Hello. Good morning. Good morning. It's Jussi and Antti here again, and we're well on our way to the second quarter of the year, so it's time to recap the first quarter. I think in a nutshell, it was a great start of the year. It was. There was tons of actions and activities that happened during the first quarter here in Nitro. We'd better get started. Before we go into all the new stuff, just as a quick reminder to all of you new shareholders perhaps, who we are and what we do. Nitro Games is a mobile games company. We're all about this stuff. We're a Finnish company, two studios in Finland. We do shooter games on mobile for global distribution. In terms of highlights from the first quarter, as I mentioned in the beginning, there was indeed a lot of things going on. I think the overall what this means for Nitro is that it's taking us to the right direction. We've been pretty systematic in our approach and in our focus on quality and making sure that we do the right things, especially during last year. Now slowly but surely, it seems that things are starting to pay off. What this means in practice is that it reflects in our revenues, which increased a lot compared to the previous quarter in terms of percentage. Of course, we're still small, but then again, we're going into the right direction. Our cash position is now even stronger than it was beginning of this year, thanks to a fundraise that we did during the first quarter. We raised in total SEK 35 million, which helps us to further execute our strategy and focus on doing the right things. We also were pretty active on our business development efforts. Yeah We were capable of securing three new deals. Which is fantastic. Which is really fantastic, but the deals are really good. We have now three new revenue streams, but most importantly, we have three new partnerships. Indeed. Those are what we are building on with the long-term partnership in our mind. Yeah. I think we'll talk more about the deals. Yeah Already worth stating now that those are really fantastic things for Nitro, especially with the long-term in mind. In addition to the new stuff, we obviously have our game portfolio, which we just expanded end of last year, and had three games. There's one more, an unannounced game, for the Snapchat platform. More about the games and portfolio later on today as well. If we move forward, I often mention that team is our most valuable asset, and that proved to be true now, especially during the first quarter when we had to go through a lot of changes because of starting a lot of new projects and basically preparing for a lot of new things here in Nitro, while at the same time keeping our headcount pretty much as is. This is one of the beautiful things in our organization, in my opinion, that people are so senior and so experienced that we are able to be in this constant change mindset without it actually making things too difficult. The first quarter wasn't definitely the easiest one out there, but it was challenging in a very positive way, I would say. Even with the COVID situation. Yeah remote working, all the changes we were capable of pulling out with the really nice fashion. Yeah there wasn't the turbulence at all. Yeah. I'm pretty surprised, to be honest, how smoothly certain things went. I was personally prepared to have a lot more challenges, but that's a fantastically positive thing to have. Then, in addition to our own capabilities, we also have our external partners. Yeah. As Jussi mentioned, our internal team is our strongest assets, and very quick after that is our external development partners. We have a continuous partner program that we've been running now already for more than eight years. Working with the several partners and building those relationships in mind that we can scale our development, our projects, we can keep our fixed costs low, and then we can identify the best possible studios out there to help us in any development needs any time we need. Indeed. If we look at some of the key people we have here in Nitro, Leo Kihlman, our director of external development, is nowadays focusing entirely on working with our partner studios because we have more and more great stuff coming from that direction, and they have more and more, how to say, bigger role maybe, in the overall business of Nitro, and I'm really proud how good partners you guys have found throughout these years. Right now, the machine is working pretty nicely and, as mentioned earlier, we haven't done any radical changes to our in-house staffing during all of this. We have doubled the amount of projects we have and everything, but we've been able to scale with our existing staff and that's fantastic. If we move forward, let's have a look at our strategy and owners because in the end of the day, the goal of any company is obviously to deliver value to its shareholders. When talking about the shareholders, Nitro Games indeed has a very strong foundation. This is something we've already said a lot earlier. This strong foundation materializes in times when we need to do something to support our long-term strategy. As an example of that now during the first quarter, we did this directed share issue of 35 million SEK, where we were happy to see our biggest existing owners participating. That just further underlines our position that we're part of the Nordisk Games family. Yeah. Even we are small part, but we are very proud small part of being in a Nordisk Games family. There are lots of synergies in operative level, lots of lessons to learn from the other studios. Yeah Other management. Lots of centralized services. We've been using the quality assurance services. Yeah Test labs and so on. Also there are some fellow companies with shooters on their portfolio. Yeah There could be some synergies in development side also. Yeah. There's a lot of talent in that family, and happy to see that a lot of that is focused on the shooter. Yeah category. Moving forward, the strategy that we have is a portfolio strategy. What this means for Nitro is that we're not a one-trick pony. We've never been like that. We've always had the portfolio mindset, and it is very much in our DNA to build things in a scalable fashion in a way that we can do several projects simultaneously. Why we do so is that the nature of the free-to-play business on mobile is that most of the games fail. Technically what that means is that you want to have a system where you can develop new titles in a scalable fashion, that you're not tied into the success of any given one project. Because of that very hit-driven nature of the business, which is a positive thing because it has an insane upside in the end, we're seeking stability by working with partners, and this is what we call our service business. In this service business and in our own business, a big part of the scalability is our shared technology and tools that we have. Yeah. We are using our tools and tech both on our own internal development- Yeah our external development partners are utilizing those. On top of that, those are acting as a pretty good sales tools also. We have lots of requests coming from the market. Several of our partners are using in some form either our MVP process or Nitro Platform or Nitro Platform. Yeah. Those are all the tools that both supports our internal, external, and partnership projects. Yeah. Overall, all these tools and processes exist for the reason of making sure that we can keep the good, because with every project we do, whether the project itself is commercially successful or not, we learn a lot. Yeah. We want to keep the good learnings, whether it's technology, game features, whatever it might be, and get rid of the bad ones. As fast as possible. Yeah. Indeed. That's where the tools and processes come into play. Yeah because they keep evolving over time a lot. In our service business, maybe a quick word what we've done historically. Yeah, I think the one thing to highlight is that there are a bunch of Tier 1 companies from the industry. We've been working with the very big companies. We have lots of experience on increasing the project from the small first start-on projects into the long-term partnerships for several years. We have really wide network, working contacts, existing contacts, and very good relationship with several of Tier 1 companies from the industry. That also brings stability to our sales efforts towards the service business. Indeed. I think the fantastic thing about this partnership is that we often don't talk about that much, is that with every partnership we have, we get a lot of learnings and sometimes even some new talent to Nitro. Yeah. Some of the people that we showed on the previous slides actually have joined Nitro as a result of these partnerships, which is very good of course. That's enough about the high level stuff and the background. Let's deep dive into where do we stand now and what all fantastic things happened during the first quarter. Because we're a games company, it's all about games and the game projects we have. Let's begin by having a look at our game portfolio. Obviously, one of the biggest things in Nitro is Lootland, which I'm proud to say that as of now, the team is done with the heavy lifting on that one, and we are busy going through staffing for the next phase of the project. A lot of the guys who were working with Lootland during the first quarter, we have now assigned to the new project so that they're going to start again building something new, and we are prepared to take the next steps with that game. Then we have the game with the Nerf IP. This is the big brand that we signed at the end of last year. This game is coming together fantastically. One of the sort of big focus points internally here in Nitro is quality and quality on all fronts. With this project especially, I've been really happy to see how much the guys have put an emphasis on the quality of the core gameplay. I can't wait to share more about the game in a public fashion. It's awesome. I think also the guidance from the IP holder has been really good. Yeah Relationship with Hasbro is very transparent on a daily basis, going to communication and all that. Yeah been really good project in many ways. Indeed. Which of course is all laying down the groundwork for what's to come once we actually get to the phase when we start launching the game. We have a new title, which we haven't announced yet, and this one is currently in pre-production phase. As we discussed earlier, I think in the previous webcast we had, we're looking to get this game into market testing still during the first half of this year. So far, things going smoothly. As I mentioned in the report in the text, we've already gotten some interest for this one in the business development, so we're looking to announce things with this one once all the plans are clear, but so far looking good. On top of that, we took a new step for the new platform. Indeed. Instant gaming platform. Indeed. This is obviously the new title we're doing with Snap for the Snapchat platform. Again, unannounced game, but because we're Nitro Games, you can figure out what that could be, obviously in a more casual and social direction. I am very happy with the progress so far with that one. The team has already delivered the first playable versions and so on, so the whole concept of instant gaming is not that far from our DNA minds, and as one could imagine. On top of the development and the progress with the game, I think the progress with the client and the relationship is also. Yeah seems to be very transparent and going in the right direction, and we could expect that to be continued. Yeah. Especially with a partner like Snap, you want to build things with the long-term in mind. Yeah beyond any one single game project. All in all, our game portfolio, it's now four games, out of which three are unannounced, so a lot of upcoming goodies for this year. That's not all. Let's move forward and have a look, see what happens in our B2B service business. Yeah. In that front, as mentioned already, we secured several new revenue streams. PlaySide Studios being one of the most interesting client from that front. It's one of Australia's largest independent video game developers and a publisher. We are developing the game for them that is not yet announced. We have another interesting project with one of the big one from the U.S. soil. Both of the projects are such in a nature that there could be something in the future with those partners. Those negotiations are ongoing. Indeed. If with our own portfolio we want to, how to say it, do a lot of things to validate the games and ourselves and so on, that's obviously the same thing with our partners. As we mentioned earlier on when we spoke about the company strategy, doing this type of service business is a key part of Nitro Games strategy. Sometimes we do titles and projects based on our own IP, sometimes it's the partner IP, sometimes it's some super-secret white label delivery to a partner, and everything in between. The key thing is in the word synergies. Yeah that we have with our own internal stuff. Let's move forward to financials. How did the numbers look like as a result of the first quarter? Compared to the previous quarter, that being the Q4 last year, our revenues increased more than 90%, while at the same time we kept our EBITDA pretty much on the same level. What that means in practice is that as a result of the new deals that we've done and working with our own portfolio, we are starting to see small increases in our revenue. Of course, percentage was big, but still from money point of view, they are still somewhat small. Most of the things from the new agreements we expect to materialize moving forward because, for example, the PlaySide deal, we only signed, I think it was the last day of the quarter. Yeah They didn't obviously have too much of an impact for the first quarter yet. Also, I think that in the risk point of view now, we are in good position where we have several revenue stream instead of having only one client. Yeah Project going on, but there are several revenue streams and several partnerships to build on. Indeed. That's a really important thing because if you've been following Nitro for a long time, you have seen the impact of somewhat volatile revenues from big partner projects because they are ever-changing. With this type of approach, we can actually, as you said, decrease the risk a little bit, and that should translate into the amount of volatility that we see. in our revenues moving forward. Overall, long story short, what we see in our P&L just further strengthens what we've seen in our operations for quite some time. We're definitely focusing on the quality, focusing on doing the right things. Step by step, things are going and developing into the right direction. Then, if we again have a look-see at the big picture, what does all this has to do with our roadmap? This year it's all about our new game portfolio. This hasn't changed, and it won't change during the year, hopefully at least. As a quick recap, we've been a public company since 2017. We've been around as a games company since 2007. We've been around for a while. The first few years as a public company, we focused on building our team, our technology, our portfolio, our capabilities overall. Now this year, we are taking advantage of a lot of that. We have a lot of new releases coming up, a lot of new exciting partnerships which all reflects into our new game portfolio one way or another. Why are we doing this like this is that it's driving us towards our long-term vision, which is to become a household name in the category of shooters on mobile. Today, we didn't talk too much about the mobile games market because we had all the other fantastic things to talk about. Again, during the first quarter, we saw a lot of interesting actions on the shooter category, and everything is still been pointing into the direction where we can expect the category to grow, there'll be more and more companies coming with maybe PC and console IPs to mobile. Other non-game related IPs seeking to find their way to mobile, and that's where we are in a sweet spot. Also inside of the category, there are niches that are growing. Yeah to be solid business cases to be built from the quite small niche. Yeah. More users coming into the niche, and then those also growing quite big. Indeed. If we now have a look, say, in the form of a summary in terms of what's cooking, what's happening in Nitro, what could and should you expect maybe moving forward. We obviously have our game portfolio where we have Lootland, and like I said, we're busy preparing the next steps with that one now that the team is done with the heavy lifting. We have three new unannounced titles. All of them three have some very interesting things happening this year, step by step. In addition to those, we have new deals in our service business. Yeah. New deals there, new revenue streams, new partnerships, and as on internal development, we are proving our games on our external partnership projects. We are proving ourselves to the partner network, and the key there and aim is to build long-term partnerships with more than just the one project. Indeed. Yeah. I'm really happy how things have developed and how everybody involved with the business development has been able to attract such good partnerships. They're all a little bit different to each other. Yeah different type of opportunities, but everything serves our long-term vision, and that's fantastic. There are lots of seeds for the many beautiful flowers. Indeed. That's well put. Let's end on those words. That's all for now. To recap, first quarter was a great start of the year, and as Mr. Antti said it, there's a lot of seeds for beautiful flowers to grow. Thank you. Thank you. Any questions? Thank you. If you wish to ask a question, please press zero one on your telephone keypad. If you wish to withdraw your question, you may do so by pressing zero two to cancel. As there seems to be no audio questions, I'll hand it back to the speakers. Thank you so much. Thank you so much. We just checked our inbox as well, and looks like we've again done a good job of being preemptive since there were no questions in email either. That means that we're done with this webcast. Thank you for joining. Thank you for supporting Nitro. Have a great week. We shall see each other soon again. Bye-bye. Bye.
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