Earnings release
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GRAVITY REPORTS SECOND QUARTER OF 2026 RESULTS AND BUSINESS UPDATES Seoul , South Korea - August 7 , 2026 - GRAVITY Co. , Ltd. ( NasdaqGM : GRVY ) ( " Gravity ” or " Company " ) , a developer and publisher of online and mobile games based in South Korea , today announced its unaudited financial results for the second quarter ended June 30 , 2026 , prepared in accordance with International Financial Reporting Standards as issued by the International Accounting Standards Board and business updates . SECOND QUARTER 2026 HIGHLIGHTS • • • • Total revenues were KRW 161,884 million ( US $ 104,524 thousand ) , remaining flat from the first quarter ended March 31 , 2026 ( “ QoQ ” ) and a 5.2 % decrease from the second quarter ended June 30 , 2025 ( " YoY " ) . Operating profit was KRW 27,582 million ( US $ 17,810 thousand ) , representing a 10.5 % decrease QoQ and a 40.2 % increase YoY . Profit before income tax expense was KRW 32,470 million ( US $ 20,966 thousand ) , representing a 15.3 % decrease QoQ and a 73.6 % increase YoY . Net profit attributable to parent company was KRW 24,341 million ( US $ 15,717 thousand ) , representing a 17.2 % decrease QoQ and an 83.8 % increase YoY . REVIEW OF SECOND QUARTER 2026 FINANCIAL RESULTS Revenues Online game revenues for the second quarter of 2026 were KRW 29,660 million ( US $ 19,151 thousand ) , representing a 14.5 % increase QoQ from KRW 25,906 million and a 35.0 % increase YoY from KRW 21,971 million . The increase QoQ was mainly attributable to increased revenues from Ragnarok Online in Thailand and Ragnarok Online America Latina in Latin America . This increase was partially offset by decreased revenue from Ragnarok Online in Japan . The increase YoY was mainly due to increased revenues from Ragnarok Online in Thailand , Taiwan , Hong Kong and Macau . This increase was partially offset by decreased revenue from Ragnarok Online America Latina in Latin America . Mobile game revenues were KRW 128,611 million ( US $ 83,040 thousand ) for the second quarter of 2026 , representing a 3.2 % decrease QoQ from KRW 132,800 million and a 10.7 % decrease YoY from KRW 144,003 million . The decrease QoQ was resulted by decreased revenues from Ragnarok : The New World in Taiwan , Hong Kong and Macau , Ragnarok : Twilight in Southeast Asia and Ragnarok M : Classic in Southeast Asia . Such decrease was partially offset by increased revenue from Ragnarok Origin Classic in Korea , Taiwan , Hong Kong , Macau and Southeast Asia . The decrease YoY was mainly due to decreased revenues from Ragnarok M : Classic in Taiwan , Hong Kong , Macau and Southeast Asia , Ragnarok Idle Adventure Plus and Ragnarok Origin . This decrease was partially offset by initial revenues from Ragnarok : The New World launched in Taiwan , Hong Kong and Macau on January 15 , 2026 and Ragnarok Origin Classic launched in Korea , Taiwan , Hong Kong , Macau and Southeast Asia on March 26 , 2026 . Other revenues were KRW 3,613 million ( US $ 2,333 thousand ) for the second quarter of 2026 , representing a 13.9 % increase QoQ from KRW 3,172 million and a 24.2 % decrease YoY from KRW 4,766 million .