Good day, and welcome to the SciPlay Q3 2022 Earnings Conference Call. All participants will be in listen-only mode. Should you need assistance, please signal a conference specialist by pressing the star key followed by zero. After today's presentation, there will be an opportunity to ask questions. To ask a question, you may press star, then one on a touch-tone phone. To withdraw your question, please press star, then two. Please note this event is being recorded. I would now like to turn the conference over to Robert Weiner, Vice President, Investor Relations. Please go ahead. Thank you, operator, and good morning, everyone. During today's call, we will discuss our Q3 2022 financial results and operating performance, which will be followed by a question and answer period. With me today is Josh Wilson, CEO of SciPlay, and our Interim CFO and VP of Finance, Daniel O'Quinn. Our call today will contain remarks that include forward-looking statements under the Private Securities Litigation Reform Act of 1995. These statements involve certain risks and uncertainties that could cause actual results to differ materially from those discussed during the call. For more information regarding these risks and uncertainties, please refer to our earnings release issued yesterday and our filings with the SEC. We will discuss certain non-GAAP financial measures, including key performance indicators, which are based on in-app purchases only. A description of each non-GAAP measure and a reconciliation of each non-GAAP measure to the most directly comparable GAAP measure can be found in our earnings release as well as in the investors section on our website. As a reminder, this conference call is being recorded. A replay of this webcast will be archived in the investors section of our website at sciplay.com. Now I am pleased to turn the call over to Josh. Good morning, everyone, and thank you for joining us. Today, I am very excited to provide you with details about SciPlay's progress towards becoming the leading mobile games developer and publisher in the industry. Based on our Q3 earnings, I am confident you will agree with SciPlay's growing success. SciPlay is clearly outpacing the industry. The preliminary Eilers & Krejcik Social Casino Game Tracker issued on October 27 indicates a 1.7% industry year-over-year decline versus SciPlay's 13% revenue growth in social casino, representing exceptional overperformance. Given our strong momentum, we are maintaining our financial targets for full-year revenue guidance of approximately 10% and anticipate we will achieve our a EBITDA margin in the range of approximately 28%-29% for the full year. At the beginning of this year, we discussed our vision and our focus. SciPlay puts our player first, customizing the individual experience. This focus is the catalyst for our success and durable growth. In the Q3, we executed and outperformed. Delivering strong revenue growth of 17% year-over-year and an all-time revenue record. Maintained strong a EBITDA margins performance aligned with our goal. We continued to invest in our core capabilities, which delivered our highest returns and helped us fuel this performance. Our global team of almost 800 SciPlayers are driving the strong performance. I thank each one of them for their continued commitment, passion, and expertise that has led us to achieve multiple records and further propel us to reach our goal. SciPlay hit an all-time quarterly revenue record of $170.8 million. This is higher than the pandemic-related peak. We delivered a record number of payer conversions and paying users, leading us to a record ARPDAU of $0.80, up 16% year-over-year. Achieved net income of $33.7 million and earnings per share attributable to SciPlay of $0.20. A EBITDA came in at $42.8 million or 25.1% margin. We repurchased $28 million of our SciPlay stock through November 4, amounting to nearly half of our share repurchase program since it was authorized in May. Now, let's dive deeper into Q3. Overall, SciPlay outpaced the social casino market. Jackpot Party had a very strong double-digit year-over-year growth. This was the best quarterly performance in the 10-year history of the game. Quick Hit Slots had an exceptional double-digit year-over-year growth and posted its best quarter ever. This quarter marks Quick Hit's third consecutive quarterly revenue record. MONOPOLY Slots also posted strong growth year-over-year. These evergreen social casino franchises are at the core of SciPlay's portfolio and demonstrate market longevity, driving consistent growth and increased profitability for the company. During Q3, we continued to enhance monetization and achieve quarterly records across several of our key metrics. Record ARPDAU of $0.80, record payer conversion of 9.7%, record average monthly paying user of 600,000, record 10 consecutive quarters of average monthly revenue per paying user above $90. This performance is a direct result of our player-to-player focus and our highly effective LiveOps strategy. SciPlay's durable growth is a direct result of our strategic investments, long-term strategy, and strong execution of our operating plan. During the Q3, we made key investments that provide us with multiple levers to drive sustained growth and long-term margin. We are investing in the transformation of processes and capabilities through the SciPlay Engine. This robust tech standardizes our analytics and segmentations across our portfolio. Utilizing the SciPlay Engine, we have been able to deliver better content than ever before, further enhancing gaming experiences, deepening players' engagement, and capitalizing on strong LiveOps to boost overall monetization and profitability. We have continued to invest in the direct-to-consumer, aka our DTC platform, which is on track for a Q4 soft launch. User-based growth is expected beginning in 2023. In combination with the SciPlay Engine, our DTC platform unlocks the potential to drive long-term margin expansion and accelerate scalability. These two strategic investments provide us with a more direct and individualized relationship with our customers and long-term margin growth. SciPlay continues to invest in our games portfolio. We conducted pre-market research on SpellSpinner: Fantasy Quest, which generated favorable indicators. We are on target to start testing in the Q4. In Q3, we relaunched Solitaire Pets Adventure and are evaluating its long-term retention and potential for its scalability. Since acquiring Alictus, we have launched several games. Master Doctor 3D achieved commercial success with 27.5 million downloads to date. The recent launch of Fade Master 3D Barbershop has seen more than 3.5 million downloads in its first month of scaling. SciPlay has also invested in its ad monetization this year through the acquisition of Alictus, gaining crucial ad monetization capabilities, giving us two-year jump start versus building our own. We are seeing great results from our traditional direct marketing channel. As evidenced in the Eilers & Krejcik report, our direct user acquisition strategies are performing very well in the tough environment. These campaigns have been the long-term drivers of our business, and we are outperforming many competitors in the market and gaining share. We are tapping into new channels to apply our user acquisition strategies and experiencing increased overall awareness of our games and brands. One of the ways we are executing these strategies is with our marketing innovation campaign. This is important as we position our D2C platform and prepare for its launch. Our Q3 marketing innovation campaigns include primetime TV appearances and a sports sponsorship deal. Jackpot Party Casino ads featuring SofĂa Vergara were broadcast once a week during the 12 episodes of America's Got Talent's seventeenth season, viewed by an average of 6.3 million people per episode. Gold Fish Casino imagery was wrapped around the featured NASCAR race for eight races this season with an average viewership of 2.8 million per race. We are seeing initial indicators for the improved UA installs and lower expense versus the rest of the industry, resulting in higher ROI potential. While it's too early to make conclusion about the indirect UA, these innovation campaigns were designed to raise overall brand and game awareness. The campaign's impact on financial performance is expected to be realized in the future periods as higher LTVs compound. With this strong performance and our highly cash-generative business, we've created significant excess capital, which we are returning to our shareholders. We believe our stock is an exceptional value. In just under five months, we have repurchased nearly half of our current 60 million authorization, and we anticipate repurchase activity to continue. This is where we are today. The future looks bright, and I am excited to discuss where SciPlay is heading. Our strategies and investments have positioned SciPlay to take competitive leaps in the current business environment and emerge in a stronger future economic setting. We believe we have an unprecedented combination of opportunities and capabilities to grow and scale our business. First, our social casino portfolio is outperforming the market. Several of our steady-growing evergreen franchises have been consistent long-term performers. We have significant opportunity to grow ARPDAU and close the gap with our competition. Second, our upcoming D2C platform is expected to expand our reach and potential to drive long-term margin expansion. Third, we continue to develop and publish a solid pipeline of games and expect to launch one to two new games a year. Finally, we have a strong balance sheet and are highly cash generative and well-positioned with significant liquidity. SciPlay's 25-year history is characterized by its player-centric focus, recognizable content, highly productive teams, leadership stability, and a great company culture. As we finish out 2022, we remain confident in our consistent performance of our games and our commitment, dedication, and experience of our team. Our strategic investments, including in the SciPlay Engine and our upcoming direct-to-consumer platform, will enhance our ability to drive growth and long-term margin expansion as we continue to scale our DAU and gain competitive advantages in the current business environment. Thank you for your time. I will now turn it over to Daniel to discuss the financials. Thank you, Josh. Good morning, everyone, and thank you for joining us today. SciPlay delivered a strong performance in the Q3, with our social casino games continuing to grow and outperform the market for the second consecutive quarter. Now I will discuss the details. Revenue of $171 million was up 17% compared to the prior year period, and 7% sequentially over the Q2. Growth was primarily driven by the continued strength of our social casino games and contribution from Alictus. Net income for the quarter was $34 million, and our net income margin was 20%. EBITDA was $43 million, including $9 million in additional marketing innovation expense in the Q3 2022. We achieved an EBITDA margin of 25%, and the marketing innovation expense impacted margin by approximately 500 basis points. This expense will not occur in the Q4, and we remain on track to achieve our EBITDA margin target for the full year. We remain focused and confident in our ability to achieve our financial targets of approximately 10% revenue growth and 28%-29% EBITDA margin range for the full year 2022. Now, I'll turn to our key performance metrics in the Q3. ARPDAU achieved a new record of $0.80 versus $0.69, an increase of 16% compared to the prior year period, with a DAU base of 2.2 million compared to 2.3 million in the prior year. Average MPU increased 11% year-over-year, while average monthly revenue per paying user increased nearly $2 year-over-year to $95. This marks 10 consecutive quarters above $90, illustrating the traction we're seeing with our payers through our focus on retention. This resulted in record payer conversion rate of 9.7%, 120 basis points above our payer conversion rate of 8.5% in the prior year. Year-to-date, SciPlay has generated $95 million in operating cash flows. Cash flow in the Q3 was impacted by the $25 million legal settlement payment and working capital changes primarily due to the timing of platform collections. At the end of the Q3, we had $299 million in cash on hand and no debt. Since the inception of our $60 million stock repurchase program beginning in May, we've repurchased approximately $28 million for 2.2 million shares of SciPlay stock for an average price of approximately $13 per share, reflecting activity through November 4. Earlier, Josh touched on our operating discipline, which we stringently apply to investing in our business while also executing to achieve our targets. We have made significant investments in the challenging macro environment. We remain focused on executing our strategy and driving long-term shareholder value in 2023 and beyond. In conclusion, it is a very exciting time to be a part of SciPlay. We have an energized, execution-focused team with significant growth opportunities. Our vision remains to be the industry's leading mobile game developer and publisher. With that, I'll turn it over to Josh for closing comments. Operator, if you could open the line for Q&A, that would be great. We will now begin the question-and-answer session. To ask a question, you may press star then one on your touch-tone phone. If you're using a speakerphone, please pick up your handset before pressing the keys. If at any time your question has been addressed and you would like to withdraw your question, please press star then two. At this time, we will pause momentarily to assemble our roster. The first question comes from Matt Thornton with Truist. Please go ahead. Hey, good morning, guys. It's Matt Thornton at Truist. Josh, I was hoping maybe you could tease apart how Alictus is performing in the quarter versus legacy web. I think that bucket was collectively a little bit better than we were thinking. As we look forward, I guess you know, maybe some incremental color, I think on the web side of things. I would think the way to think about that is the launch of DTC will drive margin and profitability in that bucket of revenue. But I'm definitely looking for some more color maybe on how you're thinking about Alictus a couple quarters into the acquisition. Should we continue to expect that to grow into next year? Or I guess just your latest thoughts on how to think about Alictus in 2023 and beyond. Thanks so much. Yeah. Thank you for the question, Matt, and it's great to talk to you. You know, for Alictus, we're making great progress. As we talked about last quarter, you know, with the challenges of IDFA, we needed to shift our strategy to really becoming an Android-first company when we launched our games. We spent a significant amount of time in Q3 working on building out this technology, making sure that it runs on the Google platform, you know, free of ANRs, free of crash rates. You know, we've seen really good progress with the release of the newest game, Barbershop 3D, which Fade Master, which is really hit the ground running, even spent a little bit of time number one, which leaves us very positive into what we could see going into next year as we continue to launch a couple of games each quarter. At the same time, we are gonna look at different ways of evolving as the hyper-casual genre has evolved, in ways to retain players just a little bit more. By retaining players just a little bit more, you add a significant amount to their LTV. I do wanna, you know, it'd be a hard thing to say is, like everything we've seen in the positive movement forward in this very challenging market is because of the amazing team in Turkey. You know, Emre and Ecem have built a team that is, you know, top, number one in the class. They are intelligent, they are fast-moving, they are nimble, and it's their positive movements and creative thinking that has really allowed them to shift, and get back to a spot that you're starting to see hyper-casual genre get more and more downloads again. For your second question, you say web, and I'm gonna take that as you mean our core business, or do you actually mean, like, Facebook web? I was talking about the Facebook web bucket. Like I said, I think that collectively, web and advertising was probably a little bit better than we expected. Obviously, you just hit on the Alictus side of it, so I'm curious about how to think about the legacy web side. 'Cause again, I would think the DTC platform is very applicable there and could drive margins up in that business, but I'm not sure there's much else we should be thinking about there. Any color would be great. Yeah. I'll jump in here. When we acquired Alictus, we basically recorded the revenue in what we call web and then categorized it as other. You know, we're continuing to evaluate, you know, when Alictus becomes more material to where we need to break that out from an advertising standpoint. The one thing I will say is, you know, our mobile percentage allocation in our revenues has been pretty consistent year to year. As you know, we continue to build our games out on the web platform, especially our core games. You are 100% right. They will be, you know, call it the low-hanging fruit for moving over to the DTC platform because they're already playing. They're already Facebook connected, and they're already playing on the web. They'll be some of the first people and our some of the first tests to our DTC platform that are happening this quarter. All right. That's great. I appreciate it. I'll jump back in the queue. Thanks. Okay. Thanks, Matt. Our next question comes from Aaron Lee with Macquarie. Please go ahead. Hi. Good morning. Thanks for taking my question. It's nice to see average revenue per payer up with the number of paying users up also. I would have thought more payers might have diluted that average spend. Can you talk about what's behind that dynamic and how you think that could trend going forward? Yeah. Thanks for the question, Aaron. It's good talking to you. You know, I think there's a couple of different things, but they all come back to the investments we're making, then the stability of our core franchises and how they're behaving. You know, one is, you know, being able to use the SciPlay Engine across all of our games as we're starting to implement it. We're seeing higher engagement, and the higher engagement is giving us more time on app, and the more time on app is equaling more, not only more purchasers, but more purchasing per purchaser. Because of this, and then you put in, you know, then you add to that, the health of the games for bringing in new users are generating the highest LTVs that we have ever seen as a company. The two things are adding together, in order, you know, to drive up that, monthly average revenue per paying user. Normally, what you would see is when you add new payers, it would bring it down. Because of the mixture of us increasing the LTVs and, increasing the engagement, we're seeing a rise. That's perfect. Great. Yeah. You continue to outperform the industry, and it seems like the internal investments you've been making this year are paying off. In terms of 2023, how should we think about any platform investments next year relative to this year in terms of magnitude or however you'd like to frame it, and what are the different buckets? Yeah. I think the buckets, to be honest, are relatively the same, but they're gonna be more in-depth. The one thing as a company that we're focusing on is any place where we can make an investment that will touch multiple titles at once. We have the individual game teams that are, you know, developing their features and running the franchises as their own. At the same time, we have this amazing SciCore team that is doing kind of like building out the SciPlay Engine, building out our SciData capabilities, building out our SciTech capabilities. Each one of these, when they release, are open to all of the games at once. We're able to build once, but get across the entire platform. We're gonna continue investing heavy there. We're also gonna continue investing heavy on our ad tech capabilities, which have given us the ability to really keep our CPIs in line throughout the entire year this year. By keeping them in line, but increasing the LTVs, we're starting to see. I mean, let's be honest, we're starting to see better than expected ROIs on all of our UA spend. Putting both of these together, and then at the same time looking at new game opportunities or new segments in the market where we think we have a competitive advantage in, that we can build something that we can scale and win because we know how to run it better than everyone else, will be where you see us launching new titles and new sources of revenue in the next coming years. Fantastic. Thank you so much. Very welcome. Thank you, Aaron. Our next question comes from Eric Sheridan with Goldman Sachs. Please go ahead. Maybe I could follow up on that last question and then ask an additional one. Hope everyone on the team is well. In terms of the investments you're making for the longer term, is there any way to quantify the headwind that was to Adjusted EBITDA in 2022 or the type of headwind it could be directionally in 2023 so we can better understand maybe some of what the underlying earnings power is that's being masked by those investments or that cycle you're in right now? That'd be number one. Number two, you know, with the capital return policy, how should we think about that being measured against the ability to go out and possibly do some M&A and acquire additional scale or additional ad tech capabilities? How do you think about the rank order of ways in which you're thinking about allocating capital, especially since the broader environment has had such a correction between public and private valuations? Thanks. Yeah. Let me start with the second question and then bounce back to the first. You know, internally, we've always been very diligent with our you know, capital allocation because we're always focused on what we believe will drive the long-term shareholder value. This is why when we started the year, we felt so confident in our internal investments because we do know that we you know, we own so many core franchises that have the ability to grow year-over-year. The investments that we make there are always the highest return on investment because every dollar we make in our current games is a more profitable dollar than the next new game that comes out. At the same time, you know, we are acting you know, very aggressively on our stock buyback program. You know, we put in a $60 million over two years, and within the first, you know, five months, we've almost gone through 50% of the $60 million, you know. For two reasons. One, we think our stock is very undervalued, and two, that it is a great return to the shareholders. We'll continue to evaluate, you know, items like this and make sure that we are, you know, that we are acting on these. As far as, you know, the M&A world, you know, I would say that M&A is something that we constantly look at, and we've always been looking at it, but it isn't our first moment to invest in. Our first moment is the first two things I just talked about. It is our core game investment to make sure that we are gonna consistently grow, as a company, and then, you know, how can we get value to the shareholders. From there, we do. We go look at the market, we see how, you know, the valuations are coming, but we're gonna be as diligent as we always have. We're gonna not stretch ourselves. We're not looking to buy revenue. We're looking to buy long-term growth and long-term shareholder value. As the market continues to evolve, we'll continue acting like we always have because we wanna continue running our business responsibly. For you know, the next question, you know, how do we think of the investments as a whole? I would think of them as something that, you know, we will continue doing forever because the SciPlay Engine will continue to evolve, ad tech will continue to evolve. These are not things that you get to do once and just leave them sitting on the shelves, because every day you get new data, and this new data tells you identifies a new gap for you to be able to go after. As you close these gaps, you change the long-term behavior of the player, giving them a better experience, and really focus on keeping them in our atmosphere or our environment, as long as we possibly can. You know, the mobile game world has changed pretty significantly over the last two years, and it has never been more important than it is today to focus on long-term retention. This is what our investments are doing, is they're focused on keeping our users playing our games and making sure that we're their first choice when they're looking for an entertainment value. Really appreciate it, Josh. Thank you. Our next question comes from Franco Granda with D.A. Davidson. Please go ahead. Yeah. Good morning, everyone. Thanks for taking my questions here. I was hoping you could expand on your DTC platform. Do you plan on adding player-focused features that go beyond the experience in mobile and not just going to sciplay.com to play the games, or how should we think about that? Franco, it's great to talk to you, man. How are you? I'm doing great. Hopefully you guys are doing good too. Yeah. Amazing. Yeah. You know, we could not be more excited about the opportunity of our DTC platform. You know, remember we're in the early stages right now. We're just going to do our first test here in the next couple weeks, where we're gonna select you know, particular users that we're gonna let them come in, start trying it out. You know, really it's about vetting out the technology. As we start to move forward and we start to feel like the platform is a stable platform that we're able to start growing, then we're definitely gonna look at how do we improve the experience and make our DTC platform the greatest experience that we possibly can, whether or not that is unique features to that, whether or not that's a unique content that is only on the DTC, or whether or not that's just a better experience over time. You know, the great news is because it's a platform that we own, it is a platform where we 100% control the communication to the user, and it gives us the ability to enhance their experience. Now, I do wanna, you know, set expectations. It's, you know, it's gonna take time for us to grow into it. You know, for the main reason, this is a brand new platform, but these are customers that we own today, and they are customers that are part of our ecosystem. We do not wanna lose a customer because we pushed them too fast to a platform that was not ready. I would not expect it to be hugely material in 2023, but we will start to ramp it in 2023. You're saying to equity analysts to not get ahead of themselves. Yeah. Seems like something we're not very good at. I mean, it's just ultimately like every new platform, whether or not it was when Windows launched or when, you know, Apple, Facebook launched, there are bugs, and you have to make sure that you're delivering the greatest experience you can. For us, in this case, since they're our current players, it's even more important that we're giving them the best experience possible. Absolutely. As a consumer myself, I could tell you experience is first. Can you talk about perhaps some of the last-minute changes that SpellSpinner still needs to go through before soft launch? I think you talked about that still being on track for this year. Yeah. You know, we're very excited. You know, there's been a couple of internal play tests. They've been amazing. The game looks fantastic. You know, right now what we're really doing is we're focusing on the ability that the game can scale. This is the purpose of doing the tech test, which allows us to stress test the technology and make sure it has the ability to scale, you know, if and when the game is able to really pick up a lot of DAU. We wanna make sure that it has the ability on a technology side to handle that. you know, when we say the tech test right now, what we're trying to do is stress test the back-end system and make sure that it's able to handle the communication needs of the player as they're interacting with the game. if I may, squeeze a follow-up to that. Anytime. Can you go into detail perhaps around, you know, what the soft launch environment is today versus what you were seeing two years ago before ATT was enacted? Yeah. I mean, in the soft launch world, you're not seeing a huge difference in environment. Where we're gonna see a huge difference in environment is when you go to ramp. You know, the ramping is really going to be the effects of Apple and IDFA. You know, two years ago, as you would know, being in, you know, as involved in this space as I am, it would not be unusual that someone would launch a game and spend $3 million-$5 million a month and really try to ramp that game very quickly in the first one to four months. Even if it was unprofitable, they would still ramp it. That world is almost impossible now with the cap that IDFA or Apple has put on its platform, which is, you know, 55% of the best users are on Apple. I think what you're gonna see out of new games going forward is less of a, you know, straight up, but more of a metered ramp over time because of the cap to buying new users on that platform. Awesome. Congrats on the execution once again. Yeah. Thank you so much, Franco. Our next question comes from Benjamin Sass with Deutsche Bank. Please go ahead. Benjamin, is your line on mute? Let's go to the next. The next question comes from Matthew Cost with Morgan Stanley. Please go ahead. Hi, everybody. Thanks for taking the questions. I have two. Just looking at the trends of, you know, over the past year or so for users versus payers, users have been on a slight downward trajectory and payers have just continued to go up. Payer conversion as a result has just gone up quite a bit. I guess, should we think about there being some sort of ceiling on payer conversion? How high can that number go before you hit a sort of equilibrium where you've got a smaller pool of non-payers feeding into the payers? That's question one. Question two is, are you seeing any noteworthy differences in the behavior of your gamers in casual versus casino games, especially as we go through this period of macro choppiness? Thank you. Yeah. Thank you for the question. The first one, yes. You know, especially in the social casino market, you tend to see, you know, DAU coming down over time where PPU is going up. You know, I can't really speak to how the rest of the world is doing, but you know, speaking to how it is affecting us and what we're doing, most of this was a strategic shift in how we behave. We stopped paying attention to DAU and started paying attention to just number of payers that we have in a game. We shifted, you know, majority of our development to be focused on engaging features that would either keep payers engaged longer, give them better experiences, and also converting new payers. At the same time, you know, shifted our marketing efforts to be very payer-focused. You know, we may spend a little higher on a CPI, but we have a higher percentage chance of getting a payer out of it that still fits what our ROI metrics are. You know, I think DAU is something in social, you know, in casual where it becomes something you really need to focus on. I think the difference between casino and casual as a, you know, macro environment, casino tends to be a little bit smaller DAU, but a higher percentage of payers. Casual tends to be a higher DAU, but at less value per user. Now, both of them have great returns. They just get there a little bit different. I think they're both very good genres to go after, and they're very similar in the fact that they're a simple core game surrounded by a meta. There was one other question. Do I think there's a cap on PPU? Like, here's the way I think about it. In the last three years, we've increased our PPU by 50%. If I would have said we were gonna increase it by 50% three years ago, most people would not believe it. Do I believe there's a cap on it? No, I don't. I believe as we continue to learn more and more about our users, and we continue to be able to invest in our SciPlay Engine, our ad tech, and our data capabilities, we're going to be able to get better and better at predicting what the user needs on a given day, and we're gonna be able to not only keep the current payer paying more days a week, but we're gonna be able to convert more and more. You know, do I know what the ceiling is? No. I do know in, you know, in the industry world, there are gaming companies out there that have a $1.50-$2 ARPDAU. You know, it gives us a lot of hope that there is a ton of runway left for us to be able to continue engaging our users and therefore growing their monetization abilities. Great. Thank you. Yeah. You're very welcome, Matthew. Our next question comes from Ryan Sigdahl with Craig-Hallum Capital Group. Please go ahead with your question. Hey, Josh, Dan. Impressive outperformance. Just one question for us. Most of it's been asked here, but given the marketing innovation campaigns you mentioned in the quarter, seemed like some good early success there, but what do you have planned for Q4 and then into 2023? Yeah, in Q4, we actually have no marketing innovation plan. You know, for our marketing innovation plan for 2022 was kind of a result of realizing what was happening with IDFA and us being able to pivot and find new channels. The time it took to strike the deals put us in a situation where, you know, we did most of the spend in a very short period of time. With that now known and knowing that these are channels that we're going to look at, you know, all through next year, we've already planned on spreading it out more evenly throughout the entire year. Instead of seeing, you know, like 2 million one quarter and eight, seven or nine the next, you're gonna see more of, like, 2.5, 2.5, 2.5, 2.5. Because we do believe that these are channels that have untapped players that we're gonna be able to bring into our ecosystem and have them as the game of choice for their entertainment needs. Thank you. You're very welcome, Ryan. Our next question comes from Matt Thornton with Truist. Please go ahead with your question. Hey, Josh. Maybe a couple quick follow-ups. On the DTC platform, can you remind us, I mean, is Playtika the right benchmark that we think about or that you look at or is there something else that you look at from a benchmark perspective? Just secondly, as you look at the core Evergreen portfolio, obviously a lot of the heavy lifting of late has been done by the two largest titles. If you think about the remainder of the portfolio collectively, is there opportunity, again, through the SciPlay Engine, through, I think you alluded to, Project All-Star previously, is there an opportunity to drive outperformance or acceleration in that part of the portfolio? Any color there. Thanks again, guys. Yeah. I think, you know, Playtika and King or Activision are probably the two DTC platforms that are out there that you would say are, you know, kind of the gold standard today. Our hope is to obviously challenge that and become part of that mix and part of that conversation. I do believe that, you know, I think Playtika's announced, you know, they're in that 22%-23% of total revenue a couple of times. I do believe that is also something that we can shoot to over time. Do remember that they've been on that platform for almost seven years, so it's taken them a decent amount of time to get to that point because you wanna be very slow and methodical about moving over, the very valuable users to make sure that that experience is flawless for them. You know, as far as how to look at the rest of the portfolio, yes. I mean, Jackpot Party had an amazing quarter, continues to be strong. Quick Hit also has, you know, been just killing it three consecutive quarters in a row of growing revenue. We're just seeing the engagement through the roof. You know, we've spent the last couple quarters doing some investments inside of Goldfish to make sure that it is ready for our SciPlay Engine and being able to really optimize LiveOps and then make the tweaks needed to the meta features in order to push the boundaries. We feel very excited about the growth of GFC going into 2023. Also at the same time continue to invest in Monopoly, which saw, you know, much higher than industry growth in 2022. And then 88 Fortunes as we continue to evaluate and also get it ready, we've started to work on making sure that this game is a much more international based game as the brand 88 Fortunes is, you know, not just a U.S. brand, but is an international brand known across the world and has a high affinity in many markets. We are very, very happy with our core franchises going into 2023, and I think we have a lot of opportunity to see better than market growth across the board. This concludes our question and answer session. I would like to turn the conference back over to Joshua Wilson for any closing remarks. You know, we're at a very pivotal and exciting time, and I'm humbled to be part of such a dynamic, high performing and very talented organization. You know, I wanna thank Daniel for being such a solid and steady business partner to the entire SciPlay company. As our interim CFO, I'm grateful for everything you've done, and I'm even happier that he's gonna continue to stay on as our VP of Finance to help us lead and make sure that we continue to run our business as steady as we possibly can. For those of you that are familiar with Jim Bombassei, you can understand our excitement on what it is going to be to have him join SciPlay on December first as our new CFO. We welcome Jim and we look forward to his contributions. Our team remains confident in our products and our ability to effectively execute our business strategy and consistently deliver exceptional results. With that, I will wish everyone a great day and turn it over to the operator to end the call. The conference is now concluded. Thank you for attending today's presentation. You may now disconnect.
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