Slides
Page 1
KONAMI GROUP CORPORATION July 30, 2026 FY2027 1st Quarter Financial Results Three months ended June 30, 2026
Page 2
2 Statements made in this presentation with respect to KONAMI GROUP’S current plans, estimates, strategies and beliefs, including forecasts, are forward-looking statements about the future performance of the Company. These statements are based on management’s assumptions and beliefs in light of information currently available to it and, therefore, you should not place undue reliance on them. A number of important factors could cause actual results to be materially different from and worse than those discussed in forward-looking statements. Such factors include, but are not limited to (1) Changes in economic conditions affecting our operations; (2) Fluctuations in foreign exchange rates, particularly with respect to the value of the Japanese yen, the U.S. dollar and the Euro; (3) the Company’s ability to continue to win acceptance of our products, which are offered in highly competitive markets characterized by the continuous introduction of new products, rapid developments in technology and subjective and changing consumer preferences; (4) the Company’s ability to successfully expand internationally with a focus on our Digital Entertainment business, Arcade Game business and Gaming & Systems business; (5) the Company’s ability to successfully expand the scope of our business and broaden our customer base through our Sports business; (6) Regulatory developments and changes and our ability to respond and adapt to those changes; (7) the Company’s expectations with regard to further acquisitions and the integration of any companies we may acquire; and (8) the outcome of contingencies. - Financial information included herein is not audited by independent public accountants (1) Numbers included in this presentation material are; a) in accordance with IFRS b) rounded to the nearest one hundred million yen (2) Revenues of each segment include inter-segment sales Cautionary statement with respect to forward-looking statements
Page 3
3 ➢ Consolidated Financial Results 4 ➢ Revenue by Business Segment 5 ➢ Profit by Business Segment 6 ➢ Digital Entertainment 7 ➢ Arcade Game 8 ➢ Gaming & Systems 9 ➢ Sports 10 ➢ Titles Released in Apr - Jun 2026 / Pipeline 11 ➢ Consolidated Business Performance 13 ➢ Consolidated Financial Position 14 ➢ Consolidated Cash Flows 15 Contents
Page 4
4 (JPY in billions) FY2026 Q1 FY2027 Q1 YoY Change (Amount) YoY Change (%) FY2027 Guidance 3 months ended June 2025 3 months ended June 2026 12 months ending March 2027 Revenue 97.0 129.5 32.6 +33.6% 505.0 Business profit 27.6 44.7 17.1 +61.7% 150.0 Other income and other expenses 0.1 0.6 0.5 - 7.0 Operating profit 27.7 45.3 17.6 +63.3% 143.0 Profit before income taxes 27.9 46.5 18.6 +66.6% 143.0 Profit for the period 19.8 32.6 12.7 +64.2% 101.0 (attributable to owners of the parent) Earnings per share (JPY) 146.32 240.30 93.98 745.08 Consolidated Financial Results △
Page 5
5 Revenue by Business Segment (JPY in billions) FY2026 Q1 FY2027 Q1 YoY Change (Amount) YoY Change (%) FY2027 Guidance 3 months ended June 2025 3 months ended June 2026 12 months ending March 2027 Digital Entertainment 73.3 100.1 26.8 +36.5% 372.0 Arcade Game 4.0 4.3 0.3 +8.3% 29.0 Gaming & Systems 7.5 12.4 4.9 +64.9% 46.0 Sports 12.1 12.7 0.6 +5.2% 52.0 Others 0.6 0.7 0.1 +18.5% 9.0 Eliminations 0.5 0.6 0.2 - 3.0 Total revenue 97.0 129.5 32.6 +33.6% 505.0 △ △ △ △
Page 6
6 Profit by Business Segment (JPY in billions) FY2026 Q1 FY2027 Q1 YoY Change (Amount) YoY Change (%) FY2027 Guidance 3 months ended June 2025 3 months ended June 2026 12 months ending March 2027 Digital Entertainment 27.9 43.9 16.0 +57.4% 138.0 Arcade Game 0.6 0.9 0.3 +58.9% 7.5 Gaming & Systems 0.2 0.8 1.0 - 6.5 Sports 0.4 0.8 0.3 +79.4% 4.0 Others 0.0 0.0 0.1 - 1.5 Corporate expenses and eliminations 1.0 1.7 0.7 - 7.5 Total business profit 27.6 44.7 17.1 +61.7% 150.0 Other income and other expenses 0.1 0.6 0.5 - 7.0 Total operating profit 27.7 45.3 17.6 +63.3% 143.0 △ △ △ △ △ △ △
Page 7
7 Digital Entertainment ➢ Strong performance of eFootball driven by increased excitement around the quadrennial football tournament ➢ Released video games PAWAFURU PUROYAKYU 2026-2027 and eFootball Kick-Off! ➢ Released Yu-Gi-Oh! cards linked to the promotion short animation series Yu-Gi-Oh! CARD GAME THE CHRONICLES FY2027 Q1 summary (JPY in billions) FY2026 Q1 FY2027 Q1 YoY Change (Amount) YoY Change (%) FY2027 Guidance 3 months ended June 2025 3 months ended June 2026 12 months ending March 2027 Revenue 73.3 100.1 26.8 +36.5% 372.0 Business profit 27.9 43.9 16.0 +57.4% 138.0 Operating profit 27.9 43.9 16.0 +57.4% 131.0 Operating profit margin 38% 44% 35% Revenue and profit
Page 8
8 FY2027 Q1 summary Arcade Game ➢ Announced the July release of Demon Slayer: Nichirin Battle Slash, the first arcade game based on Demon Slayer: Kimetsu no Yaiba ➢ Released redemption games in North America, including TEENAGE MUTANT NINJA TURTLES, leveraging a globally popular IP, and DanceDanceRevolution STOMP, based on the popular music game DanceDanceRevolution (JPY in billions) FY2026 Q1 FY2027 Q1 YoY Change (Amount) YoY Change (%) FY2027 Guidance 3 months ended June 2025 3 months ended June 2026 12 months ending March 2027 Revenue 4.0 4.3 0.3 +8.3% 29.0 Business profit 0.6 0.9 0.3 +58.9% 7.5 Operating profit 0.6 0.9 0.3 +58.9% 7.5 Operating profit margin 15% 22% 26% Revenue and profit
Page 9
9 Gaming & Systems FY2027 Q1 summary ➢ Increase in gaming machine unit sales driven by the strong performance of Solstice 49C ➢ Launched Class II gaming machines in T exas and Washington ➢ Installed SYNKROS® at casino properties in Pennsylvania and Nevada, as well as aboard cruise ships (JPY in billions) FY2026 Q1 FY2027 Q1 YoY Change (Amount) YoY Change (%) FY2027 Guidance 3 months ended June 2025 3 months ended June 2026 12 months ending March 2027 Revenue 7.5 12.4 4.9 +64.9% 46.0 Business profit 0.2 0.8 1.0 - 6.5 Operating profit 0.2 0.8 1.0 - 6.5 Operating profit margin 2% 7% 14% Revenue and profit △ △ △
Page 10
10 Sports FY2027 Q1 summary ➢ Strong traction among pilates studios - opened 16 studios in Q1 and scheduled to open 11 more studios from Q2 onwards (making cumulative total of 112 studios) ➢ Expanded swimming coaching services for elementary and junior high schools across Japan in response to growing demand from schools ➢ Commenced operation of sports facilities on behalf of local governments in Yuki City (Ibaraki), Hachioji City (T okyo), Shizuoka City (Shizuoka), Hyogo, Higashihiroshima City (Hiroshima) and Fukuoka City (Fukuoka) in April (JPY in billions) FY2026 Q1 FY2027 Q1 YoY Change (Amount) YoY Change (%) FY2027 Guidance 3 months ended June 2025 3 months ended June 2026 12 months ending March 2027 Revenue 12.1 12.7 0.6 +5.2% 52.0 Business profit 0.4 0.8 0.3 +79.4% 4.0 Operating profit 0.4 1.3 0.8 +195.9% 4.0 Operating profit margin 4% 10% 8% Revenue and profit Operating profit includes other profit of JPY 0.5 billion (FY2027)
Page 11
11 Title Platform Geography Release Date Business Segment (*1) Darwin‘s Paradox! Nintendo Switch™ 2, PlayStation®5, Xbox Series X|S, Steam®, Epic Games Global Apr 2026 DE eFootball™ Kick-Off! Nintendo Switch™ 2 Global Jun 2026 DE PAWAFURU PUROYAKYU 2026-2027 Nintendo Switch™, PlayStation®4 Japan Jun 2026 DE eBaseball™: PRO SPIRIT 2026 PlayStation®5, Steam® Global Jul 2026 DE Ganbare Goemon Dai Shugou! Nintendo Switch™, PlayStation®5, Steam® Japan Jul 2026 DE The Prince of Tennis Sweet School Festival ♡-40 and more... Nintendo Switch™, Nintendo Switch™ 2, Steam® Global Jul 2026 DE The Prince of Tennis Doki Doki Survival ~eternal passion!" Tie break ♡ game~ Nintendo Switch™, Nintendo Switch™ 2, Steam® Global Jul 2026 DE METAL GEAR SOLID: MASTER COLLECTION Vol.2 Nintendo Switch™ 2 , Nintendo Switch™, PlayStation®5, XBOX Series X|S, Steam® Global Aug 2026 DE SILENT HILL: Townfall PlayStation®5, Steam®, Epic Games Global Sep 2026 DE Castlevania: Belmont's Curse Nintendo Switch™, PlayStation®5, XBOX Series X|S, XBOX on PC, Steam® Global Oct 2026 DE Dice Strikers: Roll to Glory App Store, Google Play Global (*2) TBD DE Suikoden STAR LEAP App Store, Google Play, Steam® Global TBD DE Wai Wai World Craft (working title) App Store, Google Play, Steam® TBD TBD DE Rev. NOiR PlayStation®5 TBD TBD DE Titles Released in Apr – Jun 2026 / Pipeline(1) 1 DE: Digital Entertainment 2 Soft-launched in Canada and Spain "PlayStation" is registered trademarks or trademarks of Sony Interactive Entertainment Inc. Trademarks are property of their respective owners. Nintendo Switch is a trademark of Nintendo. Castlevania: Belmont's Curse ©Konami Digital Entertainment ©Annapurna Interactive ©Screen Burn SILENT HILL: Townfall ©Konami Digital Entertainment Rev. NOiR ©Konami Digital Entertainment Suikoden STAR LEAP Approved by Nippon Professional Baseball Organization "eBaseball" and "eBASEBALL" are registered trademarks or trademarks of Konami Digital Entertainment Co., Ltd. in Japan and other countries or regions. ©Konami Digital Entertainment ©Konami Digital Entertainment METAL GEAR SOLID: MASTER COLLECTION Vol.2 ©Konami Digital Entertainment PAWAFURU PUROYAKYU 2026-2027 * * <PAWAFURU PUROYAKYU 2026-2027> Approved by Nippon Professional Baseball Organization ⓒ2026 SAMURAI JAPAN Trademarks, copyrights, names, images and other proprietary materials are used with permission of World Baseball Classic, Inc . Japan Professional Baseball MEIKYUKAI Japan Baseball Promotion Association Japanese Retired Foreign Players' Association Franchise stadiums official recognition As a rule, the signboard in the stadium reproduced in the game is produced based on data during the professional baseball pen nant season in 2025 All other copyrights or trademarks are the property of their respective owners and are used under license. The data was independently collected by Japan Baseball Data Inc. and may differ from official records. ©Konami Digital Entertainment
Page 12
12 Titles Released in Apr – Jun 2026 / Pipeline(2) AG: Arcade Game GS: Gaming & Systems Solstice 27 TEENAGE MUTANT NINJA TURTLES ©2025 Viacom ©Konami Arcade Games jubeat (working title) ©Konami Arcade Games * Title Platform Geography Release Date Business Segment (*) DanceDanceRevolution STOMP Arcade Machine (Redemption Game) North America May 2026 AG TEENAGE MUTANT NINJA TURTLES Arcade Machine (Redemption Game) North America May 2026 AG Demon Slayer: Nichirin Battle Slash Arcade Machine (Video Game) Japan Jul 2026 AG BLAZING ENCOUNTER Arcade Machine (Redemption Game) North America TBD AG jubeat (working title) Arcade Machine (Video Game) Japan TBD AG Anima Lotta Anima to Shiawase no Okurimono Arcade Machine (Medal Game) Japan TBD AG Momotaro Dentetsu 2: Anata no Machi no Medal Game Arcade Machine (Medal Game) Japan TBD AG Solstice 27™ Slot Machine Cabinet North America FY2027 Q2 GS ©Konami Arcade Games Anima Lotta Anima to Shiawase no Okurimono Demon Slayer: Nichirin Battle Slash ©Koyoharu Gotoge / SHUEISHA, Aniplex, ufotable ©Konami Arcade Games
Page 13
13 Consolidated Business Performance (JPY in billions) 97.0 100.0% 129.5 100.0% 32.6 +33.6% 49.0 50.5% 59.3 45.8% 10.3 20.3 20.9% 25.5 19.7% 5.2 0.1 0.1% 0.6 0.5% 0.5 27.7 28.6% 45.3 35.0% 17.6 +63.3% 0.4 1.1 0.7 0.4 0.2 0.2 0.2 0.2 0.1 27.9 28.8% 46.5 35.9% 18.6 +66.6% 8.1 8.3% 13.9 10.7% 5.8 19.8 20.5% 32.6 25.1% 12.7 +64.2% Owners of the parent 19.8 20.5% 32.6 25.1% 12.7 +64.2% Non-controlling interests 0.0 0.0% 0.0 0.0% 0.0 PercentileFY2027 Q1 YoY Change (%) FY2026 Q1 Percentile YoY Change (Amount) Profit for the period Profit attributable to: Other income and other expenses Operating profit Finance income Finance costs Profit from investments accounted for using the equity method Revenue Total cost of revenue SG&A Profit before income taxes Income taxes △ △ △ △ △△ △ △ △ △ △ △△
Page 14
14 Consolidated Financial Position (JPY in billions) Mar 31, Jun 30, Mar 31, Jun 30, 2026 2026 Change 2026 2026 Change Cash and cash equivalents 327.6 316.1 11.5 Bonds and borrowings - - - Trade and other receivables 60.0 61.0 1.0 Trade and other payables 50.5 47.8 2.7 Inventories 19.0 22.8 3.8 Other current liabilities 67.9 58.9 9.0 Other current assets 18.0 23.0 5.0 118.4 106.7 11.7 424.5 422.9 1.6 (56.7%) (56.3%) Bonds and borrowings 39.9 39.9 0.0 Other non-current liabilities 25.9 25.3 0.5 Property, plant and equipment, net 187.2 187.5 0.4 65.8 65.3 0.5 Goodwill and intangible assets 55.8 60.4 4.7 184.2 172.0 12.2 Deferred tax assets 36.8 36.6 0.2 564.5 579.8 15.2 Other non-current assets 44.5 44.3 0.2 (75.4%) (77.1%) 324.3 328.9 4.6 (per share:JPY) (4,164.58) (4,277.03) (112.45) (43.3%) (43.7%) 564.6 579.8 15.2 748.8 751.8 3.0 748.8 751.8 3.0Total assets Total liabilities and equity Total non-current liabilities Total liabilities Total equity attributable to owners of the parent Total non-current assets Total equity Non-current assets Current assets Current liabilities Total current liabilities Total current assets Non-current liabilities △ △ △ △ △ △ △ △ △ △
Page 15
15 Consolidated Cash Flows Jun 30, 2026 Jun 30, 2025 Financing CF FX Operating CF Investing CF 279.9 11.5 billion decrease 14.3 billion decrease Financing CF FX +10.5 △8.5 △15.2 △1.1 +16.3 △8.4 △20.4 +0.9 316.1 (JPY in billions) Operating CF Investing CF FY2027 Q1 327.6 FY2026 Q1 294.2 Apr 1, 2026 Apr 1, 2025
Page 16
16 ©KONAMI THANK YOU