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netmarble 2Q 2026 Earnings Results Aug. 5th , 2026 CO
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DISCLAIMER 1 The financial information included in this document are consolidated earnings results based on K-IFRS. The “financial results for 2Q 2026” for Netmarble (the “Company”) contained in this document have been provided for investorsconvenience only and have not been audited by an independent auditor. Therefore, certain part(s) of this document are subject to change upon the audit outcome. This document contains “forward-looking statements” – that is, statements related to future, not past, events. In this context, “forward-looking statements” often address our expected future business and financial performance, and often contain words such as “expects,” “anticipates,” "intends,” "plans,” "believes,” "seeks,” or "will." “Forward-looking statements" by their nature address matters that are, to different degrees, uncertain. For us, particular uncertainties which could adversely or positively affect our future results include the behavior of financial markets, the Company’s strategic actions, unanticipated dramatic developments in our major business conditions, and numerous other matters at the national and international levels which could affect our financial results. These uncertainties may cause our actual results to be materially different from those expressed in this document.
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131 122 149 84 112 18.3% 17.6% 18.7% 12.9% 14.9% 2Q25 3Q25 4Q25 1Q26 2Q26 2 [Revenue] KRW 749.2bn(QoQ 15.0% ▲ / YoY 4.4% ▲) [EBITDA] KRW 112.0bn(QoQ 33.5% ▲ / YoY 14.6% ▼) - Revenue and EBITDA increased QoQ, driven by revenue growth from existing titles and the launch of new games (The Seven Deadly Sins: Origin, SOL: enchant, etc.) - EBITDA Margin 14.9% (D&A KRW 31.9bn) Revenue EBITDA(Unit: KRW bn) (Unit: KRW bn) QoQ 15.0% ▲ YoY 4.4% ▲ QoQ 33.5% ▲ YoY 14.6% ▼ 2Q26 EARNINGS GAME PORTFOLIO2Q26 EARNINGS REVENUE BREAKDOWN BY REGION / GENRE MAJOR COST STRUCTURE APPX) CONSOLIDATED FINANCIAL STATEMENTSNEW LINEUPS 718 696 798 652 749 2Q25 3Q25 4Q25 1Q26 2Q26
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Operating Profit Net Profit Net Profit (Controlling) [Profit] Operating Profit KRW 80.1bn, Net Profit KRW 203.9bn, Net Profit (Controlling) KRW 197.6bn - Net profit includes the gain on disposal of G-Tower, etc. 3 (Unit: KRW bn) (Unit: KRW bn)(Unit: KRW bn) 2Q26 EARNINGS GAME PORTFOLIO2Q26 EARNINGS REVENUE BREAKDOWN BY REGION / GENRE MAJOR COST STRUCTURE APPX) CONSOLIDATED FINANCIAL STATEMENTSNEW LINEUPS 101 91 111 53 80 14.1% 13.1% 13.9% 8.1% 10.7% 2Q25 3Q25 4Q25 1Q26 2Q26 160 41 (50) 211 204 22.3% 5.8% -6.3% 32.4% 27.2% 2Q25 3Q25 4Q25 1Q26 2Q26 160 38 (48) 210 198 22.3% 5.4% -6.1% 32.2% 26.4% 2Q25 3Q25 4Q25 1Q26 2Q26
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9% 7% 7% 7% 7% 5% 5% 4% 3% 3% 3% 3% 3% 3% 31% 마블 콘테스트 오브 챔피언스 일곱 개의 대죄: Origin 랏차슬롯 잭팟월드 캐시프렌지 일곱 개의 대죄: GRAND CROSS 뱀피르 세븐나이츠 리버스 SOL: enchant RF 온라인 넥스트 레이븐2 스톤에이지 키우기 나 혼자만 레벨업:ARISE 몬길: STAR DIVE 기타 4 GAME PORTFOLIO • Top revenue generators were evenly distributed: MARVEL Contest of Champions 9%, The Seven Deadly Sins: Origin 7%, Lotsa Slots 7%, Jackpot World 7%, Cash Frenzy 7%, The Seven Deadly Sins: GRAND CROSS 5%,etc. MARVEL Contest of Champions Lotsa Slots RF ONLINE NEXT The Seven Deadly Sins: GRAND CROSS Solo Leveling: ARISE Seven Knights Re:BIRTH OthersRaven2VAMPIR GAME PORTFOLIO2Q26 EARNINGS REVENUE BREAKDOWN BY REGION / GENRE MAJOR COST STRUCTURE APPX) CONSOLIDATED FINANCIAL STATEMENTSNEW LINEUPS StoneAge: Idle Adventure The Seven Deadly Sins: Origin SOL: enchant Jackpot World Cash Frenzy MONGIL: STAR DIVE
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33% 34% 33% 40% 35% 42% 34% 42% 37% 42% 18% 22% 18% 16% 17% 7% 10% 7% 7% 6% 2Q25 3Q25 4Q25 1Q26 2Q26 35% 34% 39% 41% 39% 34% 32% 23% 21% 22% 12% 11% 12% 13% 13% 7% 8% 12% 12% 10% 6% 8% 7% 7% 9% 6% 7% 7% 6% 7% 66% 68% 77% 79% 78% 2Q25 3Q25 4Q25 1Q26 2Q26 5 REVENUE BREAKDOWN BY REGION / GENRE • The proportion of overseas revenue was 78% (QoQ -1%P) diversified across N.A. 39%, Korea 22%, Europe 13%, SEA 10%, Japan 9% and others 7% • Genre portfolio showed diversification across RPG 42%, casual games 35%, MMORPG 17% and others 6% Revenue Breakdown by Region Revenue Breakdown by Genre Others Japan South East Asia Europe Korea % of Overseas Revenue North America Others MMORPG RPG Casual Games GAME PORTFOLIO2Q26 EARNINGS REVENUE BREAKDOWN BY REGION / GENRE MAJOR COST STRUCTURE APPX) CONSOLIDATED FINANCIAL STATEMENTSNEW LINEUPS
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242 (33.8%) 225 (32.3%) 252 (31.6%) 201 (30.8%) 236 (31.4%) 2,356 2,356 31.4% 175 (24.4%) 170 (24.5%) 182 (22.8%) 168 (25.7%) 183 (24.4%) 1,825 24.4% 1,825 135 (18.9%) 145 (20.9%) 179 (22.4%) 168 (25.8%) 184 (24.5%) 24.5% 1,835 1,835 64 (8.8%) 65 (9.2%) 74 (9.3%) 62 (9.6%) 68 (9.0%) 677 677 677 617 605 687 599 669 2Q25 3Q25 4Q25 1Q26 2Q26 마케팅비 인건비 지급수수료 지급수수료 인건비 마케팅비 기타 (상각비 포함) 6 • Marketing Costs KRW183.5bn (QoQ 9.1% ▲ / YoY 35.5% ▲) - Marketing costs increased QoQ due to the launch of new titles (MONGIL: STAR DIVE, SOL: enchant, etc.) • Labor Costs KRW 182.5bn (QoQ 8.9% ▲ / YoY 4.3% ▲) - Labor costs increased QoQ as a result of a salary increase • Commission KRW235.6bn (QoQ 17.3% ▲ / YoY 2.8% ▼) - Commission-to-revenue ratio increased QoQ, driven by a higher revenue mix of external IP games [Operating Cost] KRW 669.1bn(QoQ 11.8% ▲ / YoY 8.5% ▲) <Key Factors in Major Cost Changes> MAJOR COST STRUCTURE (Unit: KRW bn) LaborMarketing Commission * Proportion to the revenue (%) ※ 2Q26 Other Cost: D&A KRW 31.9bn, Other fees KRW 35.6bn Commission Labor Marketing Other (Inc. D&A) GAME PORTFOLIO2Q26 EARNINGS REVENUE BREAKDOWN BY REGION / GENRE MAJOR COST STRUCTURE APPX) CONSOLIDATED FINANCIAL STATEMENTSNEW LINEUPS
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NEW LINEUPS • In 2H26, 3 new games including Solo Leveling: KARMA, Shangri-La Frontier: The Seven Colossi and PROJECT AEGIS are set to launch 7 PCMobile Console GAME PORTFOLIO2Q26 EARNINGS REVENUE BREAKDOWN BY REGION / GENRE MAJOR COST STRUCTURE APPX) CONSOLIDATED FINANCIAL STATEMENTSNEW LINEUPS 2H26 Solo Leveling: KARMA Global Roguelite Action RPG Shangri-La Frontier: The Seven Colossi PROJECT AEGIS Japan Collectible RPG Global Collectible RPG
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8 Consolidated Income Statement Consolidated Statement of Financial Position GAME PORTFOLIO2Q26 EARNINGS REVENUE BREAKDOWN BY REGION / GENRE MAJOR COST STRUCTURE APPX) CONSOLIDATED FINANCIAL STATEMENTSNEW LINEUPS (KRW bn) 2Q25 3Q25 4Q25 1Q26 2Q26 R evenue 718 696 798 652 749 Commission 242 225 252 201 236 Labor Cost 175 170 182 168 183 Marketing Cost 135 145 179 168 184 Other Costs (exc. D&A) 34 33 36 31 36 EB ITDA 131 122 149 84 112 Margin (%) 18.3% 17.6% 18.7% 12.9% 14.9% D&A 30 32 38 31 32 Operati ng Income 101 91 111 53 80 Margin (%) 14.1% 13.1% 13.9% 8.1% 10.7% Non-Operating Income&Cost 89 (35) (108) 224 185 P re-tax P rofi t 190 56 3 277 266 Tax 30 15 53 66 62 Net P rofi t 160 41 (50) 211 204 Net P rofi t (control l i ng) 160 38 (48) 210 198 Margin (%) 22.3% 5.4% -6.1% 32.2% 26.4% (KRW bn) 2Q25 3Q25 4Q25 1Q26 2Q26 Current Assets 1,110 1,119 1,257 1,342 1,292 Cash and Cash Equivalents 513 591 689 756 810 Accounts Receivable 271 258 281 260 298 Other Current Financial Assets 238 191 188 245 98 Other Current Assets 88 79 99 81 87 Non-Current Assets 6,715 6,861 6,837 6,980 6,885 Investment Assets 2,963 3,028 3,052 3,075 3,172 Intangible Assets 2,863 2,937 2,858 2,977 2,993 Tangible Assets 440 453 454 452 328 Other Non-Current Assets 450 443 473 475 392 Total Assets 7,825 7,980 8,094 8,322 8,177 Current Li abi l i ti es 1,617 1,770 1,901 1,955 1,518 Accounts Payable 25 22 24 19 30 Short-term Debt 750 736 761 763 306 Other Current Financial Liabilities 534 675 730 793 701 Other Current Liabilities 308 338 386 380 481 Non-Current Li abi l i ti es 748 751 701 555 637 Other Non-Current Financial Liabilities 475 487 439 295 368 Other Non-Current Liabilities 273 264 261 259 270 Total Li abi l i ti es 2,365 2,521 2,601 2,510 2,155 Total Equi ty 5,460 5,459 5,492 5,812 6,022
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Thank You