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3Q 2026 Earnings Results Nov. 5th, 2026
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DISCLAIMER 1 The financial information included in this document are consolidated earnings results based on K-IFRS. The “financial results for 3Q 2026” for Netmarble (the “Company”) contained in this document have been provided for investorsconvenience only and have not been audited by an independent auditor. Therefore, certain part(s) of this document are subject to change upon the audit outcome. This document contains “forward-looking statements” – that is, statements related to future, not past, events. In this context, “forward-looking statements” often address our expected future business and financial performance, and often contain words such as “expects,” “anticipates,” "intends,” "plans,” "believes,” "seeks,” or "will." “Forward-looking statements" by their nature address matters that are, to different degrees, uncertain. For us, particular uncertainties which could adversely or positively affect our future results include the behavior of financial markets, the Company’s strategic actions, unanticipated dramatic developments in our major business conditions, and numerous other matters at the national and international levels which could affect our financial results. These uncertainties may cause our actual results to be materially different from those expressed in this document.
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2 [Revenue] KRW 634.7bn (QoQ 15.3% ▼ / YoY 8.8% ▼) [EBITDA] KRW 80.0bn (QoQ 28.6% ▼ / YoY 34.6% ▼) - Revenue and EBITDA decreased QoQ, reflecting delays in new title launches - EBITDA Margin 12.6% (D&A KRW 29.6bn) Revenue EBITDA(Unit: KRW bn) (Unit: KRW bn) 3Q26 EARNINGS GAME PORTFOLIO3Q26 EARNINGS REVENUE BREAKDOWN BY REGION / GENRE MAJOR COST STRUCTURE APPX) CONSOLIDATED FINANCIAL STATEMENTSNEW LINEUPS 696 798 652 749 635 3Q25 4Q25 1Q26 2Q26 3Q26 QoQ 15.3% ▼ YoY 8.8% ▼ 122 149 84 112 80 17.6% 18.7% 12.9% 14.9% 12.6% 3Q25 4Q25 1Q26 2Q26 3Q26 QoQ 28.6% ▼ YoY 34.6% ▼
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Operating Profit Net Profit Net Profit (Controlling) [Profit] Operating Profit KRW 50.4bn, Net Profit KRW 22.2bn, Net Profit (Controlling) KRW 20.1bn - Net profit decreased due to the high base effect from the G-Tower disposal gain recognized in 2Q 3 (Unit: KRW bn) (Unit: KRW bn)(Unit: KRW bn) 3Q26 EARNINGS GAME PORTFOLIO3Q26 EARNINGS REVENUE BREAKDOWN BY REGION / GENRE MAJOR COST STRUCTURE APPX) CONSOLIDATED FINANCIAL STATEMENTSNEW LINEUPS 91 111 53 80 50 13.1% 13.9% 8.1% 10.7% 7.9% 3Q25 4Q25 1Q26 2Q26 3Q26 41 (50) 211 204 22 5.8% -6.3% 32.4% 27.2% 3.5% 3Q25 4Q25 1Q26 2Q26 3Q26 38 (48) 210 198 20 5.4% -6.1% 32.2% 26.4% 3.2% 3Q25 4Q25 1Q26 2Q26 3Q26
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8% 8% 8% 7% 7% 7% 5% 4% 4% 3% 3% 3% 33% SOL: enchant 마블 콘테스트 오브 챔피언스 랏차슬롯 캐시프렌지 잭팟월드 RF 온라인 넥스트 뱀피르 일곱 개의 대죄: Origin 일곱 개의 대죄: GRAND CROSS 세븐나이츠 리버스 레이븐2 나 혼자만 레벨업:ARISE 기타 4 GAME PORTFOLIO • Top revenue generators were SOL: enchant 8%, MARVEL Contest of Champions 8%, Lotsa Slots 8%, Cash Frenzy 7%, Jackpot World 7%, RF ONLINE NEXT 7%, VAMPIR 5%,etc. MARVEL Contest of Champions Lotsa Slots RF ONLINE NEXT The Seven Deadly Sins: GRAND CROSS Solo Leveling: ARISE Seven Knights Re:BIRTH OthersRaven2VAMPIR GAME PORTFOLIO3Q26 EARNINGS REVENUE BREAKDOWN BY REGION / GENRE MAJOR COST STRUCTURE APPX) CONSOLIDATED FINANCIAL STATEMENTSNEW LINEUPS The Seven Deadly Sins: Origin SOL: enchant Jackpot WorldCash Frenzy
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34% 39% 41% 39% 40% 32% 23% 21% 22% 25% 11% 12% 13% 13% 12% 8% 12% 12% 10% 10% 8% 7% 7% 9% 8% 7% 7% 6% 7% 5% 68% 77% 79% 78% 75% 3Q25 4Q25 1Q26 2Q26 3Q26 34% 33% 40% 35% 37% 34% 42% 37% 42% 32% 22% 18% 16% 17% 25% 10% 7% 7% 6% 6% 3Q25 4Q25 1Q26 2Q26 3Q26 5 REVENUE BREAKDOWN BY REGION / GENRE - Revenue share from Korea (+3%P QoQ) and MMORPG (+8%P QoQ) increased, driven by the full-quarter contribution of SOL: enchant(Korea), etc. - Revenue Proportion by Region N.A. 40%, Korea 25%, Europe 12%, SEA 10%, Japan 8% and others 5% - Revenue Proportion by Genre Casual games 37%, RPG 32%, MMORPG 25% and others 6% Revenue Breakdown by Region Revenue Breakdown by Genre Others Japan South East Asia Europe Korea % of Overseas Revenue North America Others MMORPG RPG Casual Games GAME PORTFOLIO3Q26 EARNINGS REVENUE BREAKDOWN BY REGION / GENRE MAJOR COST STRUCTURE APPX) CONSOLIDATED FINANCIAL STATEMENTSNEW LINEUPS
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225 (32.3%) 252 (31.6%) 201 (30.8%) 236 (31.4%) 209 (33.0%) 2,093 2,093 33.0% 170 (24.5%) 182 (22.8%) 168 (25.7%) 183 (24.4%) 170 (26.8%) 1,700 26.8% 1,700 145 (20.9%) 179 (22.4%) 168 (25.8%) 184 (24.5%) 143 (22.5%) 22.5% 1,427 1,427 65 (9.2%) 74 (9.3%) 62 (9.6%) 68 (9.0%) 62 (9.8%) 623 623 623 605 687 599 669 584 3Q25 4Q25 1Q26 2Q26 3Q26 마케팅비 인건비 지급수수료 지급수수료 인건비 마케팅비 기타 (상각비 포함) 6 • Marketing Costs KRW 142.7bn (QoQ 22.2% ▼ / YoY 1.8% ▼) - Marketing costs decreased QoQ due to delays in new game releases • Labor Costs KRW 170.0bn (QoQ 6.8% ▼ / YoY 0.2% ▼) - Labor costs decreased QoQ, reflecting a reduction in headcount • Commission KRW 209.3bn (QoQ 11.2% ▼ / YoY 6.9% ▼) - Commission-to-revenue ratio increased QoQ, driven by a higher revenue mix of external IP games [Operating Cost] KRW 584.3n (QoQ 12.7% ▼ / YoY 3.4% ▼) <Key Factors in Major Cost Changes> MAJOR COST STRUCTURE (Unit: KRW bn) LaborMarketing Commission * Proportion to the revenue (%) ※ 3Q26 Other Cost: D&A KRW 29.6bn, Other fees KRW 32.7bn Commission Labor Marketing Other (Inc. D&A) GAME PORTFOLIO3Q26 EARNINGS REVENUE BREAKDOWN BY REGION / GENRE MAJOR COST STRUCTURE APPX) CONSOLIDATED FINANCIAL STATEMENTSNEW LINEUPS
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NEW LINEUPS • In 2027, more than 13 new games are scheduled for launch • Planned China launches of existing titles (Solo Leveling: ARISE, KOF All Stars) PCMobile Console GAME PORTFOLIO3Q26 EARNINGS REVENUE BREAKDOWN BY REGION / GENRE MAJOR COST STRUCTURE APPX) CONSOLIDATED FINANCIAL STATEMENTSNEW LINEUPS WB All-Star Mayhem (PROJECT AEGIS) 2027 New Lineup Global / 2H27 Co-op Action EVILBANE Global / 2H27 Metroidvania PROJECT C Previously Announced Newly Announced Korea / 2H27 MMORPG Dark Priest Global / 2H27 4X Strategy PROJECT X PROJECT D Global / 1H27 Defense Strategy BAVEL PROTOCOL Global / 1H27 Action RPG Shangri-La Frontier: The Seven Colossi Japan / 1H27 Collectible RPG Korea, Japan / 1H27 Roguelite Action RPG Solo Leveling: KARMA Global / 1H27 Incremental RPG Global / 1H27 Casual Roguelite Guardian Tales: Dig Dot (PROJECT OCTOPUS) 7 WILDERINGS Global / 1H27 Action Roguelite Japan / 2H27 Subculture collectible RPG Pearl in Blue Global / 2H27 Casual Puzzle PROJECT M
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8 Consolidated Income Statement Consolidated Statement of Financial Position GAME PORTFOLIO3Q26 EARNINGS REVENUE BREAKDOWN BY REGION / GENRE MAJOR COST STRUCTURE APPX) CONSOLIDATED FINANCIAL STATEMENTSNEW LINEUPS (KRW bn) 3Q25 4Q25 1Q26 2Q26 3Q26 R evenue 696 798 652 749 635 Commission 225 252 201 236 209 Labor Cost 170 182 168 183 170 Marketing Cost 145 179 168 184 143 Other Costs (exc. D&A) 33 36 31 36 33 EB ITDA 122 149 84 112 80 Margin (%) 17.6% 18.7% 12.9% 14.9% 12.6% D&A 32 38 31 32 30 Operati ng Income 91 111 53 80 50 Margin (%) 13.1% 13.9% 8.1% 10.7% 7.9% Non-Operating Income&Cost (35) (108) 224 185 (31) P re-tax P rofi t 56 3 277 266 20 Tax 15 53 66 62 (3) Net P rofi t 41 (50) 211 204 22 Net P rofi t (control l i ng) 38 (48) 210 198 20 Margin (%) 5.4% -6.1% 32.2% 26.4% 3.2% (KRW bn) 3Q25 4Q25 1Q26 2Q26 3Q26 Current Assets 1,119 1,257 1,342 1,292 1,051 Cash and Cash Equivalents 591 689 756 810 660 Accounts Receivable 258 281 260 298 220 Other Current Financial Assets 191 188 245 98 87 Other Current Assets 79 99 81 87 85 Non-Current Assets 6,861 6,837 6,980 6,885 6,459 Investment Assets 3,028 3,052 3,075 3,172 3,063 Intangible Assets 2,937 2,858 2,977 2,993 2,655 Tangible Assets 453 454 452 328 319 Other Non-Current Assets 443 473 475 392 423 Total Assets 7,980 8,094 8,322 8,177 7,510 Current Li abi l i ti es 1,770 1,901 1,955 1,518 1,329 Accounts Payable 22 24 19 30 31 Short-term Debt 736 761 763 306 307 Other Current Financial Liabilities 675 730 793 701 694 Other Current Liabilities 338 386 380 481 297 Non-Current Li abi l i ti es 751 701 555 637 619 Other Non-Current Financial Liabilities 487 439 295 368 375 Other Non-Current Liabilities 264 261 259 270 244 Total Li abi l i ti es 2,521 2,601 2,510 2,155 1,948 Total Equi ty 5,459 5,492 5,812 6,022 5,562
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Thank You