 4. Arcade Operations P7 5. Amusement Equipments P8 6. Other Businesses P9 Supplement 1. Financial Position Summary P11 2. Major Financial Information Summary P12 3. Series Development of Leading Brands P14 Contents 1 Forward looking statements Strategies, plans, outlooks and other statements that are not historical facts are based on assumptions that use information currently available and reasonable judgments. Actual performance may be significantly different from these statements for a number of reasons. In the entertainment industry, which includes Capcom, performance may be highly volatile because of diverging user needs and other changes in market conditions. Factors that can affect Capcom’s performance include: (1) the number of hit titles and sales volume in the Home Video Game Bu siness, which accounts for the majority of sales; (2) progress in developing home video games; (3) consumer demand for home video game consoles; (4) sales outside Japan; (5) changes in sto ck prices and exchange rates; (6) alliances with other companies concerning product development, sales and other operations; and (7) changes in market conditions; (8) natural disas ters, disease outbreaks, economic crises and other unforeseeable events. Please note that this is not a complete list of factors that can influence Capcom’s operating results.
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(100 million yen) 24/9 YoY 25/9 Difference YoY 26/3 YoY Net sales 564 -25% 811 247 44% 1,900 12% Operating profit 207 -39% 393 186 90% 730 11% Operating margin 36.7% - 48.5% - - 38.4% - Ordinary profit 207 -43% 365 158 77% 700 7% Profit attributable to owners of the parent 152 -40% 275 122 80% 510 5% *YoY indicates percent change from the same period of the previous fiscal year. PlanResults Major Takeaways1 H1 Results Full-Year Plan 2 • Revenue and profit grew year-on-year across all segments • Achieved highest-ever total and catalog unit sales for a H1 period • Favorable performance in Amusement Equipments business • Good progress toward achieving full-year plan
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(100 million yen) 21/9 YoY 22/9 YoY 23/9 YoY 24/9 YoY 25/9 Difference YoY 26/3 Plan YoY Net sales 699 66% 490 -30% 749 53% 564 -25% 811 247 44% 1,900 12% ■ Digital Contents 598 69% 360 -40% 612 70% 397 -35% 498 100 25% 1,395 12% ■ Arcade Operations 56 40% 73 30% 91 25% 109 20% 124 14 13% 254 12% ■ Amusement Equipments 16 22% 30 88% 25 -14% 31 22% 151 120 378% 184 18% ■ Other Businesses 29 122% 26 -9% 18 -29% 24 30% 36 11 49% 67 10% Operating profit 289 62% 218 -24% 338 55% 207 -39% 393 186 90% 730 11% ■ Digital Contents 302 52% 218 -28% 345 58% 206 -40% 313 107 52% 727 12% ■ Arcade Operations 0 - 6 854% 11 67% 16 48% 20 3 21% 27 11% ■ Amusement Equipments 3 2056% 17 344% 17 4% 15 -11% 90 74 472% 74 10% ■ Other Businesses 13 148% 12 -8% 6 -51% 11 95% 20 8 74% 28 13% -31 - -35 - -41 - -43 - -52 -8 - -126 - Operating margin 41.3% - 44.6% - 45.2% - 36.7% - 48.5% - - 38.4% - Ordinary profit 297 69% 229 -23% 361 57% 207 -43% 365 158 77% 700 7% 222 71% 161 -27% 252 57% 152 -40% 275 122 80% 510 5% Adjustments* *1 Adjustments include unallocated corporate operating expenses. The corporate operating expenses, which do not belong to any reportable segment, mainly consist of administrative expenses. *2 YoY indicates percent change from the same period of the previous fiscal year. Profit attributable to owners of the parent Consolidated/Business Segments Earnings2 3 Earning Trends H1 Results
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(100 million yen) 21/9 YoY 22/9 YoY 23/9 YoY 24/9 YoY 25/9 YoY 26/3 Plan Net Sales 598 69% 360 -40% 612 70% 397 -35% 498 25% 1,395 ■ Consumer breakdown Package sales 233 219% 43 -82% 120 179% 38 -68% 52 37% 177 Digital sales (incl. digital license) 345 39% 306 -11% 476 56% 338 -29% 435 29% 1,191 Digital license portion 7 -30% 22 214% 37 68% 25 -32% 6 -76% 29 Consumer total 578 80% 349 -40% 597 71% 377 -37% 487 29% 1,368 Deferred revenue portion -14 - -54 - 44 - 1 -98% 141 14000% ■ Mobile Contents 19 -41% 11 -42% 15 36% 20 33% 10 -50% 27 Operating profit 302 52% 218 -28% 345 58% 206 -40% 313 52% 727 Operating margin 50.5% - 60.5% - 56.3% - 51.9% - 62.9% - 52.1% *1 Digital license indicates income from providing content etc. to online platforms. *2 Deferred revenue indicates the variance between deferred revenue and reversed revenue stemming primarily from the release of free downloadable content that typically follows the release of a full game. *3 YoY indicates percent change from the same period of the previous fiscal year. Digital Contents (1)3 4 Earning Trends H1 Results • Strong catalog sales drove YoY growth in both sales and profit • Progress largely in line with expectations, no revision to the full-year plan
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H1 Results Digital Contents (2)3 5 Unit Sales • Highest-ever total unit and catalog unit sales for a H1 period (thousand units) YoY YoY YoY YoY YoY YoY 43.5% 7.6% 6.1% -11.4% 19.1% 4.1% Share YoY Share YoY Share YoY Share YoY Share YoY Share YoY 6,600 33.3% 131.6% 5,250 24.6% -20.5% 18,400 81.4% 250.5% 1,074 5.4% -94.2% 997 4.2% -7.2% 8,000 14.8% -35.4% 13,200 66.7% 20.5% 16,050 75.4% 21.6% 4,200 18.6% -73.8% 18,951 94.6% 351.2% 22,854 95.8% 20.6% 46,000 85.2% 16.5% 13,900 70.2% 21.9% 19,500 91.5% 40.3% 20,000 88.5% 2.6% 18,761 93.7% -6.2% 22,410 94.0% 19.4% 50,700 93.9% 8.5% 5,750 29.0% 30.7% 10,050 47.2% 74.8% 10,850 48.0% 8.0% 10,737 53.6% -1.0% 13,658 57.3% 27.2% 8,150 41.2% 16.4% 9,450 44.4% 16.0% 9,150 40.5% -3.2% 8,023 40.1% -12.3% 8,753 36.7% 9.1% 5,900 29.8% 145.8% 1,800 8.5% -69.1% 2,600 11.5% 44.4% 1,264 6.3% -51.4% 1,441 6.0% 14.0% 3,300 6.1% -35.9% 16,200 81.8% 35.0% 16,050 75.4% -0.9% 18,400 81.4% 14.6% 16,932 84.6% -8.0% 21,503 90.2% 27.0% 45,500 84.3% 4.6% 3,600 18.2% 100.0% 5,250 24.6% 45.8% 4,200 18.6% -20.0% 3,093 15.4% -26.4% 2,349 9.8% -24.1% 8,500 15.7% 1.3% New Catalog Overseas units Japan units Catalog units Digital Units PC Units (digital) Console units (digital) Physical units 23/9 20,025 23,852 54,000 New units Total unit sales 19,800 21,300 22,600 24/9 25/9 26/3 Plan Titles sold / sales regions 301 / 207 304 / 213 286 / 227 246 / 220 246 / 231 21/9 22/9 *YoY indicates percent change from the same period of the previous fiscal year. *New title: titles released in the current fiscal year; Catalog title: titles released in the previous fiscal year or earlier. *Includes distribution titles. Street Fighter 6 (port) Capcom Fighting Collection 2 Onimusha 2 Kunitsu-Gami: Path of the Goddess (port) Resident Evil Requiem Monster Hunter Stories 3: Twisted Reflection Street Fighter 6 (port) Capcom Fighting Collection 2 Onimusha 2 Kunitsu-Gami: Path of the Goddess (port) (others) Monster Hunter Rise Resident Evil 7 biohazard Monster Hunter World: Iceborne Resident Evil 2 Resident Evil 3 Monster Hunter: World Monster Hunter Rise Devil May Cry 5 Resident Evil 2 Resident Evil 3 Monster Hunter World: Iceborne Dragon's Dogma: Dark Arisen Resident Evil 4 Resident Evil 2 Monster Hunter Rise: Sunbreak Resident Evil 3 Monster Hunter Rise Resident Evil Village Monster Hunter: World Monster Hunter World: Iceborne Monster Hunter Rise Monster Hunter Rise: Sunbreak Resident Evil 4 Street Fighter 6 Devil May Cry 5 Resident Evil Village Resident Evil 4 Resident Evil 7 biohazard Resident Evil 2 Devil May Cry HD Collection Continue to grow catalog unit sales via key brands: Resident Evil, Monster Hunter, Street Fighter, Devil May Cry, etc. Titles Resident Evil Village Monster Hunter Stories 2: Wings of Ruin Monster Hunter Rise: Sunbreak Street Fighter 6 MegaMan Battle Network Legacy Collection Vol.1 & Vol. 2 Dead Rising Deluxe Remaster Marvel vs. Capcom Fighting Collection: Arcade Classics Ace Attorney Investigations Collection
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FY26/3 Unit Sales ranking (thousand units) Title 25/9 Lifetime Devil May Cry 5 *2 2,134 10,784 Resident Evil Village 1,566 12,872 Resident Evil 4 1,266 11,182 Resident Evil 7 biohazard 1,147 15,936 Street Fighter 6 1,085 5,759 Resident Evil 2 932 16,342 Devil May Cry HD Collection 754 2,925 Resident Evil 3 697 10,603 Monster Hunter Rise 643 17,819 Monster Hunter Wilds 637 10,745 *1 Figures in the above list reflect totals that include ports to additional platforms following initial title release. *2 FY25/9 units include Devil May Cry 5 Special Edition. Digital Contents (3)3 6 Title overview Latest series entry Resident Evil Requiem set for multi-platform launch • Resident Evil Requiem (the latest title in the series, scheduled for Feb. 27, 2026) won the most honors at gamescom award 2025, with a total of four awards Catalog title sales for the series also trending well • Monster Hunter Stories 3: Twisted Reflection scheduled to launch on March 13 Latest series entry Monster Hunter Stories 3: Twisted Reflection H1 Results
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(stores) 22/3 YoY 23/3 YoY 24/3 YoY 25/3 YoY 25/9 YoY 26/3 Plan New stores 2 - 5 - 4 - 5 - 4 - 10 Closed stores 1 - 2 - 0 - 1 - 0 - 0 Total 42 2% 45 7% 49 9% 53 8% 57 8% 63 *YoY indicates percent change from the same period of the previous fiscal year. (100 million yen) 21/9 YoY 22/9 YoY 23/9 YoY 24/9 YoY 25/9 YoY 26/3 Plan Net sales 56 40% 73 30% 91 25% 109 20% 124 13% 254 Operating profit 0 - 6 854% 11 67% 16 48% 20 21% 27 Operating margin 1.3% - 9.2% - 12.3% - 15.2% - 16.2% - 10.6% Same store sales (growth rate) 136% - 126% - 110% - 114% - 108% - 105% *YoY indicates percent change from the same period of the previous fiscal year. Arcade Operations4 7 Earnings Trend / Plan Capcom Connect Space Number of Stores • Opened a total of 4 stores, including Capcom Connect Space (Osaka) in July • Both popularity of prize games and customer spending on indoor activities due to heatwave contributed to YoY revenue and profit growth H1 Results
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21/9 YoY 22/9 YoY 23/9 YoY 24/9 YoY 25/9 YoY 26/3 Plan New titles 1 - 3 - 1 - 2 - 2 - 3 Sales (thousand units) 8.5 130% 27.7 226% 18.0 -35% 17.0 -6% 38.6 127% 43.0 *1 "Sales" includes repeat title sales. *2 YoY indicates percent change from the same period of the previous fiscal year. (100 million yen) 21/9 YoY 22/9 YoY 23/9 YoY 24/9 YoY 25/9 YoY 26/3 Plan Net sales 16 22% 30 88% 25 -14% 31 22% 151 378% 184 Operating profit 3 2056% 17 344% 17 4% 15 -11% 90 472% 74 Operating margin 24.1% - 56.9% - 68.6% - 50.0% - 59.8% - 40.2% *YoY indicates percent change from the same period of the previous fiscal year. Amusement Equipments5 8 Earnings Trend / Plan H1 Results Smart slot Shin Onimusha 3 Pachislo Sales Volume • Strong performance of new and repeat sales led to significant revenue and profit growth • 38,600 total units sold Devil May Cry 5 Stylish Tribe sold 11,000 units (Operating since June) Shin Onimusha 3 sold 18,200 units (Operating since October)
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(100 million yen) 21/9 YoY 22/9 YoY 23/9 YoY 24/9 YoY 25/9 YoY 26/3 Plan Net sales 29 122% 26 -9% 18 -29% 24 30% 36 49% 67 Character 22 100% 25 14% 17 -32% 22 29% 32 46% 58 eSports/Media 6 500% 1 -83% 1 0% 2 118% 4 100% 9 Operating profit 13 148% 12 -8% 6 -51% 11 95% 20 74% 28 Character 15 88% 17 13% 12 -29% 15 25% 21 40% 39 eSports/Media -1 - -4 - -6 - -3 - -0 - -11 Operating margin 46.7% - 47.3% - 32.5% - 48.6% - 56.9% - 41.8% *YoY indicates percent change from the same period of the previous fiscal year. Other Businesses6 9 • In-game collaborations with other companies’ titles, etc. boosted sales in Character business • Events like Street Fighter League: Pro-JP 2025, etc. supported improved brand awareness for Street Fighter 6 • Filming began for Street Fighter, a live-action movie jointly financed with Legendary Pictures Esports Street Fighter League: Pro-JP 2025 H1 Results Earnings Trend / Plan
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Supplement
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(100 million yen) Assets 22/3 YoY 23/3 YoY 24/3 YoY 25/3 YoY 25/9 YoY Difference Cash and deposits 1,072 51% 1,021 -5% 1,251 23% 1,667 33% 1,307 -22% -360 Accounts receivable - trade 74 - 249 237% 253 2% 333 31% 149 -55% -184 Work-in-progress for game software 311 28% 385 23% 390 1% 492 26% 625 27% 133 Others 409 -5% 516 26% 538 4% 636 18% 906 42% 269 Total assets 1,873 14% 2,173 16% 2,434 12% 3,129 29% 2,988 -5% -141 Liabilities 36 -3% 55 54% 43 -22% 56 30% 64 16% 8 Deferred revenue 89 34% 54 -39% 6 -87% 205 2915% 64 -68% -140 Others 283 -13% 452 60% 433 -4% 604 39% 406 -33% -197 Total liablities 408 -5% 562 38% 483 -14% 866 79% 536 -38% -330 Total net assets 1,464 21% 1,611 10% 1,950 21% 2,263 16% 2,451 8% 188 Total liabilities and net assets 1,873 14% 2,173 16% 2,434 12% 3,129 29% 2,988 -5% -141 Notes and accounts payable - trade & Electronically recorded obligations - operating *1 YoY indicates percent change from the same period of the previous fiscal year. *2 Deferred revenue of approx. 6.4 billion yen consists primarily of revenue from Monster Hunter Wilds, etc. that has been deferred until the release of additional downloadable content (DLC). This revenue is expected to be recorded under "Net sales" in conjunction with the release of the corresponding DLC. (100 million yen) 21/9 22/9 23/9 24/9 25/9 Difference Cash flows from operating activities 484 145 272 140 45 -95 Profit before income taxes 297 229 361 208 363 155 Decrease (increase) in trade receivables 189 -34 134 113 184 70 Decrease (increase) in work-in-progress for game software 25 -92 -21 -102 -133 -31 Increase (decrease) in deferred income 14 54 -44 -0 -141 -140 Cash flows from investing activities -61 -19 -32 -14 -350 -335 Purchase of property, plant and equipment -20 -16 -28 -11 -92 -80 Purchase of investment securities - - - - -150 -150 Cash flows from financing activities -55 -204 -93 -100 -167 -66 Cash and cash equivalents at beginning of period 640 956 894 1,090 1,504 413 Cash and cash equivalents at end of period 1,008 914 1,078 1,106 1,037 -69 Supplement: Financial Position Summary1 11 Balance Sheet Statement of Cashflows
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(100 million yen) 22/3 YoY 23/3 YoY 24/3 YoY 25/3 YoY 25/9 26/3 Plan YoY Net sales 875 16.2% 981 12.1% 1,198 22.1% 1,251 4.4% 498 1,395 11.5% Operating profit 453 22.6% 535 18.0% 598 11.8% 651 8.9% 313 727 11.6% Margin 51.8% - 54.5% - 49.9% - 52.1% - 62.9% 52.1% - Net sales 124 25.7% 156 25.8% 193 23.9% 227 17.6% 124 254 11.6% Operating profit 6 337.6% 12 88.2% 18 52.2% 24 30.2% 20 27 11.0% Margin 5.3% - 7.9% - 9.7% - 10.7% - 16.2% 10.6% - Net sales 57 -18.9% 78 35.7% 90 15.6% 156 73.1% 151 184 17.9% Operating profit 23 -2.5% 34 46.2% 41 19.9% 67 62.8% 90 74 10.4% Margin 40.8% - 44.0% - 45.6% - 42.9% - 59.8% 40.2% - Net sales 43 43.4% 43 -0.1% 42 -3.6% 61 45.4% 36 67 9.6% Operating profit 15 53.7% 14 -5.5% 8 -38.4% 24 181.2% 20 28 12.7% Margin 34.7% - 32.9% - 21.0% - 40.6% - 56.9% 41.8% - *YoY indicates percent change from the same period of the previous fiscal year. Arcade Operations Amusement Equipments Others Digital Contents (100 million yen) 22/3 YoY 23/3 YoY 24/3 YoY 25/3 YoY 25/9 26/3 Plan YoY Net sales 1,100 15.5% 1,259 14.4% 1,524 21.0% 1,696 11.3% 811 1,900 12.0% Gross profit 613 16.3% 738 20.4% 846 14.7% 987 16.7% 528 Margin 55.7% - 58.6% - 55.5% - 58.2% - 65.1% Sales and G&A expenses 184 1.4% 230 25.0% 275 19.8% 329 19.5% 135 Operating profit 429 24.0% 508 18.4% 570 12.3% 657 15.2% 393 730 11.0% Margin 39.0% - 40.3% - 37.5% - 38.8% - 48.5% 38.4% - Ordinary profit 443 27.2% 513 15.9% 594 15.7% 656 10.5% 365 700 6.6% Margin 40.3% - 40.8% - 39.0% - 38.7% - 45.0% 36.8% - Profit attributable to owners of the parent 325 30.6% 367 12.9% 433 18.1% 484 11.7% 275 510 5.3% Margin 29.6% - 29.2% - 28.5% - 28.6% - 33.9% 26.8% - *YoY indicates percent change from the same period of the previous fiscal year. Supplement: Major Financial Information Summary (1)2 12 Profit and Loss sheet Sales and Profit by Business Segments
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Promotional Expense 21/9 YoY 22/9 YoY 23/9 YoY 24/9 YoY 25/9 YoY 26/3 Plan 20 79.6% 16 -18.5% 34 102.1% 32 -5.2% 25 -20.1% 107 Number of Stores 21/9 YoY 22/9 YoY 23/9 YoY 24/9 YoY 25/9 YoY 26/3 Plan 42 5.0% 42 0.0% 47 11.9% 51 8.5% 57 11.8% 63 Capital Expenditure 21/9 YoY 22/9 YoY 23/9 YoY 24/9 YoY 25/9 YoY 26/3 Plan 28 106.0% 18 -36.3% 30 70.6% 14 -53.4% 95 567.8% 203 Depreciation 21/9 YoY 22/9 YoY 23/9 YoY 24/9 YoY 25/9 YoY 26/3 Plan 17 28.5% 15 -8.3% 19 19.8% 21 12.5% 24 12.3% 58 Number of Employees 21/9 YoY 22/9 YoY 23/9 YoY 24/9 YoY 25/9 YoY 26/3 Plan 3,287 3.1% 3,346 1.8% 3,521 5.2% 3,755 6.6% 3,979 6.0% 4,001 Consolidated developers 2,424 5.3% 2,487 2.6% 2,669 7.3% 2,843 6.5% 3,016 6.1% 3,014 R&D Investment Cost 21/9 YoY 22/9 YoY 23/9 YoY 24/9 YoY 25/9 YoY 26/3 Plan 161 30.0% 168 4.1% 189 12.6% 221 17.1% 237 7.3% 583 Foreign Exchange Rate 21/9 YoY 22/9 YoY 23/9 YoY 24/9 YoY 25/9 YoY 26/3 Plan 111 5.7% 144 29.7% 149 3.5% 142 -4.7% 148 4.2% 140 129 4.0% 142 10.1% 158 11.3% 159 0.6% 174 9.4% 150 *YoY indicates percent change from the same period of the previous fiscal year. Consolidated USD/JPY Euro/JPY Consolidated Consolidated Consolidated Consolidated Consolidated Supplement: Major Financial Information Summary (2)2 13 (100 million yen) (Stores) (100 million yen) (100 million yen) (People) (100 million yen)
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・Dead Rising series 18 million units ・Marvel vs. Capcom series 12 million units ・Ace Attorney series 13 million units ・Onimusha series 9.2 million units ・Dragon’s Dogma series 13 million units ・Okami series 4.6 million units Supplement: Series Development of Leading Brands 14 178 million units 123 million units Resident Evil series Monster Hunter series Street Fighter series Mega Man series Devil May Cry series 58 million units Latest title • Resident Evil 4 March 2023 43 million units 37 million units 18 million units 13 million units 14 million units Latest title • Monster Hunter Wilds February 2025 Latest title • Street Fighter 6 June 2023 Latest title • Mega Man XDiVE Offline September 2023 Latest title • Devil May Cry 5 Special Edition November 2020 3 12 million units 4.7 million units 9 million units
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IR Site/SNS Information 16 Capcom IR Website @CapcomIR @CapcomIR Capcom PR & IR Capcom IR Channel @CapcomIR @CapcomIR @More_Capcom @More_Capcom More! Capcom Capcom PR & IR @capcomiren @capcomiren (Japanese language only)