Good afternoon, this is Claire Lee from KRAFTON's IR team. I first thank the investors and analysts for taking part in our Q1 2022 earnings release session. Please note that the results presented today are based on consolidated tentative numbers and is based on K-IFRS, and could be subject to changes upon an independent auditor's review. First, CFO Dongkeun Bae will brief us on major business and financial results. ์๋ ํ์ธ์. ํฌ๋ํํค CFO ๋ฐฐ๋ํ์ ๋๋ค. 2022๋ 1๋ถ๊ธฐ๋ PUBG PC ์๋น์ค ์ถ์ ์ค์ฃผ๋ , ๋ชจ๋ฐ์ผ ์ถ์ ์ฌ์ฃผ๋ ์ ๋ง์ ๊ฒ์์ ๋ผ์ดํ ์ฌ์ดํด ํ์ฅ์ ์ํ ์ ์ ๊ธฐ๋ฐ ๋ฐ ์ถฉ์ฑ๋ ํ๋, ์ฝํ ์ธ ์ฐจ๋ณํ, ์์ตํ ๋ ธ๋ ฅ ๊ฐํ๋ฅผ ๋ชฉํ๋ก ๋ชจ๋๊ฐ ์น์ดํ๊ฒ ๊ณ ๋ฏผํ ๋ถ๊ธฐ์์ต๋๋ค. ์ด๋ ๋๋ณด๋ค ์์ธกํ๊ธฐ ์ด๋ ค์ด ์ฌ์ ํ๊ฒฝ์๋ ๋ถ๊ตฌํ๊ณ ํฌ๋ํํค์ด ์ถ์ ํด ์จ ๊ฐ๋ฐ ์ญ๋๊ณผ ๋ผ์ด๋ธ ์๋น์ค ๋ ธํ์ฐ๋ ๋น์ ๋ฐํ๋ค๊ณ ์๊ฐํฉ๋๋ค. ๊ทธ ๊ฒฐ๊ณผ 1๋ถ๊ธฐ ์ฐ๊ฒฐ ๊ธฐ์ค ๋งค์ถ์ก์ ์ญ๋ ์ต๊ณ ๋ถ๊ธฐ ๋งค์ถ์ก์ ๊ฒฝ์ ํ์์ต๋๋ค. ํฌ๋ํํค์ ์ฌ์ ์ ์ฌ์ ํ ์ฑ์ฅํ๊ณ ๋ ์งํํ๊ณ ์์ต๋๋ค. ์ด์ ํฌ๋ํํค์ ๋ถ๊ธฐ ์์ ์ด์ต ๊ท๋ชจ๋ 2018๋ ์ฐ๊ฐ ์์ ์ด์ต ๊ท๋ชจ๋ฅผ ์ํํ๋ ์์ค์ผ๋ก ์ฑ์ฅํ์์ต๋๋ค. ์์ผ๋ก๋ ํฌ๋ํํค์ PUBG์ ์ฑ์ฅ์ ๋์ฑ ๊ฒฌ๊ณ ํ ํ๋ ํํธ, ์ 2์ ๊ธ๋ก๋ฒ ๋ฉ๊ฐ IP๋ฅผ ์ฐฝ์ํ๋ ๋ ธ๋ ฅ ๋ํ ์๋๋ฅผ ๋์ฌ๊ฐ ๊ฒ์ ๋๋ค. ์ด๋ฌํ ํฌ๋ํํค์ ๋์ ๊ณผ ์ ๋ ์ ํญ์ ์์ํด ์ฃผ์๋ ํฌ์์ ๋ฐ ์ ๋๋ฆฌ์คํธ ์ฌ๋ฌ๋ถ, ์ด์ ๊ณผ ๋ ธ๋ ฅ์ผ๋ก ํ์ ํด ์ฃผ์๋ ํฌ๋ํํค๊ณผ ๋ ๋ฆฝ ์คํ๋์ค์ ๋ชจ๋ ๊ตฌ์ฑ์ ์ฌ๋ฌ๋ถ๋ค๊ป ์ง์ฌ์ผ๋ก ๊ฐ์ฌ์ ๋ง์์ ๋๋ฆฝ๋๋ค. Good afternoon. This is CFO Dongkeun Bae. Q1 2022 marks the fifth anniversary of PUBG PC launch and fourth anniversary of mobile launch. To expand the game life cycle, we have given a lot of thought to enhance user bases and loyalty, differentiate content, and strengthen profit this quarter. Despite the ever difficult to predict business conditions, KRAFTON's accumulated development capabilities and live service knowhow shone through. As a result, consolidated revenue recorded the best ever quarterly number. KRAFTON's business is still growing and evolving. Our quarterly operating profit now exceeds yearly operating profit of 2018. Going forward, KRAFTON will further cement the growth of PUBG and expedite our efforts to introduce a second global mega IP. Investors and analysts who support KRAFTON such challenge and beliefs, members of KRAFTON, and indie studios who dedicate their passion and efforts, I sincerely thank you all. ๊ทธ๋ผ ์ฃผ์ ์ฌ์ ์ฑ๊ณผ์ ๋ํด ๊ตฌ์ฒด์ ์ผ๋ก ๋ง์๋๋ฆฌ๊ฒ ์ต๋๋ค. Now, I will present to you the details of our major business results. ๋จผ์ PC console์ ๋ํด์ ๋ง์๋๋ฆฌ๊ฒ ์ต๋๋ค. ์ด๋ฒ 1์ ์งํ๋ PUBG PC console์ ๋ฌด๋ฃํ ์ ํ์ ์ ๊ท ์ ์ ์ ์ ์ ๋ฌผ๋ก ๋ณต๊ท ์ ์ ์๋ ํฐ ์ํฅ์ ๋ฏธ์ณค์ต๋๋ค. ํนํ ๋ณต๊ท ์ ์ ์ ๊ฒฝ์ฐ 121์ผ ์ด์ ์ดํํ๋ ์ฅ๊ธฐ ์ดํ ์ ์ ์ค ์๋น์๊ฐ ์ด๋ฒ ๋ฌด๋ฃํ ์ ํ์ ํตํด ๋ณต๊ทํ ๊ฒ์ ์๋นํ ๊ณ ๋ฌด์ ์ ๋๋ค. ๊ฒฐ๊ณผ์ ์ผ๋ก 1๋ถ๊ธฐ PC console์ ํ๊ท MAU ํธ๋ํฝ์ ์ง์ ๋ถ๊ธฐ ๋๋น ์ธ ๋ฐฐ ๊ฐ๊น์ด ํ๋๋์๊ณ , ํ๊ท ์ ๋ฃ ๊ตฌ๋งค์ ์ ๋ํ ๋ ๋ฐฐ ์ด์ ํ๋๋์์ต๋๋ค. ๋ฌด๋ฃํ ์ดํ ๋ผ์ด๋ธ ์๋น์ค ์ธก๋ฉด์์๋ ์ ๊ท ์ ์ ๋ค์ ์ํํธ ๋๋ฉ๊ณผ ํจ๊ป ์ ์ ๊ธฐ๋ฐ ํ์ฅ์ ์ํ ๋ค์ํ ๋์ ์ ์ด์ด๊ฐ๋ฉฐ PUBG๋ฅผ ์ ์ ๋ค๊ณผ ํจ๊ป ๋ง๋ค์ด๊ฐ๋ค๋ ์ธ์์ ์ ํ์ ๋ชฉํ๋ก ํ๊ณ ์์ต๋๋ค. ์ต๊ทผ Sanhok ๋งต์ ์ถ์ ๋ฒ์ ๋ณต์์ด ์ ์ ๋ค์๊ฒ ๋์ ํธ์์ ๋ฐ์๊ณ , 3๋ถ๊ธฐ์ ์ ๊ท ๋ํ ๋งต Deston์ ์ถ์, ์ฐ๋ง Vikendi ๋งต์ renewal๊น์ง ํ์ฑํ ๋ํ ์ ๋ฐ์ดํธ์ ์ง์์ ์ธ collaboration, event ๋ชจ๋๋ฅผ ์ด์ด๊ฐ ๊ณํ์ ๋๋ค. ๋งค์ถ ์ธก๋ฉด์์๋ ์๋ ์ถ์ํ ์ฑ์ฅํ ๋ฌด๊ธฐ ์คํจ๊ณผ ๋๋ง์ ์์ ์ด ์์ ์ ๋งค์ถ์์ผ๋ก ์๋ฆฌ ์ก์๊ณ , ํ๋ฐ๊ธฐ์๋ ์๋ก์ด ์์ต ๋ชจ๋ธ๋ ์ถ๊ฐํ์ฌ ์ฑ์ฅ์ธ๋ฅผ ํค์๊ฐ ๊ฒ์ ๋๋ค. PUBG PC and console transition to free-to-play this January greatly influenced new user attraction and also the return of existing users. In the case of returning users, a significant number of users who were dormant for over 120 days have returned with our measure. This is quite encouraging. With that, PC and consoles MAU traffic has almost tripled compared to the previous quarter, and paying users have more than doubled. After the free service, new users have soft landed, and we're continuing various challenges to expand user bases. We aim to create a recognition that PUBG is created together with the users. The recent restoration of launch version of Sanhok map or rollback was well received by the users. Large scale new map Deston is scheduled for the third quarter, and Vikendi map renewal is to be ready by the end of the year. Robust large scale update and continued collaboration and event modes will continue. In terms of revenue, the growth type weapon skin that was launched last year and Your Shop has established themselves as a stable revenue source. The growth momentum will continue in the second half with the addition of new profit models. ๋ค์์ผ๋ก ๋ชจ๋ฐ์ผ ์ฌ์ ๋ถ๋ฌธ์ ์ฑ๊ณผ์ ๋ํด ๋ง์๋๋ฆฌ๊ฒ ์ต๋๋ค. Now, on the results of the mobile business. PUBG Mobile์ 1์ ์ํ Spider-Man๊ณผ์ IP collaboration ์ดํ ํ๊ท traffic๊ณผ ์ ๊ท user ์ ์ ๋ชจ๋ ๋ฐ๋ฑํ๋ ๋ชจ์ต์ ๋ณด์์ต๋๋ค. ์ง๋ 3์ ๋ง์ ์ด๋ค์ง Lamborghini์์ IP ํ์ ์ user๋ค์๊ฒ supercar collaboration์ด ์ฌ์ ํ ํฐ ์ธ๊ธฐ๋ฅผ ๋๋ฆฌ๊ณ ์์์ ๋ณด์ฌ์ฃผ์๊ณ , ์ถ์ 4์ฃผ๋ ๊ธฐ๋ ์ผ๋ก ์ดํํธ ๊ฐํ ์์ดํ , ์ฑ์ฅํ ์คํจ ์ ๊ทธ๋ ์ด๋ ๋จ๊ณ ํ์ฅ์ ์๋กญ๊ฒ ๋์ ํ์ฌ ๊ธ์ ์ ์ธ ๋ฐ์์ ์ป์์ต๋๋ค. ์ฌํด๋ถํฐ ์๋กญ๊ฒ ์ ์ฉ๋ ์๊ฐ์ ์ฐ์ถ๊ณผ ํจ๊ณผ๋ ์์ผ๋ก PUBG Mobile user๋ค์๊ฒ ์ ์ ํ ๊ฒ์ ํ๋ ์ด๋ ๋ฌผ๋ก ๊พธ๋ฏธ๋ ์ฌ๋ฏธ๋ฅผ ๋ํด์ค ๊ฒ์ ๋๋ค. ํนํ ์ด๋ฒ ๋ถ๊ธฐ ๋ชจ๋ฐ์ผ์์ ๋๊ฐ์ ๋ณด์ธ ๋ถ๋ถ์ Battlegrounds Mobile India BGMI์ ๋๋ค. ์ธ๋ ์๋น์ค๋ฅผ ํฌ๋ํํค์ด ์ง์ ํ๋ฉด์ ํ์งํ ์ ๋ต์ ์ถ์งํ๊ฒ ๋ค๊ณ ๋ง์๋๋ฆฐ ๋ฐ ์๊ณ , ์ค์ ์๋นํ ์ฑ๊ณต์ ์ผ๋ก ์ถ์งํด ์ค๊ณ ์์ต๋๋ค. ํ์ง ์ ๋ช influencer์ ๋ชฉ์๋ฆฌ๋ฅผ ๋ด์ Quick Voice์ ๊ฐ๊ฒฉ์ ๋ฏผ๊ฐํ ์ธ๋ user๋ค์ ์ํ INR 10 ์ํ๊ณผ ๊ฐ์ ํ์งํ ์ ๋ต์ ํ์ ์ด ์์ต์ฑ ์งํ๊ฐ ๋น ๋ฅด๊ฒ ์์นํ๊ณ ์๊ณ , 4์์๋ BGMI ์ฌ๋ฐ์นญ ์ดํ ์ญ๋ ์ต๊ณ ๋งค์ถ์ก์ ๊ธฐ๋กํ ๊ฒ์ผ๋ก ์๊ฐํ๊ณ ์์ต๋๋ค. ๋์๊ฐ BGMI๊ฐ ์ธ๋์์ ์งํํ ๊ฒ์ ์ค๋ ์๋ฐฉ CSR ์บ ํ์ธ์ด ์ต๊ทผ ๊ตญ์ ๊ด๊ณ ๋์์์ ์ด ์ฌ์ฏ ๊ฐ์ ๋ณธ์์ ์์ํ๋ฉฐ, ์ธ๋์์ ํฌ๋ํํค์ด ์ฌํ์ ์ผ๋ก๋ ์ฑ ์๊ฐ ์๋ ๊ธฐ์ ์ญํ ์ ์ถฉ์คํ ํ๊ณ ์์์ ์ฆ๋ช ํ์์ต๋๋ค. ๋ํ ์ธ๋์ ์ญ๋ ์๋ IT ๋ฏธ๋์ด ๊ธฐ์ ์ ๋ํ ์ ๋ต์ ํฌ์๋ฅผ ํตํด ์ง๋ ์ผ ๋ ๊ฐ ์ฝ 500๋ช ์ด์์ ์ง๊ฐ์ ๊ณ ์ฉ ํจ๊ณผ๋ฅผ ์ฐฝ์ถํ์ฌ, ํฌ๋ํํค์ ์ด์ ์ธ๋์์ ๋จ์ํ ๊ฒ์ ์ฌ์ ์๊ฐ ์๋ ๊ตญ๋ฏผ ๋ธ๋๋, ๊ฒ์ ์ฐ์ ์ ๋ฆฌ๋๋ก์ ํ์ง ๊ฒ์ ๋ฐ e์คํฌ์ธ ์ฐ์ ๋ฐ์ ์๋ ๊ธฐ์ฌํ๊ณ ์์ต๋๋ค. IP collaboration with the movie Spider-Man in January led to increase of average traffic and new user attraction. The IP collaboration with Lamborghini at the end of March clearly showed that co-collaboration with supercars is still well received by the users. To mark the fourth anniversary, effect enhancing items and growth type skin upgrade level expansion were introduced and received positive responses. The newly adopted visual production and effect this year will present new gameplay to PUBG Mobile users and add fun in personalization. BATTLEGROUNDS MOBILE INDIA or BGMI stood out in mobile this quarter. With KRAFTON directly servicing India, we are successfully pursuing a localization strategy. Quick Voice with the voice of a famous local influencer proved effective, and the 10 rupee goods for price-sensitive Indian users are some localization strategy examples. With these approaches, profitability indices such as paying users are rapidly growing, and we expect to see the best revenue in April since BGMI relaunch. The game addiction prevention CSR campaign that BGMI launched in India has received 6 prizes in international advertisement competitions. We proved that KRAFTON faithfully fulfills corporate social responsibilities. Our strategic partnership investment in capable IT and media companies in India has led to more than 500 direct and indirect employments in the past year. KRAFTON is not a simple game company in India. KRAFTON has become a household name, and as a game industry leader, is contributing to local game and e-sports industry development. New State Mobile์ 1๋ถ๊ธฐ ์ ๊ทน์ repositioning ๋ ธ๋ ฅ์ ์งํํ ๊ฒฐ๊ณผ, community ๋ฐ์๊ณผ user ์ถฉ์ฑ๋ ์งํ์์ ๊ธ์ ์ ํจ๊ณผ๊ฐ ์์์ต๋๋ค. 1๋ถ๊ธฐ ์ธ๋น ํ๋ ์ด ์๊ฐ์ ์ ๋ถ๊ธฐ ๋๋น 34%, ์ธ๋น ํ๋ ์ด ์นด์ดํธ ์๋ ์ ๋ถ๊ธฐ ๋๋น 37% ์ฆ๊ฐํ์์ต๋๋ค. New State์ ์ฌ๋ฆ ์ฑ์๊ธฐ๋ฅผ ์๋๊ณ ํ์ฌ ์ค๋นํ๊ณ ์๋ ์ ๊ท ๋งต ์ ๋ฐ์ดํธ๋ฅผ ํตํด user๋ค์ด ์ง๊ธ๊น์ง์๋ ๋ค๋ฅธ ์๋ก์ด ํํ์ ๋ฐฐํ๋ก์์ ๋๋ ์ ์๋๋ก ์ค๋น ์ค์ ์์ต๋๋ค. ํ session ์์์ ์ด๋ณด์์ ์๋ จ์ ๋ชจ๋๊ฐ ํจ๊ป ์ฆ๊ธธ ์ ์๋ New State๋ง์ ๋ฐ์ง๊ฐ ๋์น๋ ๊ฒฝํ์ ์ ์ธ๊ณ user๋ค์๊ฒ ์ ์ฌํ๊ณ ์ ํฉ๋๋ค. An aggressive repositioning effort for New State Mobile in Q1 led to positive results from communities and in user loyalty indices. With that, per person play time in Q1 increased 34% QOQ, and per person play count has increased 37% QOQ. A new map update is being readied for the summer high season. We are preparing so that the users will feel a new type of battle royale. New State will present to the global audience a thrilling experience for both experienced and new users in a single session where everyone can enjoy. ์ด์ด์ ํฌ๋ํํค์ด ์งํํ๊ณ ์๋ ์ ์๊ณผ ์ ์ฌ์ ์ฐ๊ตฌ ๋ถ์ผ์ ๋ํด ์ค๋ช ๋๋ฆฌ๊ฒ ์ต๋๋ค. Now on our new titles and new business researches. ์ฌํด๋ ํฌ๋ํํค์ด ๊ทธ๋์ ์ค๋นํด ์จ ์ฐฝ์์ ์ด๊ณ ๋ค์ํ ์ ์ ๋ผ์ธ์ ์ค์์๋ ํนํ ๋ถ๋ฏธ์ ์์นํ ๋ ๊ฐ์ Triple-A ๋ ๋ฆฝ ์คํ๋์ค์์ ๊ฐ๋ฐ๋, ์๊ตฌ๊ถ์์ ์ธ๊ธฐ ๋์ ์ฅ๋ฅด, ๋ฉํฐํ๋ซํผํฅ ์ ์๋ค์ด ์ถ์๋๋ ํด์ ๋๋ค. ํ๋ฐ๊ธฐ ์ถ์ ์์ ์ธ Unknown Worlds์ Project M๊ณผ Striking Distance์ The Callisto Protocol, ๋ ์ ์ ๋ชจ๋ ์ด๋ฒ 1๋ถ๊ธฐ์๋ ์ฝ์ด ๊ฒ์ ํ๋ ์ด์ ์์ต ๋ชจ๋ธ ๊ฐ์ ์ ์ง์คํ์ฌ ๋๋ ทํ ๊ฐ๋ฐ ์ฑ๊ณผ๊ฐ ์์์ต๋๋ค. ํนํ The Callisto Protocol์ ๊ฒฝ์ฐ ๊ณง ์ถ์ ์ผ์ ์ ๊ณต์ ๋ฐํํ๊ณ ์ฌ์ ์บ ํ์ธ์ ๋ณธ๊ฒฉ์ ์ผ๋ก ์ ๊ฐํ ๊ณํ์ผ๋ก, ์ฌํด ๊ธ๋ก๋ฒ ์์ฅ์์ ๊ฐ์ฅ ๊ธฐ๋๋๋ ์ ์ ์ค ํ๋์ธ ๋งํผ ์ ๋๋ฆฌ์คํธ ํฌ์์ ์ฌ๋ฌ๋ถ๊ป์๋ ๋ง์ผํ ๋จ๊ณ์์๋ถํฐ ๋ถ๋ฏธ ์คํ๋์ค์ ํธ๋ฆฌํ์์ด ๊ฒ์ ์ถ์๊ฐ ์ด๋ฐ ๋๋์ด๊ตฌ๋ ํ๋ ๊ท๋ชจ๊ฐ๊ณผ ์ค๋ ์ ๋๋ผ์ค ์ ์์ ๊ฒ์ผ๋ก ๊ธฐ๋ํฉ๋๋ค. This year, we expect launches of multi-platform bound new titles of genres that are popular in the West that have been developed in two AAA independent studios located in North America. Project M from Unknown Worlds is expecting a launch in the second half, as is The Callisto Protocol by Striking Distance. The two new titles have focused on core game ability and profit model improvement and have shown clear results. Launch marketing will begin in earnest for The Callisto Protocol with date announcement. It is one of the most anticipated titles in the global market. From the marketing S-stage onwards, analysts and investors will recognize the difference of an AAA game launch from a North American studio in both scale and hype. ์ด์ด์ 2020๋ 4์ ์์ํ ์ ํฌ Special Project Two๋ ๋ฅ๋ฌ๋์ ๊ธฐ๋ฐ์ผ๋ก ์๋ก์ด ๊ฒ์ ํ๋ ์ด, ์๋ค๋ฅธ ์ ์ ๊ฒฝํ์ ์ฐพ์๋ด๋ ์คํ์ ์ฑ๊ฒฉ์ Project Incubating ์กฐ์ง์ ๋๋ค. ํ์ฌ ์ด์๋๊ณ ์๋ ์ธ ๊ฐ์ ๋ฐฐ์น ์ค ๊ฐ์ฅ ์ฒ์ ์์๋ ๋ฐฐ์น, ๊ทธ ์ฒซ ๋ฒ์งธ์ ๋ ๊ฐ์ ๊ฒ์ WishTalk๊ณผ Funda๊ฐ Steam ํ๋ซํผ์์ Public Test๋ฅผ ์งํ ์ค์ ์์ต๋๋ค. ๋จผ์ WishTalk์ ์ ์ ์ ๋ฅ๋ฌ๋ ์ธ์ด ๋ชจ๋ธ์ ํ์ฉํ ์ฅ๋๊ฐ ์บ๋ฆญํฐ๊ฐ ์น๊ตฌ๊ฐ ๋์ด์ ์จ๊ฒจ์ง ์ด์ผ๊ธฐ๋ฅผ ์ฐพ์๊ฐ๋ ์์ ๋ํ๊ฐ ๊ฐ๋ฅํ ์ฑํ ํ ์์ ์๋ฎฌ๋ ์ด์ ๊ฒ์์ ๋๋ค. ๋ ๋ค๋ฅธ ๊ฒ์ Funda๋ ์ธ๊ณ ์ต์ด AI๊ฐ ์์ฑํ๋ ๋ฌดํ ํผ์ฆ์ ์ฆ๊ธธ ์ ์๋ ์์ ํผ์ฆ ๊ฒ์์ผ๋ก, Nanda๋ผ๋ AI๊ฐ ์ค์๊ฐ์ผ๋ก ๋งต์ ์์ฑํ๊ธฐ ๋๋ฌธ์ ์ ์ ๊ฐ ์ด์ ๋งต์์ ์ด๋ค ๋ฐฉ์์ผ๋ก ๋ฌธ์ ๋ฅผ ํ์๋์ง์ ๋ฐ๋ผ ์ด๋ฅผ ๋ฐ์ํ ์๋ก์ด ๋งต์ ๊ณ์ ๋ง์ฃผํ๊ฒ ๋ฉ๋๋ค. ์ด๋ฌํ ๋ฅ๋ฌ๋ ๊ฒ์ ๊ธฐ์ ์ ์์ง์ ๊ทน์ด๊ธฐ ๋จ๊ณ์ง๋ง ๋จธ์ง์์ ๋ค์ํ ๋ฐฉ๋ฒ์ผ๋ก ์ค์ ๊ฒ์์ ์ ์ฉ๋ ๊ฒ์ ๋๋ค. ํฌ๋ํํค์ ๋ฅ๋ฌ๋ ๊ธฐ์ ์ ๊ธฐ์กด์ ๊ฒ์ ์ ์ ๊ธฐ๊ฐ, ์ธ๋ ฅ ๋ถ๋ด ๋ฑ๋ ์ค์ฌ์ค ์ ์๊ฒ ์ง๋ง, ๋ฌด์๋ณด๋ค ์ฐ๋ฆฌ๊ฐ ์ฌํ ๊ฒฝํํด ๋ณด์ง ๋ชปํ ์๋ก์ด ์ฌ๋ฏธ๋ฅผ ์ฐฝ์ํ ์ ์๋ ํ์ ์ ์ธ ๊ฒ์ IP, ์๋ก์ด ์ฅ๋ฅด๋ฅผ ๊ตฌํ ๊ฐ๋ฅ์ผ ํ ๊ฒ์ด๊ณ , ๊ฒ์ด๋จธ๋ค์๊ฒ๋ ์ ์ ๋ฐ์๊ณผ ํ๋ ์ด ํจํด์ ๋ฐ๋ผ ์งํํ๋ ๋ชฐ์ ๊ฐ ๋์น๋ ๊ฒ์ ๊ฒฝํ์ ์ ๊ณตํ ๊ฒ์ ๋๋ค. Special Project II that started in 2020 April is an experimental incubation organization based on deep learning and seeks new gameplay and new user experience. Two titles in batch one, WishTalk and Funda, are currently undergoing a public test on Steam platform. There are currently three batches running, and batch one was first to start. Users and toy characters that uses deep learning language model becomes friends and searches hidden stories in WishTalk. It is a chatting social simulation game that allows free conversation. Funda is a social puzzle game that provides infinite puzzles created by AI. This is the first of its kind in the world. AI Nanda creates maps on a real-time basis, and new maps are continuously created according to how the user solved the puzzle in the previous maps. Such deep learning game technology is still in its infancy, but will be applied to real games in various ways in the near future. Such deep learning technology could lessen game production time and labor costs, but more than that, it will provide new fun that we have never experienced before. It will allow the creation of an innovative game IP and the birth of new genres. It will give gamers an immersive game experience that evolves according to user response and play patterns. ์ง๋ 2์ ๋ฐํํ Web 3.0 Metaverse Platform์ ZEPETO๋ฅผ ์ด์ํ๋ NAVER Z์ ํ์ฌ JV ๋ฒ์ธ์ ์ค๋ฆฝ ์ค์ ์์ต๋๋ค. ๊ทธ๋์ NFT ๊ด๋ จ ์ฐ๊ตฌ๋ฅผ ํด์จ ํฌ๋ํํค์ ๋ด๋ถ ์ธ๋ ฅ๊ณผ ๋ฐฐํ๊ทธ๋ผ์ด๋๋ฅผ ํฌํจํ ๋ค์ํ ๊ฒ์ ๊ฐ๋ฐ ๊ฒฝํ์ ๊ฐ์ง Unreal Engine Specialist 50๋ช ์ผ๋ก ๊ตฌ์ฑ๋ ๋ณ๋ ์กฐ์ง์ด ๋ฌด์ํ ๋ง์ Interactive World๋ฅผ ๊ตฌํํ ์ ์๋ Sandbox Tool์ ๋์์ธํ๊ณ ์์ต๋๋ค. ๋ด๋ 1๋ถ๊ธฐ ์ํ ํ ์คํธ๋ฅผ ๋ชฉํ๋ก ํ๊ณ ์์ผ๋ฉฐ, ์ด๋ฅผ ์์์ผ๋ก ํฌ๋ํํค์ด ์งํฅํ๋ Create-to-Earn ์ํ๊ณ๋ฅผ ๋ณธ๊ฒฉ์ ์ผ๋ก ์๊ฐํ๊ณ ์ ํฉ๋๋ค. Lastly, as for the Web 3.0 Metaverse Platform announced last February, we are currently in the process of establishing a joint venture with NAVER Z that operates ZEPETO. A 50-person-strong separate team comprised of in-house talent who have been researching NFT and Unreal Engine specialists who have developed various titles, including BATTLEGROUNDS, is developing mini game and sandbox editing tool that could run it. We aim for an alpha test in Q1 2023, and with that will in earnest introduce a create-to-earn ecosystem that we strive for. That completes our presentation on major business results. Now we'll move on to talk about our financial results for Q1 2022. Yeah. Yes, the aforementioned business results are feeding into our financial results as well. That completes our presentation on major business results. Now we'll move on to talk about our financial results for Q1 2022. Yes. The aforementioned business results are feeding Yes. The aforementioned business results are feeding into our financial results as well. Yes. First, I will brief you on our revenue. On a consolidated basis, our Q1 revenue increased QOQ 18% and YOY 14% at KRW 523.0 billion. If I may talk about our PC business first, our consolidated revenue in Q1 recorded KRW 106.1 billion, which is a 61% increase YOY. The starter pack that was launched after free-to-play, and also the compensation package and its free G-Coin had their influence on the numbers. However, even with those influences, our PC business recorded a revenue number around KRW 100 billion and recorded a 61% growth rate over the previous year. However, if we may compare this to our previous quarter numbers, because of the free G-Coin usage increase, our revenue numbers show a slight decrease on a QOQ basis, but this is a temporary thing. With the free G-Coin being digested and with more payments taking place, we believe that our revenue numbers will expand going forward. Uh, Now, on our mobile section. On a consolidated basis, Q1 revenue for mobile increased 30% QOQ and 5% YOY at KRW 394.59 billion. Well, COVID-19 has become a new norm nowadays, and the traffic accordingly shows more signs of stability. Based on our strong live service basis with PUBG, and thanks to our efforts to enhance user interest and loyalty, our revenue for mobile has increased both on a QOQ and a YOY basis. In particular, for BGMI, we have targeted tailored products targeting both the low-paying and the high-paying users. These introductions have gained a lot of traction. Surrounding or centering around the high-value loyal users, we are seeing our revenue numbers rapidly. Uh, Now, on our console business, on a consolidated basis, our revenue from console recorded KRW 15 billion. It's a 124% increase QOQ and 274% increase YOY. With transition to free play, we saw console traffic for PUBG increase very rapidly. With the inclusion effect of Unknown Worlds, that was included starting December last year, we saw the number increase both on a QOQ basis and a YOY basis. Lastly, for other revenues, due to the lack of large scale e-sports events, we saw the number decrease 70% on a QOQ basis and 51% on a YOY basis, standing at KRW 5.9 billion. Uh, Now I will talk about our consolidated operating expenses and operating profit. In Q1, our operating expense was decreased KRW 190 billion over the previous quarter and KRW 22.7 billion over the previous year at KRW 211.1 billion. If I may talk about our labor cost first. With the growth of our business, we saw our headcount grow and with the consolidation of our subsidiary, we saw the labor cost increase KRW 15.7 billion compared to the previous quarter. On a yearly basis, it saw a rise by KRW 25.8 billion. After the merger of PUBG and KRAFTON, the people who were entitled to incentives increased. With that, we saw a rise in the number. As for app commissions and fees and COGS, with the free-to-play for PC services, we saw this number decrease KRW 6.1 billion over the previous quarter. On a year basis, with PC revenue and enhanced publishing lineup increase, we saw the number increase by KRW 15.8 billion. Now on fees and commissions paid. We had two global esports events, PGIS and PGC, taking place in the first quarter and the fourth quarter last year. However, this first quarter we did not have this event, and the related cost or expense has seen a decrease. On a quarterly basis, we saw a decrease by KRW 62.1 billion Korean won, and on a YOY basis, we saw a decrease by KRW 20.2 billion Korean won. As for advertisement and promotions, well, with free play for PC and console and with the launch of new games in the previous quarter, well, the largely executed marketing expenses were eliminated. With that, our number compared to the previous quarter decreased by KRW 28.9 billion. On a YOY basis, we saw an increase by KRW 10 billion. As for stock compensation costs, well, in the last quarter, we had the one-off cost related to share grant for employees. With the share price decrease at the earlier part of this year, we saw a reversal effect. Compared to the previous quarter, well, the number changed by KRW 112.2 billion. On a YOY basis, the number decreased by KRW 63.3 billion with KRW 53.2 billion. In conclusion, Q1 OP, well, thanks to our normalization of cost, that was supported by a strong revenue and sales number. Well, the OP number grew 626% QOQ. On a YOY basis, the growth was at 37%, recording KRW 311.9 billion. Lastly, on our net profit for Q1. On a QOQ basis, it was a growth of 3,830%. On a YOY basis, it was a growth by 26% at KRW 245.2 billion. That concludes our presentation on 2022 Q1 results. Now we will entertain your questions. Due to time constraint, we will be receiving two questions per person. ์ง๋ฌธ์ ์ทจ์ํ์๋ ค๋ฉด ๋ณํ์ ์ด ๋ฒํผ์ ๋๋ฌ์ฃผ์๋ฉด ๋ฉ๋๋ค. Now Q&A session will begin. Please press star one, star and one if you have any questions. Questions will be taken according to the order you have pressed the number star one. For cancellation, please press star two, that is star and two on your phone. ์ฒ์์ผ๋ก ์ง๋ฌธํด ์ฃผ์ค ๋ถ์ ํฌ๋ ๋์ค์์ค์ ์ ์์ค ๋์ ๋๋ค. The first question will be provided by Soyun Shin from Credit Suisse. Please go ahead with your question. ํฌ๋ ๋์ค์์ค ์ฆ๊ถ์ ์ ์์ค์ ๋๋ค. ๋ ๊ฐ์ง ์ง๋ฌธ๋๋ฆฌ๊ณ ์ถ์๋ฐ์. ์ฒซ ๋ฒ์งธ๋ก ๋ชจ๋ฐ์ผ ๊ฒ์ ๊ด๋ จํด์ ์ฑ์ฅ์ด ๊ธฐ์กด PUBG์ ์์ต์ฑ ๊ฐํ๊ฐ ์ฃผ์ ์์ธ์ด์๋ ๊ฒ ๊ฐ์ต๋๋ค. ์ธ๋๋ ๋ง์ํด ์ฃผ์ จ๋๋ฐ ๊ทธ ์ธ์ ์ด๋ ์ง์ญ์์ ์ ๋ถ๊ธฐ ๋๋นํด์ ์ฑ์ฅ์ด ๋ง์ด ์์๋์ง ๊ถ๊ธํ๊ณ ์. ๊ทธ๋ค์์ PUBG IP๊ฐ ์๋์ ์ผ๋ก ์ข ๋น์๊ธฐ์ธ ์ด ๋ถ๊ธฐ ํฌํจํด์ ์ด๋ฐ ์์ต์ฑ ๊ฐํ๊ฐ ์ฅ๊ธฐ์ ์ผ๋ก๋ ์ฐ์ํฅํ๋ ๋ฐฉํฅ์ผ๋ก ์ ์ง๋ ์ ์๋์ง ๊ถ๊ธํฉ๋๋ค. ๋ ๋ฒ์งธ๋ก๋ ์ ์ Project M์ด๋ ์นผ๋ฆฌ์คํ ํ๋กํ ์ฝ ๋ง์ํด ์ฃผ์ จ๋๋ฐ์. ์ด๋ ์ ๋ ๋งค์ถ, ์๋๋ฉด ํ๋ฆฌ๋ ์นดํผ ์ซ์๋ฅผ ๊ธฐ๋ํ๊ณ ๊ณ์๋์ง ๋ง์ํด ์ฃผ์๋ฉด ๊ฐ์ฌํ๊ฒ ์ต๋๋ค. Yes, I have two questions. First is on your PUBG business. Well, I believe that your mobile business has grown largely thanks to your PUBG title. You've mentioned your stellar performance in India. What about the other regions? Well, were there other star players when it comes to PUBG Mobile? Could you talk about those regions' QOQ growth? I believe that traditionally Q2 is a low season for PUBG, even including the low seasonality effect, would you be seeing further growth when it comes to your PUBG title in terms of profitability? Now on to my second question. You did mention your new projects, including Project M and Callisto Project. What is the level of expected profit from these new projects? ์ฒซ ๋ฒ์งธ ์ง๋ฌธ์ด ์ง์ญ์ ์ผ๋ก ์ด๋ ์ง์ญ์ด ๊ฐ์ธ์๋์ง ๋ง์ํด ์ฃผ์ จ๋๋ฐ์. ์ ํฌ PUBG M ์๋น์ค๋ ๊ธ๋ก๋ฒ ์๋น์ค์ด๊ธฐ ๋๋ฌธ์, ํน๋ณํ 1๋ถ๊ธฐ์ ์ง์ญ๋ณ ํธ์ฐจ๊ฐ ๋ณํ๋ค๊ฑฐ๋ ๊ทธ๋ฐ ๋ถ๋ถ์ ์์๊ณ , ์ ์ง์ญ ๊ณ ๋ฅด๊ฒ ์ ํฌ๊ฐ ๊ธฐ๋ํ๋ ๋งํผ ํผํฌ๋จผ์ค๋ฅผ ๋๊ณ , ์๊น ๋ง์๋๋ ธ๋ค์ํผ ์ ํฌ๊ฐ ์ฃผ๋ชฉํ ๋งํผ ์ฑ์ฅํ๋ค๊ณ ์๊ฐํ๋ ๋ถ๋ถ์ ์ธ๋ BGMI๊ฐ ์๊ณ , ์ ์์๊ฒ ์ง๋ง ์ ํฌ ์ค๊ตญ ์์ฅ์ด ์ด์จ๋ 1๋ถ๊ธฐ๊ฐ ์ต๊ณ ์ฑ์๊ธฐ์ธ ์์ด ์์๊ธฐ ๋๋ฌธ์, ๊ทธ๋ฐ ์ง์ญ์์ ๊ฐ์ธ๋ฅผ ๋ง์ด ๋ณด์์ต๋๋ค. ๋ ๋ฒ์งธ ์ง๋ฌธ์ด PUBG IP๊ฐ ์๋์ ์ผ๋ก ์ด ๋ถ๊ธฐ๊ฐ ๋น์๊ธฐ์ธ๋ฐ ์ฅ๊ธฐ์ ์ผ๋ก ์ฐ์ํฅํ ์ ์์์ง ์ง๋ฌธ ์ฃผ์ จ๋๋ฐ์. ์ง๋ฌธ ์ฃผ์ ๊ฒ๊ฐ์ด ์ฌ์ค์ ์ผ๋ฐ์ ์ผ๋ก ๋ณด๋ฉด ์ด ๋ถ๊ธฐ๊ฐ 1๋ถ๊ธฐ ๋๋น ์ฑ์๊ธฐ ํจ๊ณผ๋ ๋ง์ด ์๋ฉธ๋ฉ๋๋ค. ๊ทธ๋ฐ๋ฐ 1๋ถ๊ธฐ ์ค์ ์ด ์๋๋ผ ์ด์ 4๋ถ๊ธฐ ์ค์ , 4์๋ฌ ์ ํฌ๊ฐ ์ด์ ์ ์ ์ค์ ์ ์ด๋ ๊ฒ ๋ณด๊ณ ์๋๋ฐ, ์ด์จ๋ ์ด์ BGMI ๋งค์ถ ์์นํญ๋ ํ๋๋๊ณ ์๋ ์ธก๋ฉด์ด ์๊ณ , ์ ์ ์ซ์, ์ ์ ํธ๋ํฝ์ ๊ฐ์๋ ์ด์ ์ฑ์๊ธฐ๊ฐ ์ง๋๋ฉด ์ข ์ค ์๋ ์๋๋ฐ, ์ ํฌ๊ฐ PUBG Mobile ์๋น์ค ๊ฐ์ ๊ฒฝ์ฐ ๋ค๋ ๊ฐ ์ด์ ์๋น์คํ๋ฉด์ ๊ฒฐ๊ตญ ๋งค์ถ๊ณผ ๊ด๋ จํด์๋ ๊ทธ ์๊ธฐ์ ์ด๋ค ์ฝ๋๋ณด๋ ์ด์ , ์ด๋ค ์ด๋ฒคํธ๋ ์์ดํ ์ด ์ถ์๋๋, ๊ทธ๋ฆฌ๊ณ ๊ทธ๊ฒ์ด ์ผ๋ง๋ ์ด์ ์ ์ ๋คํํ ์ดํํ๋๋๊ฐ ์ฌ์ค์ ์๋นํ ์ค์ํ ํฌ์ธํธ์ฌ์, ์ ํฌ๊ฐ ์๊ฐํ๊ธฐ์๋ ์ด์จ๋ ๊ทธ๋์ ๊ฒฝํ ์ถ์ ๋ ์๊ณ ํด์ ๋งค์ถ์ด ์ข ์ข์ ์ํ๋ค์ ๊ณ์ ๋ด๋์ ๊ฒ์ด๊ณ ์. ํนํ ๋ชจ๋ฐ์ผ ๊ด๋ จํด์๋ ํ๋ฐ๊ธฐ์๋ ์กฐ๊ธ ๋ ํ ์ฐจ์ ๋๊ฒ ์คํจ์ด๋ผ๋ ๊ฐ ์ด๋ฐ ๋ถ๋ถ๋ค์ ๋๊ท๋ชจ๋ก ์ ๋ฐ์ดํธํ๊ณ , ์ํผ์นด, ๊ทธ๋ค์์ ์ฌ๋ฌ ๊ฐ์ง ๋ธ๋๋๋ฅผ ๋ง์๋๋ฆด ์๋ ์์ง๋ง ์ด์จ๋ ๊ธ๋ก๋ฒ ๋ธ๋๋๋ค๊ณผ ์ฝ๋๋ณด๋ ์ด์ ์ด๋ฐ ๋ถ๋ถ๋ค์ ์ถ์งํ๊ณ , ์ผ์ดํ ์์ด๋๊ณผ์ ๊ฐ์ ์ฝ์ํธ, ์ ๊ท ํ ๋ง ๋ชจ๋ ์ด๋ฐ ๋ถ๋ถ๋ค ๋ค์ํ ๋งค์ถ BM ์ ๋ต๋ค์ ๊ตฌ์ฌํ ๊ฑฐ์ฌ์ ๊ธฐ๋ณธ์ ์ผ๋ก๋ ์ ํฌ๋ ์ฅ๊ธฐ์ ์ผ๋ก ์ฐ์ํฅํ ์ ์๋ค๊ณ ๊ธฐ๋ํ๊ณ ์์ต๋๋ค. Yes, if I may address your question. Well, you talked about which region performed better. Well, PUBG Mobile, we service it on a global basis, and there were no real differences in terms of performance according to geography. All regions that we are present in grew as we have expected. All the regions met our expectation. However, as was mentioned during my presentation, we saw quite good strong growth in India with BGMI. Since the first quarter is a high season for China also gave us good results. Your second part, PUBG related question, can it grow further given that Q2 is rather low season for PUBG? Well, we do believe that's possible. We are looking at tentative April numbers, and the numbers are quite promising. BGMI is doing quite well. We are also paying close attention to user traffic. We have built a very many years of experience with our PUBG title and servicing it. Our revenue really hinges on how we collaborate with major international brands and what kind of events that we engage in and what kind of growth items we could introduce to our users, and how much these new offerings will appeal to our target audience. This will really create the numbers that we desire. Well, we will be continuously introducing these interesting products or offerings to our users. In the second half, we are going to introduce a large-scale upgrade to our skin for the mobile platform. We are thinking of further collaboration with supercar brands. I cannot give you any specific brand names here, but we do have plans for further collaboration with international brands. We are also thinking of having a virtual concert with Korean pop groups or Korean idols. With all these activities in place, as you have mentioned in your question, we do see the possibility of PUBG title further improving. Yes. Now on to the last part of your question, which was related to our new projects, including Project M and The Callisto Protocol. Well, I don't think I could give you any revenue-wise guidance here. I'm not in the position to give you any number-wise answer. But well, many studios, many companies talk about working with a AAA studio, that's their talk, that's their position. KRAFTON, on the other hand, we are currently working with triple-A studios, and there will be two titles presented from such studios in the later half of this year. I believe that the analysts, you can do the calculations or you have the estimates on how much the console packages sell for triple-A products. I dare say that we have big expectations for The Callisto Protocol, since it's definitely a triple-A title style launch. We also have high expectations for Project M. It's from a triple-A studio, and it will provide the users with a very new game ability. It's quite experimental, and if things go well, it could have great ripple effects in the market. Rather than talking about the actual concrete figures, this is what I can tell you. It's a AAA studio title. For the last few years, there has not been much of an introduction of such titles, even from the larger U.S. studios due to the lockdown and also with the work from home policies implemented. This is a real rare thing to come to the market. We will be introducing two new titles from a North American studio, AAA studio, and we're getting active support from even the platforms. They have tested our offering, and they have expressed their expectations for them as well. The following question will be presented by Stanley Yang from JP Morgan. Please go ahead with your question. Traffic์ด ๋์ด๋ฌ๋ค๋ ๋ง์ํด ์ฃผ์ จ๋๋ฐ์. ๋งค์ถ์ ์ด๋ ์ ๋ ์๋ฏธ ์๊ฒ ๊ธฐ์ฌ๋ฅผ ํ ์ ์๋์ง ๊ทธ ์์ ๊ณผ, ๋งค์ถ์ด ์ด๋ ์ ๋ ์์นํ ์ง ๊ทธ ํจ๊ณผ ์ด๋ฐ ๊ฒ๋ค์ด ๊ถ๊ธํ๊ณ ์. 1๋ถ๊ธฐ์ New State๊ฐ ์ด๋ ์ ๋ ๋งค์ถ ๊ธฐ์ฌ๋ฅผ ํ๋์ง๋ ๊ถ๊ธํฉ๋๋ค. Yes. My first question is related to Peacekeeper Elite in China. What is the general trend for Peacekeeper Elite in the second quarter? Is it generating stable revenue? You'd also talked about reset positioning, and how it has led to traffic increase. Has this traffic increase actually translated into revenue contribution as well? If so, when was the contribution effect felt, and how big was the effect? My other question is to New State. Well, how much revenue contribution is this title bringing to you? How much has it brought in the first quarter? ๋จผ์ ํํ์ ์ ์ง๋ฌธ์ ์ฃผ์ จ๋๋ฐ์. ์ ํฌ๊ฐ ์ด์ ๊ฒ์๋ณ, ํผ๋ธ๋ฆฌ์ ๋ณ ๋งค์ถ๊ณผ ์์๋ฃ ๊ท๋ชจ๋ฅผ ๊ณต๊ฐํ์ง๋ ์๊ณ ์์ต๋๋ค. ์ข ์ํดํด ์ฃผ์ จ์ผ๋ฉด ์ข๊ฒ ๊ณ , ํํ์ ์์ ๊ฒฝ์ฐ์๋ ์ค์ ๊ฒ์์ ์ด์ํ๋ Tencent์์ ๊ฐ์ด๋๋ฅผ ์ค ์ ์๋ค๋ฉด ๊ทธ๊ฒ์ด ๋ ์ ๋ขฐํ ์ ์๋ ์ซ์์ด์ง ์์๊น ์๊ฐํฉ๋๋ค. Yes. To address your first question, which was on Peacekeeper Elite. Well, please understand that we do not disclose per game revenue, nor fees or commission. We also do not give out per publisher revenue, nor fees. I think it's best if Tencent would answer this question. New State Mobile์ repositioning ๊ด๋ จํด์ ์์ ์์น๋ฅ ์ ๋ง์ํด ์ฃผ์ จ๋๋ฐ์. ์ง๊ธ ์ ํฌ๊ฐ ์ด์จ๋ New State Mobile์ด ์ด๋ฐ์ ๊ธฐ๋๊ฐ์ ๋ง์ด ๊ฐ์ก๋๋ฐ, ์ค์ง์ ์ผ๋ก ์ถ์ํ๊ณ ์ดํ์ ์ ํฌ๊ฐ ์๊ฐํ๋ ๊ฒ๋ณด๋ค๋ ๋น ๋ฅธ ์๋๋ก ์ ์ ๊ฐ retention ๋์ง ๋ชปํ์ฃ . ๊ทธ๋์ ๊ทธ๊ฒ ๋จผ์ ์ ํฌ๊ฐ ํฝ์คํด์ผ ๋ ๋ถ๋ถ์ด๋ผ๊ณ ์๊ฐํ๊ณ , ๊ทธ๋์ ์ผ ๋ถ๊ธฐ์ ๊ทธ๋ฐ ์ฝ์ด ๊ฒ์์ฑ์ ๋ํ repositioning์ ์งํํ๊ณ , ์ค์ ์ ์ ์งํ๋ค์ด ํ๋ณต๋๋ ๊ฒ์ ํ์ธํ๊ธฐ ๋๋ฌธ์, ์ง๊ธ ํ์ฌ New State Mobile์ ๋งค์ถ์ ๋์ด๊ธฐ ์ํ ๊ณ ๋ํ์ ๋ ธ๋ ฅ๋ณด๋ค๋ ์ง์ง๋ก ์ด PUBG: New State์ loyal ํฌ๋ค์ด ์ฃผ๊ธฐ์ ์ผ๋ก ๋ค์ด์์ ๊ฒ์์ ์ฆ๊ฒ๊ฒ ํ ์ ์๋ ๋จผ์ ๋ฐํ์ ๋ง๋๋ ๊ทธ๋ฐ ๊ฒ์ ์ข ์ด์ ์ ๋์ด ์์ต๋๋ค. ๊ทธ๋์ ์ค์ ์ ํฌ๊ฐ ๊ธฐ๋ํ๋ ๋งค์ถ์ ์์น ํฌ์ธํธ๋ ์๊น ๋ชจ๋์ ์ฌ์ ์ค๋ช ์์ ์ ๊น ๋ง์๋๋ฆฌ๊ธด ํ๋๋ฐ, 7์๋ฌ์ ์์ ์ข ์๋ก์ด ๋ฐฐํ๋ก์ ๋ฃฐ์ ์ ์ ์ฉํด์ ์๋นํ ๋ง์ ๊ฒ๋ค์ ์๋กญ๊ฒ ๋ฐ๊ฟ ์๊ฐ์ ๋๋ค. ๊ฒฐ๊ตญ ๊ทธ ์๋๊ฐ ๋ฐ์๋๋ ์์ ์ ์น ์ ์ดํ์ผ ํ ๋๊น ์น ์์ ํ๊ฒ ๋๋ฉด, ๊ทธ๋๋ถํฐ ์ข ๋๋ผ๋งํฑํ ๋ณํ๊ฐ ์๊ธฐ๋ฅผ ์ ํฌ๋ ๊ธฐ๋๋ฅผ ํ๊ณ ์๊ณ ์. ๊ธฐ๋ณธ์ ์ผ๋ก ์ง๊ธ ํ์ฌ์ ์ํ๋ก๋ ์ด์จ๋ ์ ๊ท ๋งต, ์ ๋ฐ์ดํธ, ๋งค์ค ๋ง์ผํ ์ด๋ฐ ๊ฒ๋ค์ ํ ํ ๋, ๋ง์๋๋ฆฐ ๋๋ก ํ ์ฌ๋ฆ๋ฐฉํ ์ฑ์๊ธฐ ์ด๋๋ถํฐ๋ ์ข ์๋ฏธ ์๊ฒ ๊ธฐ์ฌํ ๊ฒ์ผ๋ก ์๊ฐํฉ๋๋ค. Now to address your New State repositioning related question. When we first introduced this title, we had big expectations for it, but we weren't able to retain as much as we would have liked to. We had to work on improving our retention rate. We worked on core game ability repositioning in the first quarter. With that, we wanted to improve and restore user indices. Rather than working on how we could max our revenue, we worked on the restoration or the recovery of user indices. We wanted to ready the New State so that PUBG Battle Royale or PUBG loyal customers could really enjoy this title. I believe the revenue will see a pickup starting July because we would be working on a new Battle Royale rule set. The introduction will be somewhere around July. With that, we do expect to see dramatic changes. Once again, well, it would be in the high seasons during the summer holidays. There will be map updates and also mass marketing activities that will follow. Real tangible results, we do expect to see them somewhere around July. ๊ทธ๋ฆฌ๊ณ 1๋ถ๊ธฐ New State ๋งค์ถ ๊ธฐ์ฌ๋ ๋ง์ ์ฃผ์ จ๋๋ฐ, ๋ง์ฐฌ๊ฐ์ง๋ก ๊ฒ์๋ณ๋ก ์ด๋ ๊ฒ ๋๋ฆฌ์ง๋ ์๋๋ฐ, ์ค์ ๋ก ์ ํฌ๊ฐ ์ถ์ํ๋ ๊ทธ 4๋ถ๊ธฐ New State ๋งค์ถ๊ณผ ์ ์ฌํ ์์ค์ ๋งค์ถ์ 1๋ถ๊ธฐ์๋ ๊ธฐ๋กํ๋ค๋ ์ ์ ๋ง์๋๋ฆด ์ ์์ ๊ฒ ๊ฐ์ต๋๋ค. You wanted to know the revenue contribution from New State. Once again, we do not disclose the title-wise numbers, so please, I ask for your understanding once again. New State, the introduction was in the fourth quarter, and I can safely say that the numbers that we've witnessed in first quarter was quite similar to what we saw last quarter. ๋ค, ๋ค์ ์ง๋ฌธ ๋ฐ๊ฒ ์ต๋๋ค. ๋ค์์ผ๋ก ์ง๋ฌธํด ์ฃผ์ค ๋ถ์ ํค์์ฆ๊ถ์ ๊น์ง๊ตฌ ๋์ ๋๋ค. The following question will be presented by Jin-Gu Kim from Kiwoom Securities. Please go ahead with your question. ๋ค, ์ง๋ฌธ ๊ธฐํ ์ฃผ์ ์ ๊ฐ์ฌํฉ๋๋ค. ๋ ๊ฐ์ง ์ง๋ฌธ์ ๋๋ฆด ๊ฑฐ๊ณ ์. ์ฒซ ๋ฒ์งธ๋ก ๋ฐฐํ๊ทธ๋ผ์ด๋ ๋ฌด๋ฃํ ํ์ ์ดํ์ ์ ์ ๋ ์ ์ ์ ๋ฆฌํ ์ ์งํ๊ฐ ์ข ์ด๋ ํ์ง ๋ง์์ ํด์ฃผ์๊ณ ์. ํด๋น ์ ์ ๊ธฐ๋ฐ์ผ๋ก ์์ผ๋ก ์์ตํ ์ ๋ต์ ์ข ์ด๋ป๊ฒ ๊ฐ์ ธ๊ฐ์ค์ง, ๊ทธ๋ฆฌ๊ณ ์ด๋ฅผ ํตํด์ PC ๋งค์ถ์ ํ ๋จ๊ณ ๋ ๋ ๋ฒจ์ ํ ์ ์๋ ์์ ์ ์ข ์ธ์ ๋ก ๋ณด๊ณ ๊ณ์๋์ง ๋ง์์ ๋ถํ๋๋ฆฌ๋๋ก ํ๊ฒ ์ต๋๋ค. ๊ทธ๋ฆฌ๊ณ ๋ ๋ฒ์งธ๋ 1๋ถ๊ธฐ ๋ฐฐํ๊ทธ๋ผ์ด๋ ๋ชจ๋ฐ์ผ ์ธ๋ ์ฑ๊ณผ๋ฅผ ๋ง์ด ๊ฐ์กฐ๋ฅผ ํด์ฃผ์ จ๋๋ฐ, ํน์ ํด๋น ๋งค์ถ ์์ค ๊ณต๊ฐ๊ฐ ๊ฐ๋ฅํ์๋ฉด ์ข ๋ง์์ ๋ถํ๋๋ฆฌ๊ฒ ๊ณ ์. ํฅํ ์ธ๋ ์ฌ์ ์ฑ์ฅ์ฑ์ ๊ฐ์ํ ๋ ๋งค์ถ ์์ค์ด ์ด๋ ์ ๋ ์์ค๊น์ง ์ข ์ฆ๊ฐํ ์ ์์ ๊ฑธ๋ก ๋ณด๊ณ ๊ณ์ ์ง๋ ์ฒจ์ธ์ ํด์ฃผ์๊ณ , ๊ทธ๋ฆฌ๊ณ ๋น์ฉ๋จ์์ ์ ํฌ๊ฐ 1๋ถ๊ธฐ ๋ ์ข ์ฃผ์ ๋ณด์ ๋น์ฉ์ด ์ข ๋ณ๋ํญ์ด ์ปธ๋๋ฐ, ํฅํ์ ํด๋น ๋น์ฉ์ ๋ถ๊ธฐ๋ณ ๋ ๋ฒจ์ ๋ํด์ ์ข ์ด๋ป๊ฒ ๋ด์ผ ๋ ์ง ๊ฐ์ด๋๋ฅผ ์ข ์ฃผ์๋ฉด ๊ฐ์ฌํ๊ฒ ์ต๋๋ค. ์ด์์ ๋๋ค. Yes. My first question after free-to-play transition, you have mentioned that you have seen a lot of new users come to play your game. How have they been retained and how will you see monetization or, how would you get them to pay the new users? When will the new user payment really push up your PC revenue? This is my first question. My second question is related to your Indian operation. You did talk about the success of BGMI and also the success of your mobile in the Indian market. Could you disclose some more information on your Indian performance number wise? You talked about the growth potential in the Indian market and how much contribution from the Indian market would be to your revenue. Now thirdly, on your cost side. Well, you did talk about your stock compensation and, well, how will this number influence your quarterly numbers? ์ ์ ๋ฆฌํ ์ ์งํ๋ฅผ ๋ง์ ์ฃผ์ จ๋๋ฐ, ์ ํฌ๊ฐ ์ฝํธํธ๋ณ๋ก ์์น๋ฅผ ์ ๊ณต๋๋ฆฌ๊ธฐ๋ ์ด๋ ต๊ณ , ๋ค๋ง IPO ํ ๋ ์๋ ์ ํ๊ท ์ ์ผ๋ก MAU๊ฐ ํ 7, 800๋ง ์ ๋์๊ฑฐ๋ ์, PC ์ฝ์์ด. ์ธ ๋ฐฐ ๊ฐ๊น์ด ๋๋ค๋ผ๊ณ ์๊น ๋ง์๋๋ ธ์์ผ๋๊น, ๊ทธ๋ฌ๋ฉด free-to-play๋ฅผ ํด์ Monthly Active User๊ฐ ์ด๋ ์ ๋ ์ค์ผ์ผ ์ ๋ ๊ฑด์ง๋ ์ง์ ๊ฐ๋ฅํ์๋ฆฌ๋ผ๊ณ ์๊ฐํฉ๋๋ค. ๊ทธ๋ฆฌ๊ณ ์ง๊ธ ์ ํฌ๊ฐ ์ด free-to-play๋ก ๋จ์ํ๊ฒ ์ ํํ ๊ฑฐ๋ ์๋๊ณ , ์ ํํ๊ฒ ๋๋ฉด ์ ๊ท ์ ์ ์ ์ ์ ์ด ๋ ๊ฑฐ๊ณ , ๊ทธ๋ฌ๋ฉด ์ ๊ท ์ ์ ๋ค์ด ์ฌ์ค์ ์ด ๋ฐฐํ๊ทธ๋ผ์ด๋ PC๋ ์ฝ์์ด ์๋นํ ํ๋์ฝ์ดํ ๋ฉด์ด ์๊ธฐ ๋๋ฌธ์, ๊ทธ๋ค์ด ์ ์์ฐฉํ๋ ๊ฒ, ์ํํธ ๋๋ฉํ๋ ๊ฒ ์ ํฌํํ ๋ ๋๊ฒ ์ค์ํ๊ธฐ ๋๋ฌธ์, ์๋ง ๊ฒ์์ ํ์๋ ์ ๋๋ฆฌ์คํธ๋ถ์ด์๋ผ๋ฉด ๊ทธ ์ฐจ์ด๋ฅผ ๋๋ผ์ค ์ ์์ ํ ๋ฐ. ์ค์ ๋ก ๊ฒ์ ์์ ์ ํฌ ํํ ๋ฆฌ์ผ ๋ชจ๋, ๊ทธ๋ค์์ AI ํ๋ จ ๋งค์น, ํ๋ จ์ฅ ๊ฐ์ ํด์ ๊ฒฐ๊ณผ์ ์ผ๋ก๋ ์ด๋ฒ์ ๋ํญ ์ฆ๊ฐ๋ ์ ๊ท ์ ์ ๋ค์ด ๊ฒ์ ์์์ ์ค๋ซ๋์ ์ฒด๋ฅํ๊ณ ์ข์ ํ์ง ์๊ณ ํ๋ ์ดํ์ค ์ ์๋๋ก ๋ง์ ์ฅ์น๋ฅผ ์ผ๋จ ๊ตฌํํ๊ณ ์. ๊ฑฐ๊ธฐ๊น์ง ๋จผ์ ํ๊ณ . Yes. Your first question was related to user retention. Well, we have not studied with core user comparison or so forth. During our IPO, we did mention to you monthly average user number of some around 7-8 million. With free-to-play, we did mention to you a threefold increase. With that, I believe that you could do your calculation on the type of MAU scale up. We did not just simply introduce free-to-play. We wanted to introduce more new players to join this title. Well, BATTLEGROUNDS, it was seen as a hardcore game title for the PC platform and also the console platform. With the introduction of free-to-play, we wanted to have the new players come and join us, and also we wanted to attract them to a soft landing. Those of you who play games may know this, but we have readied a tutorial for the new players as well as AI training sessions and so forth, so that the new players, the new users would stay longer with our titles and not be frustrated. ์ฒซ ๋ฒ์งธ ์ง๋ฌธ ์ฃผ์ ํ๋ฐ๋ถ์ PC ๋งค์ถ์ ํ ๋จ๊ณ ๋ ๋ ๋ฒจ์ ํ ์ ์๋ ์์ , ์ด๋ฐ ์ง๋ฌธ๋ ์ฃผ์ ๊ฒ ๊ฐ์๋ฐ, ์ ํฌ๋ก์๋ free-to-play๋ฅผ ํตํด์ ์ด์จ๋ ๊ทธ ํฐ ๊ธฐ๋ฐ์ ๋ง๋ จํ๋ค๋ผ๋ ๊ฒ ์ผ๋จ ๋๊ฒ ํฐ ์๋ฏธ๊ฐ ์๊ณ . PC ์๋น์ค๊ฐ ์ฒ์ ๋์์ ๋๋ ์ ์ ๊ฐ ๋๊ฒ ๋ง์์ฃ . ๊ทผ๋ฐ ์๊ฐํด ๋ณด์๋ฉด ๊ทธ๋๋ ๊ทธ๋ฅ ์บ๋ฆญํฐ์ ๋จ์ํ ์ท ์คํจ ์ด ์ ๋์์๊ฑฐ๋ ์. ๊ทผ๋ฐ ๊ทธ ์ดํ๋ก ๋ผ์ด๋ธ ์๋น์ค๋ฅผ ํ๋ฉด์ ๋ณด์๋ฉด ์ ํฌ๊ฐ ํนํ ์๋ ์ ์ฑ์ฅํ ์คํจ๋ค ์ด๋ฐ ๋ถ๋ถ๋ค์ ํ๋ฉด์ ๋งค์ถ์ด ๋๊ฒ ๋๋ผ๋งํฑํ๊ฒ ์ข์์ง ๋ถ๋ถ๋ค์ด ์๊ธฐ ๋๋ฌธ์, ์ฒ์ ์ถ์ํ์ ๋์๋ ๋ฌ๋ฆฌ ์ด์จ๋ ์ ์ ๋ฒ ์ด์ค๊ฐ ํจ์ฌ ๋ ์ปค์ก๋๋ฐ, ์ ํฌ๊ฐ ๋งค์ถ๊ณผ ๊ด๋ จ๋ ์ฌ๋ฌ ๊ฐ์ง ๋ค์ํ ์ฑ๊ณต ์ผ์ด์ค๋ค์ ๊ฐ์ง๊ณ ์๊ณ , ๋ ์๋ ์ ์์๋ ๊ทธ๋ฅ ์ฑ์ฅํ ์คํจ๋ง ํ๋ ๊ฑฐ๋? ์ฌ์ค์ ๊ทธ๋ ์ง ์๊ณ , ์ ํฌ๊ฐ ์ด์ ์ ๊ท ๋ฌด๊ธฐ, ๊ทธ๋ฆฌ๊ณ ์ด์ ์ฐจ๋๊ณผ ๊ด๋ จ๋ ๋ ์ฌ๋ฌ ๊ฐ์ง ์ ์ ๋ค์ ์ง๊ธ ์์ํ์ง ๋ชปํ๊ณ ๊ณ์๋ ๋ถ๋ถ๋ค์ด ์๊ธฐ ๋๋ฌธ์, ์ด๊ฒ ์ด๋ค ํน์ ์์ ์ ๊ฐ์๊ธฐ ํผํฌํ๋ค ๊ทธ๋ ๊ธฐ๋ณด๋ค๋, ์ด์จ๋ ์ง๊ธ ํ๋ณดํ ์ด ๋ฐฉ๋ํ ์ ์ ํ์ ํตํด์ ์ ํฌ๊ฐ ์ข ํ ์ฐจ์ ๋์ ๋งค์ถ BM์ผ๋ก ์์ผ๋ก ์ข ์ด๋ ๊ฒ ์ง์์ ์ผ๋ก ์ฑ์ฅํ ๊ฑธ๋ก ์ ํฌ๋ ๊ธฐ๋ํ๊ณ ์์ต๋๋ค. You asked also when we expect the PC revenue to really pick up. Well, we've readied the foundation for another leap forward with our revenue with the production of free-to-play. From the PC platform perspective, we see our user pool or user bases increase. We've been working initially with character skins. After live service, we have also introduced last year growth type skins, and this had stepped up our revenue numbers. Well, once again, we have readied the revenue growth bases with the enhancement of our overall user bases. Last year it was not only the growth type skins that we've introduced to enhance our ultimate results. We also introduced new weapons and, well, we also introduced unexpected plans such as vehicles and other tools. We have readied once again a large user pool with free to play and how to actually translate this into our revenue using various revenue business models. Well, you'll see. ๋ ๋ฒ์งธ๋ก BGMI ๋งค์ถ ์์ค ์ง๋ฌธ ์ฃผ์ จ๊ณ , ํฅํ ๊ธฐ๋์น ์ง๋ฌธ ์ฃผ์ จ๋๋ฐ์. ๋ง์๋๋ฆฌ๊ธฐ๊ฐ ์ด๋ ต์ต๋๋ค. ๊ทธ๋ ์ง๋ง ์ด์จ๋ ์ ํฌ๊ฐ ๋ชจ๋ฐ์ผ ์ ์ฒด ์ฌ์ ์ด ์ฑ์ฅ์ ๊ณ์ ํด์๋๋ฐ, ์ด์จ๋ BGMI ์์ฒด๋ ํ์ด ์ฑ๊ธ ๋์ง ๋น์ค, ์ฆ๊ฐ๋ ํ์ด ์ค์์ ํ์ด ์ฑ๊ธ ๋์ง ๋น์ค์ ์ง๊ธ ์ฐจ์งํ๊ณ ๋ ์๊ณ ์. ๊ทธ๋ค์์ ์๋ ์ ์์๊ฒ ์ง๋ง ์ธ๋ ์์ฅ์ด ์๊ฐ๋ณด๋ค ์์ ๋งํ๋ ๊ฐ๋จ๊ฐ, ARPU๊ฐ ๋ค๋ฅธ ์ง์ญ๋ณด๋ค๋ ๋๊ฒ ๋ฎ์ฃ . ์๋ ๋๊ฒ ๋ฎ์๋ฐ, ์ ํฌ๊ฐ ์๋น์คํ๋ฉด์ ์ฌ์ค์ ์๊น ๊ทธ ๋ก์ปฌํ ์ ๋ต ์ด๋ฐ ๊ฑฐ ํ๋ฉด์ ์ค์ ๋ก ์ฌ๋ฌด์ ์ผ๋ก๋ ๋ง์ ์ฆ๊ฐ๊ฐ ์์๊ฑฐ๋ ์. ๊ทธ ์ฆ๊ฐ์ ํผ์ผํ ์ด์ง๊น์ง ์๊ธฐ๋๋ฆฌ๊ธฐ๋ ์กฐ๊ธ ์ด๋ ค์ด๋ฐ, ์ ๊ฐ ๋ง์๋๋ฆฐ ๊ฒ "์ ํฌ ๋ญ 5% ์ฑ์ฅํ์ด์." ์ด๋ฐ ์์ค์ ์๋์์. ๊ทธ๋ฌ๋๊น ์ค์ ๋ก ARPU๊ฐ ๋ฎ์ ์ง์ญ์์๋ ๋ถ๊ตฌํ๊ณ ๋ก์ปฌํ ์ ๋ต์ ์ ํด์ ์๋น์ค๋ฅผ ์งํ์ ํ๋๊น, ์ด์จ๋ ๋ ์๋ฆฟ์ ์ด์์ ์ ํฌ๋ ๊ทธ ๊ฐ๋จ๊ฐ ์์น์ด ์์๊ณ , ๊ทธ๋ฌ๋ฉด ์ด๊ฒ ์ด๋๊น์ง ๊ฐ ๊ฑฐ๋? ์ฌ์ค ๋๊ฒ ์ด๋ ต์ฃ . ์ ์ง๊ตญ๊ณผ ๋น๊ตํ๋ฉด ์์ง ๊ฐ ๋ฃธ์ด ๋ง๊ธด ๋ง์๋ฐ, ๊ทธ๊ฒ ์ธ์ ์ฏค ๊ฐ ๊ฑฐ๋ ํ๋ ๋ถ๋ถ๋ค์ ์ด ์์ ์์ ์์ธกํ๊ธฐ๋ ํ๋ค๊ณ ์. ํ์ง๋ง ์ด์จ๋ ์ฌํด ๋งค์ถ์ ๋ ๋ฐฐ ์ด์ ๊ธฐ๋๋ ํ๊ณ ์์ต๋๋ค. To address your India-related question, how much of a revenue contribution is from the Indian market, and how much of an expectation do we have from the Indian market? Well, I can say that BGMI's growth is at a high single digit of a larger pie. As you're well aware of, India's ARPU, it's relatively lower compared to other regions. But with our well executed localization strategy, we are seeing the financial results also being improved. I cannot give you any percentage-wise number here, but well, it's certainly being improving. I can safely say with our services, well, our ARPU is growing at a two-digit number. How long can this trend last? Well, compared to advanced or mature markets, well, there is still much room for growth in India, but I cannot pinpoint or say for certain how long this growth trajectory will continue. However, I can say that we have high expectations for the market, and we do expect the revenue number to double. ๋ง์ง๋ง์ ์ง๋ฌธ ์ฃผ์ ๊ฒ ์ฃผ์ ๋ณด์ ๋น์ฉ ๋ถ๊ธฐ๋ณ ๊ฐ์ด๋์ค์ธ๋ฐ, ์ด๊ฒ ์ฌ์ค ์ ๊ฐ ๋๋ฆฌ๊ณ ์ถ์๋ฐ ์ด๊ฑฐ๋ฅผ ๊ณ์ฐ์ ํ๋ ค๋ฉด ์ ์ผ ๊ธฐ๋ณธ์ด ํฌ๋ํํค์ ์ฃผ๊ฐ์ธ๋ฐ์. ์ ํฌ ์ฃผ๊ฐ๋ฅผ ๊ฑฐ๊พธ๋ก ์ฃผ์๋ฉด ์ ๊ฐ ๊ณ์ฐ์ ํด๋๋ฆด ์ ์์ต๋๋ค. ์ด๊ฒ ๊ฒฐ๊ตญ ์ฃผ๊ฐ์ ์ฐ๋๋ผ์ ๊ฒฐ๊ตญ์ ๋น์ฉ์ด ์ฑ ์ ๋๋ ๋ถ๋ถ์ด๊ณ , ์ค์ ๋ก ์ ํฌ๋ ์ ํฌ๊ฐ ๊ณ์ฐํด์ ํ๊ณ์ฒ๋ฆฌ ํ๋๋, ๊ทธ๋ ์ง๋ ์๊ณ ์. ๋ถ๊ธฐ๋ง๋ค ์ธ๋ถ ํ๊ฐ๊ธฐ๊ด์ด ๊ฐ ํด์ฐจ ๋ถ์ฌ ๋ฐฉ์, ์ฃผ๊ฐ ๋ฑ์ ๊ธฐ๋ฐํด์ ์ฐ์ ํ๊ณ ์์ต๋๋ค. ์ ํฌ๊ฐ ๋ถ๊ธฐ๋ณ ์์ ๊ท๋ชจ ์๋๋ฉด ์ด๊ฒ ๋ ธ๋ฉ๋ผ์ด์ฆ ์์ค์ด ์ผ๋ง์ ๋๊น๋ผ๋ ์ง๋ฌธ์ ์ ๊ฐ ๋ต์ ์ด๋ ๊ฒ ๋ฑ ๋๋ฆฌ๊ธฐ๋ ์ด๋ ต๊ณ ์. ๋ค๋ง ์ฃผ๊ฐ๊ฐ ์ผ๋ง์ธ์ง๋ ๋ชจ๋ฅด์ง๋ง ์ด์จ๋ ์๋ฎฌ๋ ์ด์ ์ ํด๋ณผ ์๋ ์์ฃ . ์ ํฌ๊ฐ ๋ดค์ ๋๋ ์ด์จ๋ ์ฃผ์ ๋ณด์ ๋น์ฉ์ด ์ฐ๊ฐ ์ฒ์ต ์์ค์ ๋์ง ์์ง ์๊ฒ ๋, ๊ทธ๋ ๊ฒ ์์์ ํ๊ณ ์์ต๋๋ค. Your last question was on the stock compensation and, our guidance. Well, I don't think I'm in a position to give you this compensation related guidance. Well, because everything hinges on the share price of KRAFTON. Should you give us the expected share price of KRAFTON as analyst, then I could do the reverse calculation for you. All in all, it all hinges on our stock price in the future. It's not us that do the calculation. We enlist the help of an external evaluating organization, and they do the calculation on the share price to be applied and over what term. Many people are quite interested in how much we would be paying out in terms of stock compensation per quarter, and you would also like to know what normalizing level payment would be. We have no idea where our share prices will be going, and we do some simulation in-house. With our simulation, we believe that the stock compensation would be under KRW 100 billion. Due to time constraint, we would entertain one last question. The last question will be presented by Donghwan Oh from Samsung Securities. Please go ahead with your question. Uh, Yes. My questions are related to your cost. Well, on the stock compensation side, you talked about spending under KRW 100 billion per year. Does this 100 billion include the reverse number that you've mentioned for the first quarter? Or, is it based on your assumption that the current stock price will continue for some time being? My second question is related to your app fee. Well, you mentioned the decrease in app fee. Is it because of your free-to-play policy, well, that the fee has gone down, or is it because of your growth in the Chinese business that you see the app fee go down? This is my first question, and my second question is related to e-sports-related fees. With normalization and reopening of e-sports events, do you think how much do you think this fee would increase? Uh, Now to address your second question related to the decrease in our app fee. Well, it's because of a multitude of reasons. Well, if you look at our PUBG PC performance in Q1, well, it did see a decrease on a YOY basis, but compared to the previous quarter, we actually saw a decrease, mainly due to the free coins that were issued. This was one of the influences. For BGMI, there is a third party settlement other than Google and Apple. This type of settlement goes by a different market fee structure. That is another reason. Well, did the app fee have anything to do with our performance in China? Well, I'm not sure. Esports events, they have become normalized once again. Last year was an abnormal year. The year before that, we had to cancel our events because of COVID. Last year we had two large events take place, but now things are back to normal cycle, so our spending would be comparably lower than last year. On a yearly basis that would be somewhere around KRW 50 billion-KRW 60 billion.
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